Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
Hollandshoop050
Achilles
Level 18
God Stats
4W - 7L
1,442 SR
Queue Stats
52W - 38L
1,442 Elo+
Party 1
Hades
Hades
itwasCloakey
Hades
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 15L
1,384 Elo+
Party 1
Artemis
Artemis
set101
Artemis
Level 99
God Stats
19W - 8L
1,558 SR
Queue Stats
61W - 42L
1,523 Elo+
Party 1
Yu Huang
Yu Huang
smurfaccouunt12
Yu Huang
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 17L
1,468 Elo+
Party 1
Team Averages
Level 58
1,500 SR
1,463 Elo+

VS

Team Averages
Level 60
1,496 SR
1,388 Elo+
Guan Yu
Guan Yu
Ari1996232
Guan Yu
Level 46
God Stats
1W - 4L
1,084 SR
Queue Stats
23W - 49L
1,289 Elo+
Solo
Merlin
Merlin
SeLRa
Merlin
Level 87
God Stats
2W - 1L
1,442 SR
Queue Stats
21W - 17L
1,443 Elo+
Solo
Izanami
Izanami
TheHits
Izanami
Level 34
God Stats
1W - 0L
1,660 SR
Queue Stats
20W - 20L
1,233 Elo+
Party 2
Ymir
Ymir
XXXdakataXXX
Ymir
Level 86
God Stats
2W - 4L
1,337 SR
Queue Stats
59W - 75L
1,372 Elo+
Party 2
Awilix
Awilix
ryujiinjaaka
Awilix
Level 45
God Stats
6W - 0L
1,958 SR
Queue Stats
72W - 44L
1,603 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
2 / 3 / 3
7,376
527
4,674
12,032
4,755
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Achilles
10
0 / 3 / 0
6,078
434
2,223
7,029
5,065
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

10
2 / 6 / 4
6,862
490
4,944
10,937
4,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Artemis
set101
Artemis
12
4 / 5 / 3
7,227
516
11,725
12,853
4,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Yu Huang
12
0 / 4 / 1
7,109
508
5,125
8,446
3,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Ari1996232
Guan Yu
12
2 / 0 / 2
7,568
541
2,875
6,254
5,974
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Earring

Mystical Earring

+15
Mp 5

Merlin
SeLRa
Merlin
14
4 / 0 / 3
8,279
591
5,924
5,292
2,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
TheHits
Izanami
13
4 / 4 / 7
8,317
594
9,271
13,058
5,968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

11
4 / 3 / 7
8,129
581
7,454
15,295
16,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Awilix
14
7 / 1 / 1
8,704
622
8,664
8,703
3,551
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
41
8
Kills
21
21
Deaths
8
11
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
3
3
1.17
W
Guan Yu
Ari1996232
Guan Yu
2
0
2
3
L
Achilles
0
3
0
0
W
Merlin
SeLRa
Merlin
4
0
3
5.5
W
Izanami
TheHits
Izanami
4
4
7
1.88
W
4
3
7
2.5
L
2
6
4
0.67
W
Awilix
7
1
1
7.5
L
Artemis
set101
Artemis
4
5
3
1.1
L
Yu Huang
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,691
Damage
34,188
51,297
Taken
48,602
22,413
Mitigated
34,340
9,833
Healing
12,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,674
989
0
2,140
12,032
4,755
0
2,438
9,518
0
46,889
W
Guan Yu
Ari1996232
Guan Yu
2,875
693
0
2,666
6,254
5,974
340
0
5,900
0
34,684
L
Achilles
2,223
578
0
1,919
7,029
5,065
0
0
6,700
0
23,313
W
Merlin
SeLRa
Merlin
5,924
614
0
1,317
5,292
2,529
320
2,548
2,744
54,686
0
W
Izanami
TheHits
Izanami
9,271
6,695
0
4,962
13,058
5,968
3,270
3,274
9,784
0
64,876
W
7,454
2,698
553
2,429
15,295
16,318
377
3,833
11,462
23,932
0
L
4,944
1,014
344
1,391
10,937
4,959
0
4,267
6,670
21,797
0
W
Awilix
8,664
3,239
0
750
8,703
3,551
0
414
8,110
0
64,963
L
Artemis
set101
Artemis
11,725
5,904
0
3,510
12,853
4,227
0
3,761
9,092
0
40,984
L
Yu Huang
5,125
643
0
529
8,446
3,407
540
2,912
5,534
56,133
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,652
Gold Earned
40,997
297
Minions Killed
398
0
Camps Cleared
0
1,270,985
Distance Traveled
1,354,268
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,376
527
78
6
0
303,669
2
W
Guan Yu
7,568
541
59
4
0
231,087
0
L
Achilles
6,078
434
43
3
0
230,235
5
W
Merlin
8,279
591
101
7
0
286,679
6
W
Izanami
8,317
594
103
7
0
227,069
1
W
Ymir
8,129
581
31
2
0
250,260
6
L
Hades
6,862
490
32
2
0
264,129
0
W
Awilix
8,704
622
104
7
0
359,173
1
L
Artemis
7,227
516
52
4
0
224,756
0
L
Yu Huang
7,109
508
92
7
0
248,196
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role