Player Matchup

Tyr
Tyr
 
Tyr
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
AngelScience
Da Ji
Level 143
God Stats
5W - 5L
1,688 SR
Queue Stats
404W - 455L
1,460 Elo+
Solo
Cerberus
Cerberus
TheSupreme714
Cerberus
Level 68
God Stats
27W - 15L
1,660 SR
Queue Stats
131W - 124L
1,502 Elo+
Solo
Ra
Ra
Xavy rase16
Ra
Level 104
God Stats
1W - 3L
1,314 SR
Queue Stats
24W - 27L
1,419 Elo+
Solo
Team Averages
Level 108
1,532 SR
1,476 Elo+

VS

Team Averages
Level 94
1,598 SR
1,576 Elo+
Baron Samedi
Baron Samedi
ESTEFANO-ELPRO97
Baron Samedi
Level 124
God Stats
4W - 4L
1,375 SR
Queue Stats
281W - 295L
1,443 Elo+
Solo
Janus
Janus
KawaiiNoodz_
Janus
Level 122
God Stats
12W - 11L
1,511 SR
Queue Stats
616W - 615L
1,514 Elo+
Solo
Khepri
Khepri
Lofi Queen
Khepri
Level 41
God Stats
1W - 0L
1,762 SR
Queue Stats
9W - 3L
1,689 Elo+
Party 1
Awilix
Awilix
TattierPanda360
Awilix
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 3L
1,689 Elo+
Party 1
Ullr
Ullr
iMomentumHD
Ullr
Level 147
God Stats
4W - 1L
1,840 SR
Queue Stats
122W - 101L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
11
2 / 1 / 1
6,563
597
2,780
7,373
6,168
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
 
Danzaburou
8
0 / 3 / 0
5,132
467
2,165
7,207
2,179
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

9
1 / 2 / 2
5,786
526
3,639
7,635
2,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
TheSupreme714
Cerberus
8
0 / 2 / 0
5,349
486
3,156
12,671
8,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
0 / 4 / 0
5,705
519
3,430
6,614
2,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ESTEFANO-ELPRO97
Baron Samedi
11
0 / 2 / 1
6,373
579
3,267
6,633
2,688
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

11
1 / 0 / 7
6,461
587
6,459
5,158
2,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Khepri
Lofi Queen
Khepri
9
0 / 0 / 4
5,727
521
4,135
7,216
4,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
7 / 1 / 1
7,133
648
6,685
6,421
2,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
4 / 0 / 1
6,978
634
5,301
5,552
2,035
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
3
Kills
12
12
Deaths
3
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
2
1
1
2.5
L
Danzaburou
 
Danzaburou
0
3
0
0
L
1
2
2
1
W
Baron Samedi
ESTEFANO-ELPRO97
Baron Samedi
0
2
1
0.25
W
1
0
7
4.5
W
Khepri
Lofi Queen
Khepri
0
0
4
2
W
7
1
1
7.5
L
Cerberus
TheSupreme714
Cerberus
0
2
0
0
L
0
4
0
0
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,170
Damage
25,847
41,500
Taken
30,980
22,244
Mitigated
14,071
13,494
Healing
8,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
2,780
612
0
2,867
7,373
6,168
368
2,505
4,606
0
36,449
L
Danzaburou
 
Danzaburou
2,165
706
0
1,784
7,207
2,179
0
1,203
5,988
0
25,449
L
3,639
702
0
2,723
7,635
2,838
0
1,053
6,490
0
32,179
W
Baron Samedi
ESTEFANO-ELPRO97
Baron Samedi
3,267
749
0
703
6,633
2,688
0
0
6,633
39,939
0
W
6,459
421
82
2,419
5,158
2,010
732
2,007
2,840
44,820
0
W
Khepri
Lofi Queen
Khepri
4,135
305
0
1,201
7,216
4,971
0
2,549
4,583
22,986
3,307
W
6,685
2,944
0
2,656
6,421
2,367
85
1,120
5,205
0
41,916
L
Cerberus
TheSupreme714
Cerberus
3,156
553
266
4,347
12,671
8,646
0
4,946
7,517
23,967
0
L
3,430
378
185
1,322
6,614
2,413
72
2,844
3,552
31,851
0
W
5,301
2,483
0
1,661
5,552
2,035
0
419
5,133
0
49,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,535
Gold Earned
32,672
290
Minions Killed
379
0
Camps Cleared
0
984,802
Distance Traveled
1,084,069
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
6,563
597
71
6
0
205,884
3
L
Danzaburou
5,132
467
51
5
0
197,505
0
L
Da Ji
5,786
526
65
6
0
196,252
1
W
Baron Samedi
6,373
579
90
8
0
200,959
1
W
Janus
6,461
587
92
8
0
211,274
1
W
Khepri
5,727
521
38
3
0
207,679
1
W
Awilix
7,133
648
72
7
0
270,907
1
L
Cerberus
5,349
486
34
3
0
197,427
5
L
Ra
5,705
519
69
6
0
187,734
0
W
Ullr
6,978
634
87
8
0
193,250
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role