Player Matchup

Xbalanque
Xbalanque
CuteAsHel
Xbalanque
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 30L
1,446 Elo+
Party 3
Tiamat
Tiamat
Dark Blubby94
Tiamat
Level 78
God Stats
2W - 3L
1,486 SR
Queue Stats
310W - 314L
1,526 Elo+
Party 2
Vamana
Vamana
Flocke 2000
Vamana
Level 108
God Stats
4W - 2L
1,628 SR
Queue Stats
232W - 243L
1,524 Elo+
Party 2
Serqet
Serqet
Labrącadabrądor
Serqet
Level 160
God Stats
0W - 1L
1,272 SR
Queue Stats
18W - 28L
1,468 Elo+
Party 3
The Morrigan
The Morrigan
Tamatati3
The Morrigan
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 22L
1,510 Elo+
Solo
Team Averages
Level 120
1,477 SR
1,495 Elo+

VS

Team Averages
Level 102
1,554 SR
1,544 Elo+
Ymir
Ymir
AnimeNrd69
Ymir
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 57L
1,414 Elo+
Party 1
Erlang Shen
Erlang Shen
GoreKnightSkag
Erlang Shen
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 89L
1,407 Elo+
Party 1
Hun Batz
Hun Batz
IElBartoI
Hun Batz
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,876 Elo+
Solo
Apollo
Apollo
Shiining-Justice
Apollo
Level 149
God Stats
5W - 8L
1,328 SR
Queue Stats
598W - 571L
1,534 Elo+
Solo
Xbalanque
Xbalanque
Skvipi
Xbalanque
Level 125
God Stats
5W - 0L
1,942 SR
Queue Stats
315W - 299L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
CuteAsHel
Xbalanque
18
9 / 5 / 14
10,596
963
17,031
15,750
7,452
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
4 / 2 / 13
9,115
829
13,517
10,870
6,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vamana
16
3 / 3 / 12
9,721
884
7,155
17,144
13,516
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
5 / 4 / 15
10,856
987
11,472
16,526
29,573
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Morrigan
Tamatati3
The Morrigan
14
2 / 6 / 12
8,973
816
10,124
10,449
4,561
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 7 / 11
9,410
855
5,070
18,895
27,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Erlang Shen
GoreKnightSkag
Erlang Shen
15
1 / 5 / 14
8,686
790
5,419
16,312
16,425
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hun Batz
IElBartoI
Hun Batz
18
13 / 4 / 6
11,130
1,012
24,913
15,064
8,723
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
2 / 3 / 13
9,663
878
9,093
11,900
7,137
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xbalanque
Skvipi
Xbalanque
16
3 / 5 / 11
9,885
899
14,475
11,528
5,681
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
75
23
Kills
20
20
Deaths
24
66
Assists
55
Player
Kills
Deaths
Assists
KDA
W
1
7
11
0.93
L
Xbalanque
CuteAsHel
Xbalanque
9
5
14
3.2
L
4
2
13
5.25
L
Vamana
3
3
12
3
W
Erlang Shen
GoreKnightSkag
Erlang Shen
1
5
14
1.6
W
Hun Batz
IElBartoI
Hun Batz
13
4
6
4
L
5
4
15
3.13
W
2
3
13
2.83
W
Xbalanque
Skvipi
Xbalanque
3
5
11
1.7
L
The Morrigan
Tamatati3
The Morrigan
2
6
12
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,299
Damage
58,970
70,739
Taken
73,699
62,048
Mitigated
65,330
30,501
Healing
18,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,070
153
855
1,606
18,895
27,364
984
4,984
13,141
12,002
0
L
Xbalanque
CuteAsHel
Xbalanque
17,031
5,881
3,358
3,239
15,750
7,452
2,575
1,681
14,069
0
33,607
L
13,517
1,114
2,261
3,627
10,870
6,946
482
1,141
9,729
23,187
0
L
Vamana
7,155
1,105
4,464
5,350
17,144
13,516
972
278
16,866
0
15,607
W
Erlang Shen
GoreKnightSkag
Erlang Shen
5,419
2,004
1,063
2,627
16,312
16,425
385
6,406
9,615
0
11,191
W
Hun Batz
IElBartoI
Hun Batz
24,913
4,918
1,039
4,214
15,064
8,723
1,234
3,692
11,267
0
46,744
L
11,472
1,315
2,459
3,321
16,526
29,573
496
1,343
15,183
0
14,335
W
9,093
3,713
1,555
2,342
11,900
7,137
1,601
3,281
8,584
0
28,770
W
Xbalanque
Skvipi
Xbalanque
14,475
5,141
1,917
1,362
11,528
5,681
3,765
2,750
8,543
0
31,394
L
The Morrigan
Tamatati3
The Morrigan
10,124
1,894
598
1,824
10,449
4,561
426
627
9,822
18,946
4,468

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,261
Gold Earned
48,774
112
Minions Killed
135
0
Camps Cleared
0
1,041,826
Distance Traveled
994,896
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,410
855
15
1
0
171,703
1
L
Xbalanque
10,596
963
42
4
0
188,711
2
L
Tiamat
9,115
829
20
2
0
206,804
2
L
Vamana
9,721
884
10
1
0
234,311
0
W
Erlang Shen
8,686
790
8
1
0
207,329
3
W
Hun Batz
11,130
1,012
38
3
0
203,859
0
L
Serqet
10,856
987
9
1
0
236,032
3
W
Apollo
9,663
878
45
4
0
223,695
4
W
Xbalanque
9,885
899
29
3
0
188,310
0
L
The Morrigan
8,973
816
31
3
0
175,968
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role