Player Matchup

Bacchus
Bacchus
Cardinal0412
Bacchus
Level 135
God Stats
1W - 2L
1,449 SR
Queue Stats
5W - 8L
1,436 Elo+
Party 2
Merlin
Merlin
Rheinnard
Merlin
Level 160
God Stats
88W - 66L
1,574 SR
Queue Stats
809W - 853L
1,482 Elo+
Solo
Hercules
Hercules
beforeistray
Hercules
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 18L
1,462 Elo+
Solo
Cernunnos
Cernunnos
lMoneyZackl
Cernunnos
Level 154
God Stats
0W - 1L
1,422 SR
Queue Stats
7W - 5L
1,590 Elo+
Party 2
Thanatos
Thanatos
mikeymurle13
Thanatos
Level 60
God Stats
1W - 1L
1,728 SR
Queue Stats
15W - 18L
1,475 Elo+
Solo
Team Averages
Level 114
1,535 SR
1,489 Elo+

VS

Team Averages
Level 68
1,532 SR
1,548 Elo+
Set
Set
FearKamii
Set
Level 101
God Stats
3W - 2L
1,269 SR
Queue Stats
248W - 258L
1,491 Elo+
Solo
Arachne
Arachne
JR3EZ
Arachne
Level 69
God Stats
18W - 8L
1,512 SR
Queue Stats
59W - 73L
1,415 Elo+
Solo
Kumbhakarna
Kumbhakarna
Seiper15
Kumbhakarna
Level 63
God Stats
1W - 0L
1,829 SR
Queue Stats
9W - 2L
1,773 Elo+
Party 1
Apollo
Apollo
Zhissss69
Apollo
Level 37
God Stats
2W - 0L
1,500 SR
Queue Stats
54W - 23L
1,662 Elo+
Party 1
Merlin
Merlin
cristoferxd12
Merlin
Level 69
God Stats
2W - 1L
1,551 SR
Queue Stats
52W - 69L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Cardinal0412
Bacchus
15
1 / 1 / 1
8,956
471
3,793
12,941
18,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Merlin
Rheinnard
Merlin
16
3 / 5 / 5
10,203
537
11,844
11,783
4,775
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
beforeistray
Hercules
14
6 / 3 / 3
9,755
513
12,470
13,892
15,947
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cernunnos
lMoneyZackl
Cernunnos
17
1 / 1 / 1
9,774
514
15,994
12,836
5,600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
mikeymurle13
Thanatos
15
10 / 4 / 4
10,315
543
11,704
18,135
9,329
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 6 / 1
9,670
509
7,283
18,126
19,285
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Arachne
JR3EZ
Arachne
18
5 / 5 / 5
10,791
568
9,020
23,160
10,185
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kumbhakarna
Seiper15
Kumbhakarna
14
2 / 2 / 3
9,471
498
4,617
14,520
15,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Apollo
Zhissss69
Apollo
17
1 / 2 / 2
10,164
535
12,051
21,429
8,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
5 / 6 / 5
11,106
585
15,281
14,006
6,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
30
21
Kills
14
14
Deaths
21
14
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Cardinal0412
Bacchus
1
1
1
1.5
W
1
6
1
0.25
W
Arachne
JR3EZ
Arachne
5
5
5
1.5
L
Merlin
Rheinnard
Merlin
3
5
5
1.1
W
Kumbhakarna
Seiper15
Kumbhakarna
2
2
3
1.75
W
Apollo
Zhissss69
Apollo
1
2
2
1
L
Hercules
beforeistray
Hercules
6
3
3
2.5
W
5
6
5
1.25
L
Cernunnos
lMoneyZackl
Cernunnos
1
1
1
1.5
L
Thanatos
mikeymurle13
Thanatos
10
4
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,805
Damage
48,252
69,587
Taken
91,241
53,918
Mitigated
59,426
31,304
Healing
29,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Cardinal0412
Bacchus
3,793
286
0
2,271
12,941
18,267
192
3,593
9,348
40,493
0
W
7,283
3,683
0
1,823
18,126
19,285
1,895
1,082
16,260
0
65,371
W
Arachne
JR3EZ
Arachne
9,020
7,092
0
9,410
23,160
10,185
8
4,389
18,323
17
91,916
L
Merlin
Rheinnard
Merlin
11,844
788
0
2,935
11,783
4,775
0
6,140
5,643
80,041
0
W
Kumbhakarna
Seiper15
Kumbhakarna
4,617
688
0
2,540
14,520
15,196
196
2,495
11,733
20,457
0
W
Apollo
Zhissss69
Apollo
12,051
9,295
0
13,494
21,429
8,538
1,972
2,302
19,097
0
103,982
L
Hercules
beforeistray
Hercules
12,470
4,498
0
4,283
13,892
15,947
0
3,701
9,533
0
58,598
W
15,281
443
132
2,166
14,006
6,222
646
4,673
8,799
91,423
0
L
Cernunnos
lMoneyZackl
Cernunnos
15,994
8,558
0
8,681
12,836
5,600
158
1,802
10,983
0
101,545
L
Thanatos
mikeymurle13
Thanatos
11,704
3,295
0
13,134
18,135
9,329
570
4,679
13,321
0
57,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,003
Gold Earned
51,202
554
Minions Killed
602
0
Camps Cleared
0
1,689,512
Distance Traveled
1,837,353
22
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,956
471
61
3
0
345,922
2
W
Set
9,670
509
110
6
0
310,967
1
W
Arachne
10,791
568
132
7
0
442,674
7
L
Merlin
10,203
537
129
7
0
347,781
7
W
Kumbhakarna
9,471
498
39
2
0
353,398
4
W
Apollo
10,164
535
163
9
0
379,590
3
L
Hercules
9,755
513
111
6
0
277,098
2
W
Merlin
11,106
585
158
8
0
350,724
3
L
Cernunnos
9,774
514
163
9
0
335,711
7
L
Thanatos
10,315
543
90
5
0
383,000
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role