Player Matchup

Cernunnos
Cernunnos
ArguedSol
Cernunnos
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 15L
1,428 Elo+
Solo
Sun Wukong
Sun Wukong
BallinBenJamin
Sun Wukong
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 71L
1,506 Elo+
Solo
Olorun
Olorun
iNxzeeL
Olorun
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 60L
1,520 Elo+
Party 2
Hun Batz
Hun Batz
kamaitachi2011
Hun Batz
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 38L
1,590 Elo+
Solo
Thor
Thor
sogeking69sang
Thor
Level 128
God Stats
1W - 1L
1,697 SR
Queue Stats
102W - 97L
1,480 Elo+
Party 2
Team Averages
Level 133
1,539 SR
1,505 Elo+

VS

Team Averages
Level 144
1,399 SR
1,529 Elo+
Olorun
Olorun
Eikichi_69x
Olorun
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 33L
1,539 Elo+
Solo
Bacchus
Bacchus
Saervok
Bacchus
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 40L
1,483 Elo+
Solo
Zeus
Zeus
Socksclawt00th
Zeus
Level 157
God Stats
13W - 8L
1,573 SR
Queue Stats
534W - 376L
1,543 Elo+
Party 1
Janus
Janus
dragonredeemer
Janus
Level 158
God Stats
3W - 4L
1,252 SR
Queue Stats
217W - 227L
1,527 Elo+
Solo
Nu Wa
Nu Wa
iorwerthat
Nu Wa
Level 129
God Stats
1W - 2L
1,170 SR
Queue Stats
244W - 164L
1,554 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
ArguedSol
Cernunnos
20
5 / 7 / 15
13,315
666
20,685
24,487
11,662
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
BallinBenJamin
Sun Wukong
20
6 / 5 / 20
13,469
673
27,304
29,713
29,479
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Olorun
iNxzeeL
Olorun
20
7 / 6 / 16
13,122
656
23,839
28,905
12,142
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
20
8 / 6 / 16
13,839
692
15,374
25,650
38,104
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

20
3 / 9 / 11
12,867
643
7,204
19,776
13,619
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
20
3 / 6 / 18
12,680
634
14,330
23,463
13,422
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bacchus
Saervok
Bacchus
20
3 / 5 / 15
12,421
621
8,124
25,547
50,745
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
4 / 7 / 17
13,094
655
28,499
19,177
11,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
14 / 6 / 10
16,892
845
32,608
24,600
18,040
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nu Wa
20
8 / 5 / 17
14,181
709
27,694
16,666
9,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
109
29
Kills
32
33
Deaths
29
78
Assists
77
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
ArguedSol
Cernunnos
5
7
15
1.79
L
Sun Wukong
BallinBenJamin
Sun Wukong
6
5
20
3.2
W
Olorun
3
6
18
2
W
Bacchus
Saervok
Bacchus
3
5
15
2.1
W
4
7
17
1.79
W
14
6
10
3.17
L
Olorun
iNxzeeL
Olorun
7
6
16
2.5
W
Nu Wa
8
5
17
3.3
L
Hun Batz
8
6
16
2.67
L
3
9
11
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,406
Damage
111,255
128,531
Taken
109,453
105,006
Mitigated
103,238
49,043
Healing
33,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
ArguedSol
Cernunnos
20,685
8,421
907
2,776
24,487
11,662
3,125
21,968
2,519
0
52,442
L
Sun Wukong
BallinBenJamin
Sun Wukong
27,304
4,193
3,179
10,738
29,713
29,479
817
23,480
6,233
0
44,238
W
Olorun
14,330
6,393
2,838
7,570
23,463
13,422
3,668
4,245
19,218
40,965
0
W
Bacchus
Saervok
Bacchus
8,124
750
1,938
3,547
25,547
50,745
103
6,915
18,632
15,304
0
W
28,499
2,489
2,365
1,674
19,177
11,055
393
3,431
15,746
50,774
0
W
32,608
912
2,855
6,895
24,600
18,040
1,324
5,483
19,117
74,683
0
L
Olorun
iNxzeeL
Olorun
23,839
8,724
8,820
13,999
28,905
12,142
2,503
27,064
1,841
60,692
0
W
Nu Wa
27,694
7,382
2,380
1,019
16,666
9,976
2,284
3,765
12,901
47,388
0
L
Hun Batz
15,374
1,711
3,217
2,738
25,650
38,104
918
20,162
5,488
0
33,797
L
7,204
574
1,409
1,260
19,776
13,619
348
18,581
1,195
0
27,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,612
Gold Earned
69,268
223
Minions Killed
208
0
Camps Cleared
0
1,652,961
Distance Traveled
1,679,160
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
13,315
666
69
3
0
328,783
0
L
Sun Wukong
13,469
673
32
2
0
359,233
0
W
Olorun
12,680
634
40
2
0
314,584
0
W
Bacchus
12,421
621
11
1
0
360,577
1
W
Zeus
13,094
655
35
2
0
318,453
0
W
Janus
16,892
845
91
5
0
350,160
4
L
Olorun
13,122
656
58
3
0
320,820
1
W
Nu Wa
14,181
709
31
2
0
335,386
0
L
Hun Batz
13,839
692
13
1
0
327,405
1
L
Thor
12,867
643
51
3
0
316,720
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role