Player Matchup

Lancelot
Lancelot
Dyekjaer
Lancelot
Level 126
God Stats
10W - 5L
1,567 SR
Queue Stats
144W - 108L
1,583 Elo+
Party 1
Baron Samedi
Baron Samedi
Mikkel_lomholt
Baron Samedi
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 10L
1,687 Elo+
Party 1
Cthulhu
Cthulhu
Minivich
Cthulhu
Level 69
God Stats
8W - 1L
1,781 SR
Queue Stats
15W - 8L
1,750 Elo+
Party 1
Jormungandr
Jormungandr
OliverBerg
Jormungandr
Level 122
God Stats
1W - 1L
1,513 SR
Queue Stats
158W - 102L
1,598 Elo+
Party 1
Skadi
Skadi
ab24062000
Skadi
Level 47
God Stats
10W - 5L
1,689 SR
Queue Stats
10W - 5L
1,687 Elo+
Party 1
Team Averages
Level 74
1,610 SR
1,661 Elo+

VS

Team Averages
Level 114
1,511 SR
1,446 Elo+
Sol
Sol
 
Sol
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
JL_Makiiiiiii
Susano
Level 88
God Stats
4W - 7L
1,408 SR
Queue Stats
87W - 91L
1,376 Elo+
Party 2
Artio
Artio
XxArturo31xX
Artio
Level 100
God Stats
22W - 24L
1,518 SR
Queue Stats
42W - 39L
1,464 Elo+
Solo
Agni
Agni
elec97420
Agni
Level 124
God Stats
5W - 4L
1,332 SR
Queue Stats
152W - 135L
1,475 Elo+
Party 2
Set
Set
jorge000x
Set
Level 106
God Stats
2W - 1L
1,798 SR
Queue Stats
230W - 232L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Dyekjaer
Lancelot
14
9 / 1 / 2
8,838
589
11,022
13,072
5,383
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Baron Samedi
Mikkel_lomholt
Baron Samedi
12
0 / 3 / 1
6,756
450
2,330
6,242
3,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
Minivich
Cthulhu
11
2 / 0 / 7
7,652
510
7,920
7,648
7,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jormungandr
OliverBerg
Jormungandr
14
3 / 1 / 5
8,654
577
9,914
15,456
11,462
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Skadi
11
0 / 3 / 3
6,701
447
6,634
7,565
2,739
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
0 / 3 / 1
7,488
499
4,165
11,349
3,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
3 / 3 / 1
7,202
480
6,948
13,084
5,613
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 1 / 3
7,338
489
4,425
12,529
11,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Agni
14
4 / 2 / 1
8,466
564
7,923
7,883
3,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
0 / 5 / 0
7,168
478
6,730
11,552
7,535
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
14
14
Kills
8
8
Deaths
14
18
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
3
1
0.17
W
Lancelot
Dyekjaer
Lancelot
9
1
2
10
L
3
3
1
1.17
W
Baron Samedi
Mikkel_lomholt
Baron Samedi
0
3
1
0.17
W
Cthulhu
Minivich
Cthulhu
2
0
7
5.5
W
Jormungandr
OliverBerg
Jormungandr
3
1
5
5.5
L
1
1
3
2.5
W
Skadi
0
3
3
0.5
L
Agni
4
2
1
2.25
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,820
Damage
30,191
49,983
Taken
56,397
30,283
Mitigated
32,519
14,171
Healing
20,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
4,165
654
0
6,600
11,349
3,847
976
954
10,395
63,925
2,660
W
Lancelot
Dyekjaer
Lancelot
11,022
2,245
0
1,535
13,072
5,383
0
2,470
10,513
0
59,814
L
6,948
996
0
5,434
13,084
5,613
0
2,516
10,568
0
45,601
W
Baron Samedi
Mikkel_lomholt
Baron Samedi
2,330
199
0
1,069
6,242
3,023
0
3,332
2,910
38,254
0
W
Cthulhu
Minivich
Cthulhu
7,920
622
574
1,865
7,648
7,676
0
3,869
3,703
25,526
0
W
Jormungandr
OliverBerg
Jormungandr
9,914
3,505
105
6,919
15,456
11,462
0
3,309
11,631
64,879
0
L
4,425
252
674
4,013
12,529
11,936
0
4,252
8,277
22,600
1,823
W
Skadi
6,634
2,464
0
2,104
7,565
2,739
21
3,101
4,464
0
44,335
L
Agni
7,923
687
0
1,427
7,883
3,588
0
4,302
3,581
64,386
0
L
6,730
3,207
0
2,734
11,552
7,535
136
8,140
3,412
0
52,774

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,601
Gold Earned
37,662
397
Minions Killed
441
0
Camps Cleared
0
1,462,373
Distance Traveled
1,373,836
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,488
499
111
7
0
266,608
1
W
Lancelot
8,838
589
93
6
0
370,725
2
L
Susano
7,202
480
76
5
0
313,847
3
W
Baron Samedi
6,756
450
76
5
0
256,850
0
W
Cthulhu
7,652
510
28
2
0
310,400
2
W
Jormungandr
8,654
577
118
8
0
254,001
2
L
Artio
7,338
489
35
2
0
281,178
6
W
Skadi
6,701
447
82
5
0
270,397
1
L
Agni
8,466
564
120
8
0
273,188
0
L
Set
7,168
478
99
7
0
239,015
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role