Player Matchup

Janus
Janus
 
Janus
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
chickaaatila
Jormungandr
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 134L
1,422 Elo+
Solo
Bakasura
Bakasura
lepikachu54
Bakasura
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 19L
1,417 Elo+
Solo
Cupid
Cupid
saritaxix2003
Cupid
Level 63
God Stats
0W - 2L
1,112 SR
Queue Stats
41W - 34L
1,436 Elo+
Solo
Cu Chulainn
Cu Chulainn
xJazum
Cu Chulainn
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 39L
1,183 Elo+
Party 2
Team Averages
Level 46
1,422 SR
1,392 Elo+

VS

Team Averages
Level 87
1,392 SR
1,357 Elo+
Ares
Ares
Happylepsya
Ares
Level 160
God Stats
5W - 6L
1,454 SR
Queue Stats
111W - 126L
1,426 Elo+
Solo
Sun Wukong
Sun Wukong
JouKou
Sun Wukong
Level 41
God Stats
3W - 4L
1,097 SR
Queue Stats
35W - 70L
1,287 Elo+
Solo
Ra
Ra
Necze
Ra
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 11L
1,248 Elo+
Party 1
Hun Batz
Hun Batz
freékill
Hun Batz
Level 125
God Stats
1W - 0L
1,544 SR
Queue Stats
82W - 72L
1,411 Elo+
Solo
Danzaburou
Danzaburou
ivibarco7
Danzaburou
Level 68
God Stats
3W - 4L
1,367 SR
Queue Stats
28W - 30L
1,412 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
9
1 / 5 / 1
5,344
534
3,855
8,291
3,144
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jormungandr
chickaaatila
Jormungandr
8
1 / 2 / 0
5,156
516
2,163
7,147
5,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
lepikachu54
Bakasura
9
0 / 2 / 0
5,109
511
2,735
9,930
3,639
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
1 / 1 / 0
4,639
464
2,623
4,666
1,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cu Chulainn
xJazum
Cu Chulainn
8
0 / 2 / 0
5,139
514
3,849
9,342
4,045
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 6
5,206
521
4,708
7,554
4,890
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sun Wukong
JouKou
Sun Wukong
10
1 / 0 / 1
5,821
582
5,685
7,321
4,712
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ra
11
5 / 0 / 0
6,819
682
5,111
3,227
1,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
freékill
Hun Batz
10
3 / 2 / 4
6,130
613
4,097
7,379
2,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
ivibarco7
Danzaburou
10
2 / 1 / 2
5,596
560
4,614
5,503
2,216
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
25
3
Kills
12
12
Deaths
3
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
5
1
0.3
W
1
0
6
4
W
Sun Wukong
JouKou
Sun Wukong
1
0
1
1.5
W
Ra
5
0
0
5
L
Jormungandr
chickaaatila
Jormungandr
1
2
0
0.5
W
Hun Batz
freékill
Hun Batz
3
2
4
2.5
W
Danzaburou
ivibarco7
Danzaburou
2
1
2
3
L
Bakasura
lepikachu54
Bakasura
0
2
0
0
L
1
1
0
1
L
Cu Chulainn
xJazum
Cu Chulainn
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,225
Damage
24,215
39,376
Taken
30,984
17,548
Mitigated
15,441
10,835
Healing
13,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
3,855
1,085
0
2,337
8,291
3,144
0
3,828
4,463
37,721
0
W
4,708
148
72
2,534
7,554
4,890
0
1,928
5,235
15,377
0
W
Sun Wukong
JouKou
Sun Wukong
5,685
1,244
0
3,702
7,321
4,712
0
0
7,321
0
34,683
W
Ra
5,111
343
364
1,286
3,227
1,181
730
1,463
1,734
45,095
0
L
Jormungandr
chickaaatila
Jormungandr
2,163
980
0
1,810
7,147
5,231
0
1,825
5,322
19,920
0
W
Hun Batz
freékill
Hun Batz
4,097
1,401
0
2,482
7,379
2,442
0
1,064
6,305
0
36,409
W
Danzaburou
ivibarco7
Danzaburou
4,614
1,745
0
3,086
5,503
2,216
364
1,563
3,940
0
35,730
L
Bakasura
lepikachu54
Bakasura
2,735
1,883
0
2,559
9,930
3,639
0
2,714
7,175
0
30,286
L
2,623
1,596
606
2,312
4,666
1,489
0
1,187
3,479
0
20,056
L
Cu Chulainn
xJazum
Cu Chulainn
3,849
1,046
0
1,211
9,342
4,045
0
265
8,419
0
28,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,387
Gold Earned
29,572
247
Minions Killed
305
0
Camps Cleared
0
923,532
Distance Traveled
1,042,155
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,344
534
49
5
0
162,243
0
W
Ares
5,206
521
9
1
0
222,976
3
W
Sun Wukong
5,821
582
56
6
0
193,655
0
W
Ra
6,819
682
86
9
0
228,233
0
L
Jormungandr
5,156
516
35
4
0
178,262
0
W
Hun Batz
6,130
613
81
8
0
222,102
2
W
Danzaburou
5,596
560
73
7
0
175,189
2
L
Bakasura
5,109
511
74
7
0
221,493
0
L
Cupid
4,639
464
35
4
0
173,939
3
L
Cu Chulainn
5,139
514
54
5
0
187,595
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role