Player Matchup

Gilgamesh
Gilgamesh
MephistoXII
Gilgamesh
Level 73
God Stats
1W - 2L
1,625 SR
Queue Stats
123W - 131L
1,458 Elo+
Solo
Charybdis
Charybdis
RuneDevil
Charybdis
Level 157
God Stats
3W - 2L
1,627 SR
Queue Stats
261W - 287L
1,480 Elo+
Solo
Amaterasu
Amaterasu
Seeu2morrow
Amaterasu
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 34L
1,496 Elo+
Solo
Tyr
Tyr
Traysi
Tyr
Level 127
God Stats
3W - 4L
1,566 SR
Queue Stats
580W - 620L
1,359 Elo+
Solo
Merlin
Merlin
grääs
Merlin
Level 68
God Stats
5W - 4L
1,596 SR
Queue Stats
256W - 311L
1,402 Elo+
Solo
Team Averages
Level 95
1,583 SR
1,439 Elo+

VS

Team Averages
Level 82
1,563 SR
1,424 Elo+
Hachiman
Hachiman
Djswagger_000
Hachiman
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 24L
1,308 Elo+
Party 1
Kuzenbo
Kuzenbo
PopoLab38
Kuzenbo
Level 119
God Stats
6W - 5L
1,516 SR
Queue Stats
548W - 554L
1,439 Elo+
Solo
Artio
Artio
Scoorpiuuss
Artio
Level 107
God Stats
3W - 0L
1,470 SR
Queue Stats
66W - 73L
1,495 Elo+
Party 1
Cernunnos
Cernunnos
destigram
Cernunnos
Level 80
God Stats
7W - 4L
1,601 SR
Queue Stats
129W - 133L
1,507 Elo+
Party 1
Scylla
Scylla
ionutz2713
Scylla
Level 89
God Stats
5W - 1L
1,728 SR
Queue Stats
234W - 245L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
MephistoXII
Gilgamesh
18
2 / 9 / 6
12,116
577
12,934
33,683
32,321
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
RuneDevil
Charybdis
16
1 / 13 / 6
10,931
521
21,835
24,174
9,616
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
Seeu2morrow
Amaterasu
20
4 / 10 / 11
13,435
640
12,180
29,869
31,827
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tyr
Traysi
Tyr
19
6 / 7 / 2
13,539
645
11,354
46,281
46,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Merlin
grääs
Merlin
20
6 / 4 / 8
16,169
770
46,467
16,181
8,529
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Djswagger_000
Hachiman
20
3 / 7 / 26
13,320
634
21,446
17,964
8,528
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kuzenbo
PopoLab38
Kuzenbo
20
3 / 3 / 27
13,064
622
19,622
27,837
39,469
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

20
10 / 3 / 29
15,901
757
17,232
36,778
52,739
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cernunnos
destigram
Cernunnos
20
17 / 2 / 21
15,664
746
43,604
26,750
15,531
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Scylla
ionutz2713
Scylla
20
10 / 4 / 28
14,709
700
34,579
17,111
11,403
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
174
19
Kills
43
43
Deaths
19
33
Assists
131
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Djswagger_000
Hachiman
3
7
26
2.29
L
Gilgamesh
MephistoXII
Gilgamesh
2
9
6
0.56
W
Kuzenbo
PopoLab38
Kuzenbo
3
3
27
5.5
L
Charybdis
RuneDevil
Charybdis
1
13
6
0.31
W
10
3
29
8.17
L
Amaterasu
Seeu2morrow
Amaterasu
4
10
11
0.95
L
Tyr
Traysi
Tyr
6
7
2
1
W
Cernunnos
destigram
Cernunnos
17
2
21
13.75
L
Merlin
grääs
Merlin
6
4
8
2.5
W
Scylla
ionutz2713
Scylla
10
4
28
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

104,770
Damage
136,483
150,188
Taken
126,440
128,559
Mitigated
127,670
42,617
Healing
58,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Djswagger_000
Hachiman
21,446
15,132
97
736
17,964
8,528
771
7,651
10,313
0
38,541
L
Gilgamesh
MephistoXII
Gilgamesh
12,934
1,878
3,617
3,838
33,683
32,321
93
17,384
16,299
1,393
25,129
W
Kuzenbo
PopoLab38
Kuzenbo
19,622
4,831
4,796
8,416
27,837
39,469
384
10,886
16,951
35,469
0
L
Charybdis
RuneDevil
Charybdis
21,835
8,276
2,204
1,364
24,174
9,616
375
15,423
8,751
24
35,647
W
17,232
1,613
12,569
13,249
36,778
52,739
752
11,130
25,648
22,980
0
L
Amaterasu
Seeu2morrow
Amaterasu
12,180
3,139
1,181
5,347
29,869
31,827
0
11,377
18,492
0
18,205
L
Tyr
Traysi
Tyr
11,354
1,831
3,348
17,488
46,281
46,266
265
18,197
28,084
0
23,217
W
Cernunnos
destigram
Cernunnos
43,604
24,659
5,419
10,330
26,750
15,531
4,071
11,038
15,712
0
87,470
L
Merlin
grääs
Merlin
46,467
1,915
1,614
2,616
16,181
8,529
961
9,052
7,129
105,783
0
W
Scylla
ionutz2713
Scylla
34,579
7,048
2,355
808
17,111
11,403
2,080
6,575
10,536
70,067
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,190
Gold Earned
72,658
242
Minions Killed
222
0
Camps Cleared
0
1,771,824
Distance Traveled
1,886,791
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
13,320
634
34
2
0
341,180
0
L
Gilgamesh
12,116
577
33
2
0
367,052
1
W
Kuzenbo
13,064
622
23
1
0
445,363
0
L
Charybdis
10,931
521
32
2
0
276,211
0
W
Artio
15,901
757
5
0
0
417,918
0
L
Amaterasu
13,435
640
14
1
0
381,139
0
L
Tyr
13,539
645
16
1
0
368,074
5
W
Cernunnos
15,664
746
85
4
0
344,942
0
L
Merlin
16,169
770
147
7
0
379,348
2
W
Scylla
14,709
700
75
4
0
337,388
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role