Player Matchup

Cu Chulainn
Cu Chulainn
Aleksintarinat
Cu Chulainn
Level 60
God Stats
7W - 6L
1,513 SR
Queue Stats
107W - 129L
1,452 Elo+
Party 2
Terra
Terra
MONPIRRI10
Terra
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 21L
1,544 Elo+
Party 3
Nu Wa
Nu Wa
Metamox
Nu Wa
Level 27
God Stats
1W - 2L
1,458 SR
Queue Stats
6W - 4L
1,512 Elo+
Party 3
Jing Wei
Jing Wei
proyectnesus
Jing Wei
Level 29
God Stats
1W - 1L
1,727 SR
Queue Stats
25W - 22L
1,491 Elo+
Party 3
Thanatos
Thanatos
secret_perk
Thanatos
Level 101
God Stats
22W - 27L
1,492 SR
Queue Stats
529W - 513L
1,526 Elo+
Party 2
Team Averages
Level 52
1,538 SR
1,505 Elo+

VS

Team Averages
Level 81
1,558 SR
1,572 Elo+
Horus
Horus
 
Horus
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Serqet
Serqet
Brehll
Serqet
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 29L
1,542 Elo+
Party 1
Cernunnos
Cernunnos
SyltMackan
Cernunnos
Level 49
God Stats
1W - 1L
1,744 SR
Queue Stats
6W - 4L
1,666 Elo+
Party 4
Cu Chulainn
Cu Chulainn
Zinoulol
Cu Chulainn
Level 47
God Stats
4W - 1L
1,711 SR
Queue Stats
5W - 1L
1,668 Elo+
Party 1
Baba Yaga
Baba Yaga
schillmann
Baba Yaga
Level 147
God Stats
6W - 8L
1,334 SR
Queue Stats
530W - 554L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Aleksintarinat
Cu Chulainn
18
0 / 6 / 3
11,072
426
10,719
27,318
27,466
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Terra
14
0 / 3 / 2
9,442
363
9,051
20,891
35,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
Metamox
Nu Wa
15
2 / 7 / 3
9,568
368
17,726
19,157
8,357
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Jing Wei
proyectnesus
Jing Wei
17
2 / 3 / 0
10,459
402
10,968
24,773
11,865
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
secret_perk
Thanatos
19
9 / 11 / 2
13,631
524
14,216
29,596
13,872
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
18
3 / 1 / 16
13,046
502
5,828
25,667
37,311
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Serqet
Brehll
Serqet
20
11 / 3 / 6
15,109
581
14,473
24,348
12,451
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cernunnos
SyltMackan
Cernunnos
19
2 / 4 / 10
12,201
469
21,936
19,109
9,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cu Chulainn
Zinoulol
Cu Chulainn
20
7 / 3 / 6
15,446
594
26,847
28,646
36,340
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Baba Yaga
schillmann
Baba Yaga
20
7 / 2 / 12
14,424
555
26,233
15,493
8,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
80
13
Kills
30
30
Deaths
13
10
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
3
1
16
11
L
Cu Chulainn
Aleksintarinat
Cu Chulainn
0
6
3
0.25
W
Serqet
Brehll
Serqet
11
3
6
4.67
L
Terra
0
3
2
0.33
L
Nu Wa
Metamox
Nu Wa
2
7
3
0.5
W
Cernunnos
SyltMackan
Cernunnos
2
4
10
1.75
W
Cu Chulainn
Zinoulol
Cu Chulainn
7
3
6
3.33
L
Jing Wei
proyectnesus
Jing Wei
2
3
0
0.67
W
Baba Yaga
schillmann
Baba Yaga
7
2
12
6.5
L
Thanatos
secret_perk
Thanatos
9
11
2
0.91

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,680
Damage
95,317
121,735
Taken
113,263
97,039
Mitigated
103,794
41,772
Healing
43,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
5,828
2,158
2,752
10,234
25,667
37,311
361
6,779
15,598
161
30,082
L
Cu Chulainn
Aleksintarinat
Cu Chulainn
10,719
1,454
0
9,738
27,318
27,466
0
2,115
24,703
0
86,868
W
Serqet
Brehll
Serqet
14,473
5,509
0
13,370
24,348
12,451
0
3,404
19,297
0
158,486
L
Terra
9,051
1,168
2,619
4,605
20,891
35,479
0
4,656
16,235
31,117
0
L
Nu Wa
Metamox
Nu Wa
17,726
5,164
0
2,614
19,157
8,357
0
8,262
10,451
73,713
0
W
Cernunnos
SyltMackan
Cernunnos
21,936
9,848
0
6,224
19,109
9,390
2,758
7,472
11,637
31
133,057
W
Cu Chulainn
Zinoulol
Cu Chulainn
26,847
3,715
0
5,780
28,646
36,340
2,680
4,444
23,509
0
154,219
L
Jing Wei
proyectnesus
Jing Wei
10,968
8,956
0
8,597
24,773
11,865
0
5,503
19,270
0
98,585
W
Baba Yaga
schillmann
Baba Yaga
26,233
1,452
0
5,507
15,493
8,302
3,158
6,788
8,705
128,141
840
L
Thanatos
secret_perk
Thanatos
14,216
3,501
0
13,599
29,596
13,872
0
5,828
22,830
0
83,178

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,172
Gold Earned
70,226
543
Minions Killed
803
0
Camps Cleared
0
2,214,072
Distance Traveled
2,497,313
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
13,046
502
39
2
0
498,989
3
L
Cu Chulainn
11,072
426
139
5
0
462,656
2
W
Serqet
15,109
581
180
7
0
585,434
4
L
Terra
9,442
363
31
1
0
476,483
1
L
Nu Wa
9,568
368
92
4
0
414,159
1
W
Cernunnos
12,201
469
176
7
0
431,181
0
W
Cu Chulainn
15,446
594
226
9
0
476,384
2
L
Jing Wei
10,459
402
172
7
0
413,389
4
W
Baba Yaga
14,424
555
182
7
0
505,325
4
L
Thanatos
13,631
524
109
4
0
447,385
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role