Player Matchup

Bellona
Bellona
Diamond V
 
Bellona
Diamond V
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tyr
Tyr
Diamond V
 
Tyr
Diamond V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Platinum I
 
Sol
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chiron
Chiron
Diamond V
CallMeXxxxxxX
Chiron
Diamond V
Level 82
God Stats
1W - 4L
1,534 SR
Queue Stats
158W - 155L
2,106 MMR
Solo
Cerberus
Cerberus
Diamond V
Melxuop
Cerberus
Diamond V
Level 160
God Stats
2W - 0L
1,768 SR
Queue Stats
553W - 543L
1,958 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 130
1,560 SR
1,713 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 146
1,527 SR
1,901 MMR
Ne Zha
Ne Zha
Diamond V
 
Ne Zha
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Terra
Terra
Masters
AnisanNoDiff
Terra
Masters
Level 160
God Stats
0W - 3L
1,299 SR
Queue Stats
492W - 494L
2,085 MMR
Solo
Ymir
Ymir
Platinum II
Appleslayer
Ymir
Platinum II
Level 144
God Stats
11W - 8L
1,620 SR
Queue Stats
337W - 321L
1,982 MMR
Solo
Skadi
Skadi
Platinum II
ImperatorQT
Skadi
Platinum II
Level 127
God Stats
0W - 1L
1,715 SR
Queue Stats
117W - 99L
1,914 MMR
Solo
Horus
Horus
Platinum I
Insulolz
Horus
Platinum I
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
2,025 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
15
8 / 0 / 6
8,862
682
13,383
10,018
8,350
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tyr
 
Tyr
14
3 / 0 / 0
7,981
614
5,388
6,800
5,895
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sol
 
Sol
12
3 / 2 / 2
7,451
573
12,277
10,549
2,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
3 / 1 / 4
7,167
551
9,393
11,702
4,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
Melxuop
Cerberus
10
0 / 0 / 7
6,522
502
5,176
11,355
8,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bans
AgniHe BoDa JiAo Kuang

VS

Bans
ThorKaliLokiSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
10
1 / 4 / 1
6,153
473
6,302
13,131
5,114
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
2 / 3 / 1
6,828
525
8,223
11,352
6,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
0 / 4 / 0
5,713
439
4,058
14,089
8,231
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

11
0 / 4 / 1
6,332
487
6,862
12,105
4,109
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
Insulolz
Horus
12
0 / 2 / 0
7,100
546
4,037
10,181
6,849
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
6
17
Kills
3
3
Deaths
17
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
8
0
6
11
W
Tyr
 
Tyr
3
0
0
3
W
Sol
 
Sol
3
2
2
2
L
Ne Zha
 
Ne Zha
1
4
1
0.38
L
2
3
1
0.83
L
0
4
0
0
W
3
1
4
5
L
0
4
1
0.13
L
Horus
Insulolz
Horus
0
2
0
0
W
Cerberus
Melxuop
Cerberus
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,617
Damage
29,482
50,424
Taken
60,858
30,629
Mitigated
30,443
23,655
Healing
14,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
13,383
6,487
0
1,591
10,018
8,350
0
1,216
8,722
0
85,512
W
Tyr
 
Tyr
5,388
432
0
4,341
6,800
5,895
0
0
6,299
0
63,265
W
Sol
 
Sol
12,277
5,502
0
6,681
10,549
2,998
0
2,312
8,237
67,507
6,003
L
Ne Zha
 
Ne Zha
6,302
2,640
0
1,519
13,131
5,114
0
1,505
11,626
0
38,176
L
8,223
1,686
1,108
2,185
11,352
6,140
0
1,744
9,608
53,745
0
L
4,058
855
1,773
2,544
14,089
8,231
0
6,498
7,591
13,128
1,195
W
9,393
4,031
497
6,449
11,702
4,784
710
3,429
8,273
0
57,943
L
6,862
3,643
0
2,120
12,105
4,109
0
7,541
4,564
0
50,953
L
Horus
Insulolz
Horus
4,037
1,815
72
3,536
10,181
6,849
0
0
9,510
0
54,856
W
Cerberus
Melxuop
Cerberus
5,176
461
0
4,096
11,355
8,602
0
4,726
6,629
19,107
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,983
Gold Earned
32,126
473
Minions Killed
395
0
Camps Cleared
0
1,345,356
Distance Traveled
1,318,107
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,862
682
124
10
0
314,224
4
W
Tyr
7,981
614
120
9
0
268,204
3
W
Sol
7,451
573
111
9
0
238,709
4
L
Ne Zha
6,153
473
69
5
0
274,507
4
L
Terra
6,828
525
106
8
0
273,444
4
L
Ymir
5,713
439
18
1
0
268,745
3
W
Chiron
7,167
551
91
7
0
256,050
3
L
Skadi
6,332
487
91
7
0
243,292
2
L
Horus
7,100
546
111
9
0
258,119
5
W
Cerberus
6,522
502
27
2
0
268,169
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role