Player Matchup

Scylla
Scylla
 
Scylla
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
DanTe451
Ne Zha
Level 40
God Stats
4W - 4L
1,443 SR
Queue Stats
21W - 37L
1,329 Elo+
Party 3
Hades
Hades
Lukaxingg
Hades
Level 27
God Stats
1W - 0L
1,482 SR
Queue Stats
6W - 17L
1,435 Elo+
Party 3
Bakasura
Bakasura
MrSteVas
Bakasura
Level 160
God Stats
2W - 0L
1,728 SR
Queue Stats
123W - 97L
1,550 Elo+
Party 1
Bacchus
Bacchus
Rivals46
Bacchus
Level 28
God Stats
17W - 11L
1,487 SR
Queue Stats
46W - 38L
1,528 Elo+
Party 1
Team Averages
Level 76
1,528 SR
1,468 Elo+

VS

Team Averages
Level 45
1,447 SR
1,392 Elo+
Cerberus
Cerberus
Markiz4o1
Cerberus
Level 4
God Stats
0W - 2L
1,233 SR
Queue Stats
0W - 3L
1,236 Elo+
Party 2
Hera
Hera
Merra87
Hera
Level 40
God Stats
0W - 1L
1,370 SR
Queue Stats
28W - 25L
1,471 Elo+
Party 4
Osiris
Osiris
TheHits
Osiris
Level 36
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 20L
1,372 Elo+
Party 2
Susano
Susano
XXXdakataXXX
Susano
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 75L
1,386 Elo+
Party 2
Danzaburou
Danzaburou
h4o42
Danzaburou
Level 61
God Stats
22W - 11L
1,630 SR
Queue Stats
117W - 112L
1,497 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
18
14 / 0 / 11
12,795
609
18,519
9,814
4,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ne Zha
DanTe451
Ne Zha
17
7 / 1 / 11
11,821
563
11,010
20,404
9,836
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hades
Lukaxingg
Hades
17
5 / 4 / 10
11,905
567
14,681
20,072
14,478
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bakasura
MrSteVas
Bakasura
19
16 / 2 / 9
13,377
637
23,830
22,375
12,750
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bacchus
Rivals46
Bacchus
15
1 / 2 / 19
11,630
554
7,961
20,115
25,101
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Markiz4o1
Cerberus
12
1 / 6 / 2
8,767
417
7,248
25,090
26,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hera
Merra87
Hera
13
1 / 9 / 0
8,406
400
5,847
13,084
5,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Osiris
TheHits
Osiris
14
3 / 8 / 1
9,175
437
15,059
23,082
22,521
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Susano
11
0 / 13 / 0
7,556
360
8,964
22,474
9,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
h4o42
Danzaburou
13
2 / 7 / 1
8,859
422
6,136
14,382
5,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
11
43
Kills
7
9
Deaths
43
60
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
14
0
11
19.5
W
Ne Zha
DanTe451
Ne Zha
7
1
11
12.5
W
Hades
Lukaxingg
Hades
5
4
10
2.5
L
Cerberus
Markiz4o1
Cerberus
1
6
2
0.33
L
Hera
Merra87
Hera
1
9
0
0.11
W
Bakasura
MrSteVas
Bakasura
16
2
9
10.25
W
Bacchus
Rivals46
Bacchus
1
2
19
5.25
L
Osiris
TheHits
Osiris
3
8
1
0.44
L
Susano
0
13
0
0
L
Danzaburou
h4o42
Danzaburou
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,001
Damage
43,254
92,780
Taken
98,112
66,678
Mitigated
68,038
42,608
Healing
18,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
18,519
1,264
0
4,665
9,814
4,513
1,812
3,880
5,934
111,711
0
W
Ne Zha
DanTe451
Ne Zha
11,010
3,021
0
8,063
20,404
9,836
88
4,509
15,895
0
82,046
W
Hades
Lukaxingg
Hades
14,681
1,899
370
8,599
20,072
14,478
2,402
3,037
17,035
73,715
0
L
Cerberus
Markiz4o1
Cerberus
7,248
1,110
0
3,627
25,090
26,004
42
9,842
14,145
33,986
0
L
Hera
Merra87
Hera
5,847
1,647
64
2,407
13,084
5,103
632
8,095
4,749
52,656
0
W
Bakasura
MrSteVas
Bakasura
23,830
14,339
0
10,603
22,375
12,750
3,265
3,097
19,278
0
121,356
W
Bacchus
Rivals46
Bacchus
7,961
895
3,187
7,121
20,115
25,101
239
5,567
14,548
29,715
0
L
Osiris
TheHits
Osiris
15,059
4,951
0
5,318
23,082
22,521
0
10,762
11,264
44
63,585
L
Susano
8,964
2,452
0
3,704
22,474
9,104
0
8,444
13,910
0
51,979
L
Danzaburou
h4o42
Danzaburou
6,136
2,185
0
3,594
14,382
5,306
432
4,384
9,537
0
59,736

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,528
Gold Earned
42,763
533
Minions Killed
441
0
Camps Cleared
0
2,079,215
Distance Traveled
1,662,759
11
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
12,795
609
147
7
0
414,923
7
W
Ne Zha
11,821
563
101
5
0
419,653
1
W
Hades
11,905
567
96
5
0
379,232
0
L
Cerberus
8,767
417
63
3
0
374,001
4
L
Hera
8,406
400
81
4
0
291,897
6
W
Bakasura
13,377
637
166
8
0
455,794
3
W
Bacchus
11,630
554
23
1
0
409,613
0
L
Osiris
9,175
437
97
5
0
300,665
2
L
Susano
7,556
360
91
4
0
343,294
1
L
Danzaburou
8,859
422
109
5
0
352,902
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role