Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
OPWorm
Baron Samedi
Level 66
God Stats
2W - 2L
1,621 SR
Queue Stats
75W - 89L
1,499 Elo+
Party 2
Terra
Terra
RongerTheWise
Terra
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,352 Elo+
Solo
Amaterasu
Amaterasu
Talaeyeth
Amaterasu
Level 126
God Stats
4W - 6L
1,483 SR
Queue Stats
116W - 117L
1,487 Elo+
Solo
Charybdis
Charybdis
WangJanlm
Charybdis
Level 65
God Stats
6W - 12L
1,407 SR
Queue Stats
229W - 208L
1,442 Elo+
Party 2
Team Averages
Level 100
1,502 SR
1,456 Elo+

VS

Team Averages
Level 126
1,468 SR
1,482 Elo+
Ne Zha
Ne Zha
ItMorbinTime331
Ne Zha
Level 147
God Stats
2W - 2L
1,468 SR
Queue Stats
102W - 93L
1,507 Elo+
Party 1
Sol
Sol
MockTiger
Sol
Level 93
God Stats
0W - 1L
1,358 SR
Queue Stats
24W - 19L
1,504 Elo+
Party 1
Ravana
Ravana
Ophar14
Ravana
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
206W - 224L
1,457 Elo+
Solo
Cthulhu
Cthulhu
RN Alucard
Cthulhu
Level 145
God Stats
6W - 4L
1,526 SR
Queue Stats
91W - 98L
1,423 Elo+
Solo
Hou Yi
Hou Yi
Spooky979
Hou Yi
Level 136
God Stats
1W - 3L
1,491 SR
Queue Stats
96W - 84L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
16
8 / 1 / 5
10,283
571
9,100
14,819
8,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Baron Samedi
OPWorm
Baron Samedi
15
5 / 4 / 6
9,067
504
17,015
14,698
9,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
3 / 2 / 7
9,063
504
8,743
21,296
18,340
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Amaterasu
Talaeyeth
Amaterasu
17
7 / 2 / 0
10,793
600
12,023
18,807
13,870
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charybdis
WangJanlm
Charybdis
15
0 / 1 / 7
8,584
477
9,912
11,427
4,253
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 2
6,968
387
6,205
13,302
10,766
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

14
1 / 2 / 1
8,210
456
10,915
12,717
4,337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ravana
Ophar14
Ravana
13
1 / 5 / 3
8,137
452
4,929
12,509
5,498
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
RN Alucard
Cthulhu
15
3 / 6 / 0
9,634
535
10,013
17,533
19,006
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Hou Yi
Spooky979
Hou Yi
13
4 / 7 / 0
8,450
469
16,113
20,074
8,290
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
16
23
Kills
10
10
Deaths
23
25
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
8
1
5
10.5
L
1
3
2
0.67
L
1
2
1
0.75
W
Baron Samedi
OPWorm
Baron Samedi
5
4
6
2
L
Ravana
Ophar14
Ravana
1
5
3
0.5
L
Cthulhu
RN Alucard
Cthulhu
3
6
0
0.5
W
3
2
7
3.25
L
Hou Yi
Spooky979
Hou Yi
4
7
0
0.57
W
Amaterasu
Talaeyeth
Amaterasu
7
2
0
3.5
W
Charybdis
WangJanlm
Charybdis
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,793
Damage
48,175
81,047
Taken
76,135
53,590
Mitigated
47,897
44,772
Healing
21,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
9,100
1,780
0
17,006
14,819
8,110
0
291
14,528
0
86,731
L
6,205
1,770
268
2,003
13,302
10,766
0
5,467
7,835
0
36,345
L
10,915
4,867
0
7,628
12,717
4,337
0
2,991
9,726
70,431
0
W
Baron Samedi
OPWorm
Baron Samedi
17,015
1,260
1,477
5,258
14,698
9,017
864
1,315
13,383
66,377
0
L
Ravana
Ophar14
Ravana
4,929
1,196
0
1,020
12,509
5,498
0
4,499
8,010
0
61,798
L
Cthulhu
RN Alucard
Cthulhu
10,013
1,955
236
4,263
17,533
19,006
0
1,419
16,114
59,697
0
W
8,743
1,763
3,719
6,011
21,296
18,340
0
6,457
14,839
31,903
1,372
L
Hou Yi
Spooky979
Hou Yi
16,113
8,609
120
5,916
20,074
8,290
790
11,365
8,709
0
67,487
W
Amaterasu
Talaeyeth
Amaterasu
12,023
6,131
0
6,551
18,807
13,870
498
9,352
9,179
263
89,229
W
Charybdis
WangJanlm
Charybdis
9,912
3,715
0
4,750
11,427
4,253
0
3,237
8,190
0
69,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,790
Gold Earned
41,399
534
Minions Killed
502
0
Camps Cleared
0
1,789,592
Distance Traveled
1,524,185
25
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
10,283
571
117
7
0
396,452
10
L
Ne Zha
6,968
387
53
3
0
318,857
6
L
Sol
8,210
456
120
7
0
306,294
7
W
Baron Samedi
9,067
504
87
5
0
321,666
0
L
Ravana
8,137
452
98
5
0
337,713
7
L
Cthulhu
9,634
535
120
7
0
279,472
7
W
Terra
9,063
504
58
3
0
371,360
3
L
Hou Yi
8,450
469
111
6
0
281,849
4
W
Amaterasu
10,793
600
159
9
0
373,190
6
W
Charybdis
8,584
477
113
6
0
326,924
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role