Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Dl-Amax
Morgan Le Fay
Level 69
God Stats
11W - 18L
1,464 SR
Queue Stats
127W - 159L
1,343 Elo+
Solo
Amaterasu
Amaterasu
FraaWz
Amaterasu
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
131W - 128L
1,504 Elo+
Solo
Bacchus
Bacchus
Joker_1919_cz
Bacchus
Level 69
God Stats
5W - 3L
1,383 SR
Queue Stats
39W - 42L
1,371 Elo+
Party 2
Camazotz
Camazotz
evilkentaur
Camazotz
Level 64
God Stats
0W - 2L
1,527 SR
Queue Stats
38W - 42L
1,362 Elo+
Party 2
Team Averages
Level 89
1,475 SR
1,416 Elo+

VS

Team Averages
Level 88
1,428 SR
1,341 Elo+
Loki
Loki
Chrisl0205
Loki
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 13L
1,207 Elo+
Party 1
Gilgamesh
Gilgamesh
DerEwigeAve
Gilgamesh
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 9L
1,208 Elo+
Party 1
Sol
Sol
KimaDaGee
Sol
Level 160
God Stats
2W - 6L
1,197 SR
Queue Stats
860W - 949L
1,420 Elo+
Solo
Chiron
Chiron
Thealmightyconp
Chiron
Level 120
God Stats
9W - 12L
1,432 SR
Queue Stats
205W - 222L
1,388 Elo+
Solo
Nike
Nike
XxArturo31xX
Nike
Level 100
God Stats
13W - 10L
1,514 SR
Queue Stats
42W - 39L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
10
3 / 3 / 5
6,160
513
5,229
7,349
2,134
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morgan Le Fay
Dl-Amax
Morgan Le Fay
11
0 / 3 / 0
6,245
520
2,144
6,477
2,563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Amaterasu
FraaWz
Amaterasu
3
0 / 2 / 0
4,300
358
525
2,746
931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bacchus
10
3 / 1 / 5
6,643
554
6,236
10,713
9,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Camazotz
evilkentaur
Camazotz
11
6 / 1 / 1
7,130
594
6,690
10,259
3,414
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 2
6,202
517
1,107
8,712
2,585
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gilgamesh
DerEwigeAve
Gilgamesh
9
2 / 4 / 2
6,255
521
3,622
10,278
5,079
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
1 / 0 / 3
7,618
635
4,564
6,397
3,684
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 4 / 3
6,403
534
8,553
10,428
3,347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
6 / 2 / 1
8,787
732
5,431
9,540
4,818
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
21
12
Kills
10
10
Deaths
12
11
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
3
3
5
1.83
W
0
2
2
0.5
W
Gilgamesh
DerEwigeAve
Gilgamesh
2
4
2
0.75
L
Morgan Le Fay
Dl-Amax
Morgan Le Fay
0
3
0
0
L
Amaterasu
FraaWz
Amaterasu
0
2
0
0
L
Bacchus
3
1
5
5.5
W
1
0
3
2.5
W
1
4
3
0.63
W
6
2
1
3.25
L
Camazotz
evilkentaur
Camazotz
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,824
Damage
23,277
37,544
Taken
45,355
18,469
Mitigated
19,513
10,816
Healing
15,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
5,229
3,512
0
750
7,349
2,134
749
174
7,175
0
29,370
W
1,107
0
0
3,553
8,712
2,585
79
844
7,868
0
31,573
W
Gilgamesh
DerEwigeAve
Gilgamesh
3,622
1,279
0
408
10,278
5,079
152
2,442
7,836
0
21,061
L
Morgan Le Fay
Dl-Amax
Morgan Le Fay
2,144
467
0
1,664
6,477
2,563
0
2,303
4,079
43,880
0
L
Amaterasu
FraaWz
Amaterasu
525
362
0
757
2,746
931
0
0
2,619
0
6,598
L
Bacchus
6,236
1,119
0
3,710
10,713
9,427
124
631
10,037
18,718
2,938
W
4,564
1,553
396
4,666
6,397
3,684
132
2,198
4,199
52,322
0
W
8,553
3,296
533
4,089
10,428
3,347
1,652
1,541
8,887
0
43,156
W
5,431
717
0
1,566
9,540
4,818
2,005
873
8,667
0
52,997
L
Camazotz
evilkentaur
Camazotz
6,690
2,732
0
3,935
10,259
3,414
432
1,456
8,490
0
36,763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,478
Gold Earned
35,265
232
Minions Killed
359
0
Camps Cleared
0
975,791
Distance Traveled
1,186,452
13
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,160
513
59
5
0
223,564
4
W
Loki
6,202
517
71
6
0
261,217
2
W
Gilgamesh
6,255
521
38
3
0
239,869
4
L
Morgan Le Fay
6,245
520
76
6
0
180,386
1
L
Amaterasu
4,300
358
11
1
0
45,056
0
L
Bacchus
6,643
554
23
2
0
258,225
5
W
Sol
7,618
635
82
7
0
233,708
5
W
Chiron
6,403
534
60
5
0
226,065
3
W
Nike
8,787
732
108
9
0
225,593
6
L
Camazotz
7,130
594
63
5
0
268,560
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role