Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Louphao_
Sol
Level 149
God Stats
364W - 377L
1,513 SR
Queue Stats
771W - 935L
1,331 Elo+
Solo
Gilgamesh
Gilgamesh
UPFalcons
Gilgamesh
Level 41
God Stats
1W - 1L
1,247 SR
Queue Stats
89W - 132L
1,352 Elo+
Solo
Team Averages
Level 91
1,420 SR
1,394 Elo+

VS

Team Averages
Level 70
1,516 SR
1,328 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
celestia-umegh26
Izanami
Level 109
God Stats
3W - 5L
1,547 SR
Queue Stats
152W - 192L
1,502 Elo+
Solo
Achilles
Achilles
theblxckmasque
Achilles
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
983 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
15
4 / 2 / 2
10,107
842
10,482
12,063
4,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
5 / 0 / 3
10,380
865
7,775
12,578
4,290
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
UPFalcons
Gilgamesh
12
1 / 2 / 4
8,607
717
4,885
9,048
5,776
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
15
1 / 6 / 1
8,282
690
9,292
14,123
5,867
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
0 / 0 / 1
6,440
537
0
16
4
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Achilles
14
2 / 4 / 2
8,096
675
8,870
15,509
17,672
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
7
10
Kills
3
4
Deaths
10
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
4
2
2
2.5
L
Nu Wa
 
Nu Wa
1
6
1
0.25
W
5
0
3
6.5
W
Gilgamesh
UPFalcons
Gilgamesh
1
2
4
1.5
L
0
0
1
0.5
L
Achilles
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,142
Damage
18,162
33,689
Taken
29,648
14,541
Mitigated
23,543
15,979
Healing
2,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
10,482
7,109
0
5,360
12,063
4,475
690
2,955
8,805
0
58,732
L
Nu Wa
 
Nu Wa
9,292
4,515
0
582
14,123
5,867
0
3,158
10,965
41,524
0
W
7,775
4,982
0
8,553
12,578
4,290
2,333
4,228
8,021
47,947
0
W
Gilgamesh
UPFalcons
Gilgamesh
4,885
1,285
0
2,066
9,048
5,776
255
2,572
6,121
0
32,010
L
0
0
0
0
16
4
0
0
16
0
0
L
Achilles
8,870
3,422
0
1,535
15,509
17,672
0
4,617
10,892
0
19,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,094
Gold Earned
22,818
190
Minions Killed
64
0
Camps Cleared
0
616,092
Distance Traveled
380,650
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
10,107
842
90
8
0
189,582
0
L
Nu Wa
8,282
690
39
3
0
176,352
0
W
Sol
10,380
865
54
5
0
200,637
1
W
Gilgamesh
8,607
717
46
4
0
225,873
5
L
Izanami
6,440
537
0
0
0
3,416
0
L
Achilles
8,096
675
25
2
0
200,882
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role