Player Matchup

Amaterasu
Amaterasu
MkGandalf
Amaterasu
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,406 Elo+
Party 4
Ymir
Ymir
Xraul99
Ymir
Level 26
God Stats
4W - 7L
1,479 SR
Queue Stats
11W - 8L
1,535 Elo+
Party 2
Neith
Neith
ssiissii
Neith
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,221 Elo+
Party 4
Cliodhna
Cliodhna
tininini
Cliodhna
Level 87
God Stats
3W - 2L
1,636 SR
Queue Stats
52W - 32L
1,582 Elo+
Party 2
Kukulkan
Kukulkan
zerfizzer
Kukulkan
Level 16
God Stats
0W - 1L
1,314 SR
Queue Stats
1W - 3L
1,406 Elo+
Party 4
Team Averages
Level 38
1,486 SR
1,430 Elo+

VS

Team Averages
Level 98
1,634 SR
1,566 Elo+
Rama
Rama
Brainburster
Rama
Level 127
God Stats
2W - 1L
1,512 SR
Queue Stats
66W - 52L
1,541 Elo+
Party 3
Ra
Ra
Brehll
Ra
Level 118
God Stats
4W - 0L
1,597 SR
Queue Stats
39W - 29L
1,534 Elo+
Party 1
Cthulhu
Cthulhu
L8M5
Cthulhu
Level 154
God Stats
3W - 0L
1,907 SR
Queue Stats
29W - 32L
1,540 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Zinoulol
Cu Chulainn
Level 47
God Stats
4W - 1L
1,653 SR
Queue Stats
5W - 1L
1,629 Elo+
Party 1
Fenrir
Fenrir
darkcrocodile
Fenrir
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 18L
1,586 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
MkGandalf
Amaterasu
13
0 / 2 / 0
7,813
488
6,295
15,307
13,644
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ymir
Xraul99
Ymir
9
0 / 3 / 1
6,823
426
3,995
15,003
9,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Neith
ssiissii
Neith
9
0 / 4 / 0
5,908
369
5,584
6,875
2,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cliodhna
tininini
Cliodhna
14
4 / 6 / 0
8,500
531
7,897
16,091
6,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kukulkan
zerfizzer
Kukulkan
10
0 / 5 / 1
6,904
432
5,169
7,328
3,180
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 0 / 9
9,226
577
13,648
13,111
5,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ra
16
5 / 1 / 6
9,794
612
7,138
8,279
3,587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
L8M5
Cthulhu
13
4 / 2 / 9
9,011
563
6,007
14,764
11,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cu Chulainn
Zinoulol
Cu Chulainn
15
1 / 1 / 7
9,265
579
10,769
13,101
10,735
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
5 / 0 / 3
9,672
605
4,715
11,101
4,879
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
54
4
Kills
20
20
Deaths
4
2
Assists
34
Player
Kills
Deaths
Assists
KDA
W
5
0
9
9.5
W
Ra
5
1
6
8
W
Cthulhu
L8M5
Cthulhu
4
2
9
4.25
L
Amaterasu
MkGandalf
Amaterasu
0
2
0
0
L
Ymir
Xraul99
Ymir
0
3
1
0.17
W
Cu Chulainn
Zinoulol
Cu Chulainn
1
1
7
4.5
W
5
0
3
6.5
L
Neith
ssiissii
Neith
0
4
0
0
L
Cliodhna
tininini
Cliodhna
4
6
0
0.67
L
Kukulkan
zerfizzer
Kukulkan
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,940
Damage
42,277
60,604
Taken
60,356
35,242
Mitigated
36,244
14,123
Healing
23,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,648
10,956
0
8,209
13,111
5,212
3,052
3,088
10,023
0
78,507
W
Ra
7,138
621
1,677
3,735
8,279
3,587
690
1,894
6,385
80,870
0
W
Cthulhu
L8M5
Cthulhu
6,007
692
232
3,186
14,764
11,831
261
3,997
10,767
30,518
2,123
L
Amaterasu
MkGandalf
Amaterasu
6,295
3,346
0
6,415
15,307
13,644
1,332
1,801
13,483
0
60,515
L
Ymir
Xraul99
Ymir
3,995
523
0
1,450
15,003
9,338
0
2,983
11,955
24,728
0
W
Cu Chulainn
Zinoulol
Cu Chulainn
10,769
3,143
71
3,134
13,101
10,735
1,780
748
12,353
0
66,874
W
4,715
720
0
3,229
11,101
4,879
852
368
10,733
0
73,082
L
Neith
ssiissii
Neith
5,584
1,728
0
1,184
6,875
2,558
110
1,642
5,165
0
32,092
L
Cliodhna
tininini
Cliodhna
7,897
895
0
5,074
16,091
6,522
0
2,571
13,456
0
67,684
L
Kukulkan
zerfizzer
Kukulkan
5,169
570
0
0
7,328
3,180
156
3,542
3,673
41,597
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,948
Gold Earned
46,968
387
Minions Killed
528
0
Camps Cleared
0
1,515,021
Distance Traveled
1,550,692
4
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
9,226
577
107
7
0
281,800
1
W
Ra
9,794
612
148
9
0
332,162
4
W
Cthulhu
9,011
563
47
3
0
299,548
6
L
Amaterasu
7,813
488
115
7
0
305,297
0
L
Ymir
6,823
426
33
2
0
305,371
1
W
Cu Chulainn
9,265
579
109
7
0
315,745
0
W
Fenrir
9,672
605
117
7
0
321,437
6
L
Neith
5,908
369
45
3
0
292,752
2
L
Cliodhna
8,500
531
109
7
0
333,872
1
L
Kukulkan
6,904
432
85
5
0
277,729
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role