Player Matchup

Vamana
Vamana
Josarf
Vamana
Level 66
God Stats
0W - 4L
1,172 SR
Queue Stats
108W - 175L
1,328 Elo+
Solo
Izanami
Izanami
RiaGremory
Izanami
Level 120
God Stats
0W - 2L
1,337 SR
Queue Stats
16W - 25L
1,390 Elo+
Solo
Sol
Sol
oIIDaFaqIIo
Sol
Level 160
God Stats
4W - 8L
1,483 SR
Queue Stats
30W - 30L
1,474 Elo+
Solo
Team Averages
Level 115
1,331 SR
1,397 Elo+

VS

Team Averages
Level 78
1,539 SR
1,446 Elo+
Loki
Loki
 
Loki
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Razorf1st
Tyr
Level 68
God Stats
8W - 11L
1,643 SR
Queue Stats
26W - 36L
1,420 Elo+
Solo
Nox
Nox
littlebreakerz
Nox
Level 61
God Stats
1W - 3L
1,473 SR
Queue Stats
7W - 11L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Josarf
Vamana
10
0 / 4 / 1
6,507
651
4,887
12,859
8,419
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
RiaGremory
Izanami
12
1 / 2 / 0
7,146
715
3,202
5,620
2,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 1 / 1
7,403
740
6,797
6,441
3,133
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
12
3 / 1 / 4
7,660
766
4,704
7,315
2,965
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
1 / 0 / 6
7,732
773
7,512
8,652
7,176
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

14
3 / 0 / 4
7,894
789
8,125
5,650
2,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
21
1
Kills
7
7
Deaths
1
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
3
1
4
5
L
Vamana
Josarf
Vamana
0
4
1
0.13
W
1
0
6
4
L
Izanami
RiaGremory
Izanami
1
2
0
0.5
W
3
0
4
5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,886
Damage
20,341
24,920
Taken
21,617
13,857
Mitigated
12,854
7,448
Healing
7,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
4,704
868
232
601
7,315
2,965
196
2,339
4,976
0
19,798
L
Vamana
Josarf
Vamana
4,887
1,616
0
2,276
12,859
8,419
0
4,695
8,164
0
17,512
W
7,512
1,443
990
4,226
8,652
7,176
0
2,512
6,140
0
21,325
L
Izanami
RiaGremory
Izanami
3,202
2,432
0
1,456
5,620
2,305
0
1,474
4,146
0
20,914
W
8,125
935
0
1,490
5,650
2,713
228
1,631
4,019
33,777
0
L
6,797
2,482
0
3,716
6,441
3,133
0
2,013
4,428
36,498
3,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,056
Gold Earned
23,286
148
Minions Killed
125
0
Camps Cleared
0
587,042
Distance Traveled
652,637
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
7,660
766
36
4
0
210,230
2
L
Vamana
6,507
651
20
2
0
219,456
0
W
Tyr
7,732
773
30
3
0
238,973
5
L
Izanami
7,146
715
41
4
0
165,561
4
W
Nox
7,894
789
59
6
0
203,434
2
L
Sol
7,403
740
87
9
0
202,025
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role