Player Matchup

Nemesis
Nemesis
Masters
JJshake
Nemesis
Masters
Level 107
God Stats
21W - 24L
1,537 SR
Queue Stats
525W - 514L
2,578 MMR
Solo
Medusa
Medusa
Masters
Pulsaidon
Medusa
Masters
Level 159
God Stats
1W - 4L
1,408 SR
Queue Stats
193W - 189L
2,134 MMR
Party 1
Ganesha
Ganesha
Diamond IV
Superjosepro360
Ganesha
Diamond IV
Level 143
God Stats
26W - 33L
1,540 SR
Queue Stats
179W - 179L
2,130 MMR
Party 1
Bellona
Bellona
Diamond III
THESMITEG0D
Bellona
Diamond III
Level 156
God Stats
2W - 8L
1,432 SR
Queue Stats
330W - 314L
2,366 MMR
Solo
Tiamat
Tiamat
Masters
doznn
Tiamat
Masters
Level 160
God Stats
14W - 21L
1,578 SR
Queue Stats
381W - 371L
2,490 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 145
1,499 SR
2,340 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 112
1,582 SR
2,346 MMR
Tsukuyomi
Tsukuyomi
Masters
Byennq
Tsukuyomi
Masters
Level 119
God Stats
1W - 1L
1,280 SR
Queue Stats
75W - 29L
2,946 MMR
Solo
Merlin
Merlin
Platinum II
ChilliBaby
Merlin
Platinum II
Level 144
God Stats
1W - 2L
1,695 SR
Queue Stats
123W - 104L
2,078 MMR
Solo
Da Ji
Da Ji
Masters
Crimsynic
Da Ji
Masters
Level 146
God Stats
9W - 18L
1,478 SR
Queue Stats
810W - 844L
2,532 MMR
Solo
Charybdis
Charybdis
Diamond IV
xcoolgamer69420x
Charybdis
Diamond IV
Level 90
God Stats
52W - 47L
1,594 SR
Queue Stats
404W - 404L
2,104 MMR
Solo
Maui
Maui
Diamond V
ƒuckmachine
Maui
Diamond V
Level 59
God Stats
3W - 0L
1,865 SR
Queue Stats
74W - 63L
2,069 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
JJshake
Nemesis
19
4 / 8 / 5
12,837
475
12,088
26,835
11,361
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Medusa
Pulsaidon
Medusa
20
3 / 4 / 0
13,672
506
11,003
22,388
9,435
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
0 / 6 / 5
10,835
401
4,502
25,403
34,879
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bellona
THESMITEG0D
Bellona
18
4 / 7 / 2
13,405
496
16,197
31,162
34,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tiamat
doznn
Tiamat
19
0 / 6 / 2
11,991
444
14,650
20,779
11,421
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
SusanoNe ZhaAmaterasuThor

VS

Bans
LancelotCamazotzPeleKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Byennq
Tsukuyomi
20
10 / 2 / 11
18,206
674
34,340
25,117
14,185
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Merlin
ChilliBaby
Merlin
20
5 / 5 / 9
14,769
547
15,568
17,105
9,638
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Da Ji
Crimsynic
Da Ji
20
10 / 1 / 15
16,342
605
23,886
23,008
14,220
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charybdis
20
3 / 2 / 8
15,643
579
16,999
20,438
11,063
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
3 / 2 / 16
14,750
546
8,406
24,905
31,502
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
90
11
Kills
31
31
Deaths
12
14
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
Byennq
Tsukuyomi
10
2
11
7.75
W
Merlin
ChilliBaby
Merlin
5
5
9
1.9
W
Da Ji
Crimsynic
Da Ji
10
1
15
17.5
L
Nemesis
JJshake
Nemesis
4
8
5
0.81
L
Medusa
Pulsaidon
Medusa
3
4
0
0.75
L
0
6
5
0.42
L
Bellona
THESMITEG0D
Bellona
4
7
2
0.71
L
Tiamat
doznn
Tiamat
0
6
2
0.17
W
Charybdis
3
2
8
3.5
W
3
2
16
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,440
Damage
99,199
126,567
Taken
110,573
102,021
Mitigated
80,608
28,200
Healing
50,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
Byennq
Tsukuyomi
34,340
8,916
0
14,368
25,117
14,185
3,114
4,971
20,146
0
199,843
W
Merlin
ChilliBaby
Merlin
15,568
1,168
726
4,656
17,105
9,638
769
5,857
11,248
154,358
0
W
Da Ji
Crimsynic
Da Ji
23,886
5,919
0
10,117
23,008
14,220
726
2,974
20,034
0
145,947
L
Nemesis
JJshake
Nemesis
12,088
5,320
0
3,892
26,835
11,361
792
4,357
22,478
0
116,251
L
Medusa
Pulsaidon
Medusa
11,003
4,848
0
8,266
22,388
9,435
0
2,652
19,736
0
127,924
L
4,502
305
616
4,148
25,403
34,879
0
5,293
20,110
34,320
0
L
Bellona
THESMITEG0D
Bellona
16,197
4,726
0
6,844
31,162
34,925
0
4,704
26,458
0
99,772
L
Tiamat
doznn
Tiamat
14,650
1,084
251
4,183
20,779
11,421
559
7,124
13,655
119,530
0
W
Charybdis
16,999
10,921
0
10,146
20,438
11,063
8,261
3,174
17,264
0
163,239
W
8,406
1,748
3,460
6,770
24,905
31,502
261
4,795
19,747
40,790
4,299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,740
Gold Earned
79,710
765
Minions Killed
915
0
Camps Cleared
0
2,571,808
Distance Traveled
2,810,357
29
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
18,206
674
280
10
0
622,393
3
W
Merlin
14,769
547
222
8
0
509,277
11
W
Da Ji
16,342
605
145
5
0
628,316
0
L
Nemesis
12,837
475
153
6
0
522,678
2
L
Medusa
13,672
506
205
8
0
501,033
3
L
Ganesha
10,835
401
17
1
0
542,073
5
L
Bellona
13,405
496
168
6
0
506,169
4
L
Tiamat
11,991
444
222
8
0
499,855
15
W
Charybdis
15,643
579
212
8
0
515,305
8
W
Maui
14,750
546
56
2
0
535,066
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role