Player Matchup

Ares
Ares
 
Ares
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
 
Chernobog
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
Champicito
Lancelot
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 14L
1,444 Elo+
Solo
Chang'e
Chang'e
Ifellctor2
Chang'e
Level 109
God Stats
2W - 2L
1,914 SR
Queue Stats
160W - 153L
1,538 Elo+
Solo
Poseidon
Poseidon
XvsviragO
Poseidon
Level 56
God Stats
33W - 27L
1,627 SR
Queue Stats
136W - 146L
1,474 Elo+
Solo
Team Averages
Level 114
1,608 SR
1,491 Elo+

VS

Team Averages
Level 114
1,453 SR
1,408 Elo+
Cupid
Cupid
FacuZ
Cupid
Level 89
God Stats
1W - 2L
1,255 SR
Queue Stats
41W - 40L
1,458 Elo+
Solo
Yu Huang
Yu Huang
OtiiCjs
Yu Huang
Level 145
God Stats
2W - 1L
1,285 SR
Queue Stats
7W - 4L
1,166 Elo+
Solo
Amaterasu
Amaterasu
ShiNoOshin
Amaterasu
Level 154
God Stats
1W - 0L
1,685 SR
Queue Stats
70W - 62L
1,589 Elo+
Solo
Merlin
Merlin
VNCS884
Merlin
Level 82
God Stats
4W - 7L
1,319 SR
Queue Stats
88W - 111L
1,439 Elo+
Solo
Hercules
Hercules
sadboyLEO
Hercules
Level 100
God Stats
6W - 4L
1,722 SR
Queue Stats
24W - 29L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
15
1 / 2 / 2
10,663
1,066
11,668
15,339
20,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chernobog
 
Chernobog
15
0 / 5 / 3
9,547
955
8,653
14,405
7,053
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Lancelot
Champicito
Lancelot
15
0 / 5 / 3
9,253
925
9,794
16,171
9,099
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Chang'e
Ifellctor2
Chang'e
15
3 / 2 / 1
10,329
1,033
24,088
11,256
5,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Poseidon
XvsviragO
Poseidon
15
0 / 1 / 2
9,159
916
2,211
2,805
1,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Team 1 Tickets

193

VS

Team 2 Tickets

269

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
FacuZ
Cupid
16
0 / 2 / 9
9,648
965
7,218
8,207
3,948
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yu Huang
OtiiCjs
Yu Huang
16
6 / 1 / 7
11,130
1,113
15,070
7,869
3,922
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Amaterasu
ShiNoOshin
Amaterasu
17
1 / 1 / 14
10,406
1,041
10,760
20,535
14,110
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Merlin
VNCS884
Merlin
16
2 / 0 / 8
10,402
1,040
15,839
7,244
3,468
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
sadboyLEO
Hercules
16
6 / 0 / 8
10,663
1,066
8,731
17,484
18,861
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
61
4
Kills
15
15
Deaths
4
11
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
1
2
2
1
L
Chernobog
 
Chernobog
0
5
3
0.3
L
Lancelot
Champicito
Lancelot
0
5
3
0.3
W
Cupid
FacuZ
Cupid
0
2
9
2.25
L
Chang'e
Ifellctor2
Chang'e
3
2
1
1.75
W
Yu Huang
OtiiCjs
Yu Huang
6
1
7
9.5
W
Amaterasu
ShiNoOshin
Amaterasu
1
1
14
8
W
Merlin
VNCS884
Merlin
2
0
8
6
L
Poseidon
XvsviragO
Poseidon
0
1
2
1
W
Hercules
sadboyLEO
Hercules
6
0
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,414
Damage
57,618
59,976
Taken
61,339
43,949
Mitigated
44,309
11,418
Healing
13,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
11,668
685
0
1,550
15,339
20,577
0
8,776
6,563
14,365
0
L
Chernobog
 
Chernobog
8,653
5,722
0
907
14,405
7,053
0
7,778
6,627
0
35,702
L
Lancelot
Champicito
Lancelot
9,794
1,337
0
0
16,171
9,099
0
7,994
8,177
0
23,057
W
Cupid
FacuZ
Cupid
7,218
4,370
898
1,515
8,207
3,948
0
4,992
3,215
0
35,050
L
Chang'e
Ifellctor2
Chang'e
24,088
976
4,032
4,529
11,256
5,921
0
4,597
6,659
45,443
0
W
Yu Huang
OtiiCjs
Yu Huang
15,070
1,518
62
1,099
7,869
3,922
0
4,930
2,939
32,783
0
W
Amaterasu
ShiNoOshin
Amaterasu
10,760
4,195
0
4,649
20,535
14,110
0
12,527
8,008
0
21,063
W
Merlin
VNCS884
Merlin
15,839
1,080
0
0
7,244
3,468
0
4,089
3,155
43,966
0
L
Poseidon
XvsviragO
Poseidon
2,211
405
0
400
2,805
1,299
0
1,764
1,041
17,864
0
W
Hercules
sadboyLEO
Hercules
8,731
3,137
0
5,708
17,484
18,861
0
11,429
6,055
0
12,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,951
Gold Earned
52,249
192
Minions Killed
209
7
Camps Cleared
8
937,723
Distance Traveled
1,059,341
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
10,663
1,066
6
1
1
199,471
0
L
Chernobog
9,547
955
62
6
1
169,655
0
L
Lancelot
9,253
925
27
3
0
225,684
0
W
Cupid
9,648
965
59
6
3
184,960
3
L
Chang'e
10,329
1,033
57
6
4
228,076
4
W
Yu Huang
11,130
1,113
46
5
1
176,220
0
W
Amaterasu
10,406
1,041
23
2
3
252,735
1
W
Merlin
10,402
1,040
76
8
1
208,732
0
L
Poseidon
9,159
916
40
4
1
114,837
1
W
Hercules
10,663
1,066
5
1
0
236,694
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role