Player Matchup

Sol
Sol
Butthurt81
Sol
Level 73
God Stats
1W - 5L
1,378 SR
Queue Stats
208W - 236L
1,389 Elo+
Solo
Neith
Neith
TwylaDeFay
Neith
Level 123
God Stats
26W - 46L
1,411 SR
Queue Stats
199W - 229L
1,455 Elo+
Solo
Hun Batz
Hun Batz
Uthz
Hun Batz
Level 132
God Stats
0W - 1L
1,380 SR
Queue Stats
52W - 57L
1,530 Elo+
Solo
Tyr
Tyr
joaohmna
Tyr
Level 23
God Stats
8W - 7L
1,458 SR
Queue Stats
20W - 29L
1,417 Elo+
Solo
Aphrodite
Aphrodite
lXibalba
Aphrodite
Level 14
God Stats
1W - 2L
1,531 SR
Queue Stats
17W - 10L
1,634 Elo+
Solo
Team Averages
Level 73
1,431 SR
1,485 Elo+

VS

Team Averages
Level 155
1,549 SR
1,534 Elo+
Bacchus
Bacchus
Anthiccy
Bacchus
Level 157
God Stats
1W - 0L
1,589 SR
Queue Stats
27W - 27L
1,506 Elo+
Party 1
Horus
Horus
DJDECKER5
Horus
Level 154
God Stats
9W - 4L
1,603 SR
Queue Stats
123W - 100L
1,553 Elo+
Party 1
Rama
Rama
Il Big Red Il
Rama
Level 155
God Stats
7W - 6L
1,402 SR
Queue Stats
133W - 112L
1,566 Elo+
Party 1
Yu Huang
Yu Huang
Mackeymayhem
Yu Huang
Level 149
God Stats
2W - 3L
1,533 SR
Queue Stats
65W - 47L
1,577 Elo+
Party 1
Awilix
Awilix
ÅżèÍfŅèóş
Awilix
Level 160
God Stats
1W - 2L
1,620 SR
Queue Stats
107W - 103L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 7 / 1
8,292
638
13,483
16,841
6,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
17
2 / 0 / 3
9,699
746
8,892
8,982
4,450
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hun Batz
Uthz
Hun Batz
17
4 / 5 / 3
10,037
772
10,846
15,293
7,432
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
3 / 2 / 6
9,660
743
12,172
17,367
17,197
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Aphrodite
lXibalba
Aphrodite
11
0 / 1 / 0
7,510
578
1,209
2,492
1,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Anthiccy
Bacchus
16
3 / 0 / 4
10,047
773
10,557
15,246
26,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Horus
DJDECKER5
Horus
15
1 / 3 / 7
9,353
719
11,529
22,980
29,864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

16
2 / 2 / 7
9,726
748
8,874
14,622
8,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yu Huang
Mackeymayhem
Yu Huang
17
2 / 2 / 2
9,868
759
10,354
8,894
5,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
7 / 2 / 1
11,080
852
9,011
9,306
5,991
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
36
9
Kills
15
15
Deaths
9
13
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Anthiccy
Bacchus
3
0
4
5
L
0
7
1
0.07
W
Horus
DJDECKER5
Horus
1
3
7
1.5
W
2
2
7
2.75
W
Yu Huang
Mackeymayhem
Yu Huang
2
2
2
1.5
L
Neith
2
0
3
3.5
L
Hun Batz
Uthz
Hun Batz
4
5
3
1.1
L
3
2
6
3
L
Aphrodite
lXibalba
Aphrodite
0
1
0
0
W
7
2
1
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,602
Damage
50,325
60,975
Taken
71,048
36,369
Mitigated
75,359
10,491
Healing
20,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Anthiccy
Bacchus
10,557
1,216
1,339
3,089
15,246
26,145
259
3,858
11,388
22,664
0
L
13,483
4,099
0
4,461
16,841
6,131
830
6,573
9,966
38,053
0
W
Horus
DJDECKER5
Horus
11,529
4,542
3,299
5,953
22,980
29,864
318
6,165
16,815
0
18,620
W
8,874
7,213
0
4,830
14,622
8,068
3,754
1,809
12,813
38
35,030
W
Yu Huang
Mackeymayhem
Yu Huang
10,354
241
0
250
8,894
5,291
1,281
1,484
7,410
41,557
0
L
Neith
8,892
2,280
0
1,660
8,982
4,450
0
4,034
4,599
0
36,050
L
Hun Batz
Uthz
Hun Batz
10,846
2,899
0
738
15,293
7,432
0
3,744
11,289
0
40,623
L
12,172
1,667
0
2,267
17,367
17,197
0
5,514
11,489
0
21,484
L
Aphrodite
lXibalba
Aphrodite
1,209
146
483
882
2,492
1,159
0
871
1,585
3,947
0
W
9,011
3,812
0
1,663
9,306
5,991
227
1,376
7,930
0
51,325

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,198
Gold Earned
50,074
221
Minions Killed
254
0
Camps Cleared
0
1,189,945
Distance Traveled
1,355,367
6
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,047
773
32
2
0
280,032
2
L
Sol
8,292
638
40
3
0
256,311
1
W
Horus
9,353
719
9
1
0
290,264
8
W
Rama
9,726
748
60
5
0
252,834
3
W
Yu Huang
9,868
759
79
6
0
257,574
3
L
Neith
9,699
746
67
5
0
288,645
2
L
Hun Batz
10,037
772
80
6
0
275,601
0
L
Tyr
9,660
743
29
2
0
300,540
2
L
Aphrodite
7,510
578
5
0
0
68,848
1
W
Awilix
11,080
852
74
6
0
274,663
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role