Player Matchup

Chronos
Chronos
MainThisNut
Chronos
Level 73
God Stats
1W - 1L
1,261 SR
Queue Stats
77W - 103L
1,406 Elo+
Party 1
Hera
Hera
Siphilide
Hera
Level 105
God Stats
4W - 3L
1,600 SR
Queue Stats
185W - 226L
1,384 Elo+
Party 1
Cthulhu
Cthulhu
Wall-Hook
Cthulhu
Level 119
God Stats
37W - 27L
1,540 SR
Queue Stats
414W - 465L
1,410 Elo+
Party 1
Thanatos
Thanatos
XxSladeFlashxX
Thanatos
Level 44
God Stats
2W - 5L
1,273 SR
Queue Stats
50W - 63L
1,380 Elo+
Solo
Guan Yu
Guan Yu
イェンス
Guan Yu
Level 36
God Stats
2W - 1L
1,420 SR
Queue Stats
14W - 14L
1,503 Elo+
Solo
Team Averages
Level 75
1,419 SR
1,417 Elo+

VS

Team Averages
Level 66
1,494 SR
1,430 Elo+
Sol
Sol
 
Sol
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
 
Chaac
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
GERGorillaz
Kumbhakarna
Level 67
God Stats
0W - 1L
1,438 SR
Queue Stats
1W - 4L
1,328 Elo+
Party 2
Neith
Neith
Heavy4204
Neith
Level 40
God Stats
0W - 1L
1,531 SR
Queue Stats
1W - 4L
1,328 Elo+
Party 2
Baba Yaga
Baba Yaga
skulgarden52
Baba Yaga
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 15L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
MainThisNut
Chronos
16
5 / 1 / 6
10,145
534
12,233
13,995
5,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Hera
16
6 / 0 / 4
10,487
552
10,515
6,949
3,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cthulhu
Wall-Hook
Cthulhu
16
2 / 3 / 1
10,324
543
11,701
15,609
14,398
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thanatos
17
5 / 1 / 6
10,459
550
8,267
16,267
8,439
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Guan Yu
イェンス
Guan Yu
15
3 / 2 / 11
9,959
524
10,074
23,021
23,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
1 / 7 / 1
8,660
456
13,482
17,020
6,672
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chaac
 
Chaac
11
2 / 7 / 2
7,694
405
9,590
25,600
18,765
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Kumbhakarna
GERGorillaz
Kumbhakarna
12
2 / 2 / 2
7,635
402
5,179
13,783
10,450
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Neith
Heavy4204
Neith
12
2 / 1 / 2
7,813
411
6,057
8,935
4,070
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Baba Yaga
skulgarden52
Baba Yaga
15
0 / 4 / 0
8,844
465
7,481
10,985
4,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
14
21
Kills
7
7
Deaths
21
28
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
7
1
0.21
L
Chaac
 
Chaac
2
7
2
0.43
L
Kumbhakarna
GERGorillaz
Kumbhakarna
2
2
2
1.5
L
Neith
Heavy4204
Neith
2
1
2
3
W
Chronos
MainThisNut
Chronos
5
1
6
8
W
Hera
6
0
4
8
W
Cthulhu
Wall-Hook
Cthulhu
2
3
1
0.83
W
Thanatos
5
1
6
8
L
Baba Yaga
skulgarden52
Baba Yaga
0
4
0
0
W
Guan Yu
イェンス
Guan Yu
3
2
11
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,790
Damage
41,789
75,841
Taken
76,323
55,515
Mitigated
44,398
40,312
Healing
22,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
13,482
5,172
0
6,508
17,020
6,672
958
6,561
10,459
75,491
8,548
L
Chaac
 
Chaac
9,590
1,693
0
9,466
25,600
18,765
647
11,264
14,336
0
43,474
L
Kumbhakarna
GERGorillaz
Kumbhakarna
5,179
712
0
1,476
13,783
10,450
813
6,747
7,036
31,357
0
L
Neith
Heavy4204
Neith
6,057
2,804
0
3,934
8,935
4,070
2,118
6,345
2,590
0
44,882
W
Chronos
MainThisNut
Chronos
12,233
5,245
0
6,651
13,995
5,582
2,238
5,993
7,760
77,927
4,556
W
Hera
10,515
2,439
0
1,750
6,949
3,150
3,364
4,063
2,845
73,799
0
W
Cthulhu
Wall-Hook
Cthulhu
11,701
655
0
3,055
15,609
14,398
364
4,090
11,441
73,113
0
W
Thanatos
8,267
2,746
0
14,820
16,267
8,439
0
2,985
13,053
0
85,013
L
Baba Yaga
skulgarden52
Baba Yaga
7,481
154
0
1,432
10,985
4,441
0
3,249
7,736
81,276
0
W
Guan Yu
イェンス
Guan Yu
10,074
1,284
5,058
8,978
23,021
23,946
728
8,823
13,717
0
42,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,374
Gold Earned
40,646
557
Minions Killed
435
0
Camps Cleared
0
1,855,251
Distance Traveled
1,655,779
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,660
456
128
7
0
279,343
2
L
Chaac
7,694
405
59
3
0
350,252
7
L
Kumbhakarna
7,635
402
43
2
0
348,970
0
L
Neith
7,813
411
77
4
0
332,106
6
W
Chronos
10,145
534
121
6
0
354,534
2
W
Hera
10,487
552
139
7
0
369,822
0
W
Cthulhu
10,324
543
140
7
0
335,651
6
W
Thanatos
10,459
550
119
6
0
397,831
0
L
Baba Yaga
8,844
465
128
7
0
345,108
2
W
Guan Yu
9,959
524
38
2
0
397,413
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role