Player Matchup

Anhur
Anhur
FiShDTU
Anhur
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,273 Elo+
Party 1
Chaac
Chaac
Zavreel
Chaac
Level 12
God Stats
1W - 3L
1,301 SR
Queue Stats
4W - 11L
1,276 Elo+
Party 1
Bacchus
Bacchus
cmslt
Bacchus
Level 8
God Stats
2W - 7L
1,194 SR
Queue Stats
4W - 10L
1,297 Elo+
Party 1
Team Averages
Level 41
1,332 SR
1,282 Elo+

VS

Team Averages
Level 112
1,597 SR
1,553 Elo+
Izanami
Izanami
Millina11
Izanami
Level 128
God Stats
2W - 1L
1,287 SR
Queue Stats
12W - 6L
1,567 Elo+
Solo
Vulcan
Vulcan
MoneyBagZzBen
Vulcan
Level 128
God Stats
4W - 0L
2,019 SR
Queue Stats
48W - 41L
1,546 Elo+
Party 2
Sun Wukong
Sun Wukong
WINKYMEATANG
Sun Wukong
Level 79
God Stats
8W - 4L
1,483 SR
Queue Stats
36W - 22L
1,547 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
FiShDTU
Anhur
17
3 / 2 / 8
12,070
671
15,235
17,652
6,806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

Chaac
Zavreel
Chaac
17
4 / 3 / 6
11,803
656
7,968
20,495
16,024
Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bacchus
cmslt
Bacchus
19
7 / 1 / 6
13,943
775
12,903
18,074
27,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Millina11
Izanami
18
3 / 2 / 2
13,039
724
11,957
12,587
5,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
2 / 4 / 3
12,113
673
20,119
12,383
5,723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
WINKYMEATANG
Sun Wukong
15
1 / 8 / 4
11,310
628
14,360
20,109
13,175
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
15
14
Kills
6
6
Deaths
14
20
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Anhur
FiShDTU
Anhur
3
2
8
3.5
W
Izanami
Millina11
Izanami
3
2
2
2
W
2
4
3
0.88
W
Sun Wukong
WINKYMEATANG
Sun Wukong
1
8
4
0.38
L
Chaac
Zavreel
Chaac
4
3
6
2.33
L
Bacchus
cmslt
Bacchus
7
1
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,106
Damage
46,436
56,221
Taken
45,079
50,205
Mitigated
24,036
15,236
Healing
8,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
FiShDTU
Anhur
15,235
5,297
0
3,818
17,652
6,806
1,080
7,279
10,002
0
74,980
W
Izanami
Millina11
Izanami
11,957
6,044
0
2,397
12,587
5,138
2,873
3,438
9,149
0
66,819
W
20,119
6,058
0
2,061
12,383
5,723
0
4,626
7,757
70,349
0
W
Sun Wukong
WINKYMEATANG
Sun Wukong
14,360
2,879
0
3,657
20,109
13,175
0
5,185
14,924
0
38,095
L
Chaac
Zavreel
Chaac
7,968
1,828
0
6,092
20,495
16,024
520
7,781
12,267
0
37,872
L
Bacchus
cmslt
Bacchus
12,903
981
0
5,326
18,074
27,375
136
5,383
12,280
36,752
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,816
Gold Earned
36,462
225
Minions Killed
230
0
Camps Cleared
0
1,048,714
Distance Traveled
927,578
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
12,070
671
121
7
0
326,166
4
W
Izanami
13,039
724
94
5
0
301,952
5
W
Vulcan
12,113
673
92
5
0
332,512
1
W
Sun Wukong
11,310
628
44
2
0
293,114
5
L
Chaac
11,803
656
56
3
0
357,677
1
L
Bacchus
13,943
775
48
3
0
364,871
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role