Player Matchup

Thanatos
Thanatos
Grob22
Thanatos
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 22L
1,360 Elo+
Solo
King Arthur
King Arthur
Metranca
King Arthur
Level 123
God Stats
0W - 2L
1,582 SR
Queue Stats
67W - 66L
1,523 Elo+
Solo
Ullr
Ullr
TheJasonKill
Ullr
Level 128
God Stats
11W - 5L
1,610 SR
Queue Stats
27W - 15L
1,593 Elo+
Party 1
Mulan
Mulan
ThiagoNascimento
Mulan
Level 127
God Stats
6W - 7L
1,551 SR
Queue Stats
15W - 15L
1,434 Elo+
Party 1
Baron Samedi
Baron Samedi
WaterishLotus63
Baron Samedi
Level 75
God Stats
3W - 5L
1,461 SR
Queue Stats
210W - 267L
1,416 Elo+
Solo
Team Averages
Level 105
1,541 SR
1,465 Elo+

VS

Team Averages
Level 77
1,398 SR
1,529 Elo+
Anhur
Anhur
ALEXKURE25
Anhur
Level 108
God Stats
11W - 11L
1,488 SR
Queue Stats
494W - 339L
1,606 Elo+
Party 3
Fenrir
Fenrir
Alejoabratex
Fenrir
Level 27
God Stats
1W - 2L
1,218 SR
Queue Stats
29W - 36L
1,406 Elo+
Party 2
Vamana
Vamana
Gohhanchin
Vamana
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 25L
1,503 Elo+
Party 2
Merlin
Merlin
Kunx
Merlin
Level 126
God Stats
2W - 2L
1,407 SR
Queue Stats
144W - 119L
1,507 Elo+
Party 2
Cabrakan
Cabrakan
xfabrigamerx
Cabrakan
Level 101
God Stats
5W - 5L
1,377 SR
Queue Stats
178W - 121L
1,626 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Grob22
Thanatos
13
2 / 6 / 3
8,765
398
5,306
22,459
9,877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

King Arthur
Metranca
King Arthur
17
5 / 4 / 0
11,470
521
14,069
23,329
21,014
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

16
2 / 0 / 1
10,430
474
12,925
11,764
4,793
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 4 / 3
8,861
403
11,008
17,560
16,264
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate

Breastplate

+20
Physical Protection

Baron Samedi
WaterishLotus63
Baron Samedi
17
0 / 7 / 1
10,161
462
4,006
15,175
7,166
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
19
5 / 2 / 4
11,746
534
11,570
18,736
8,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
15
1 / 4 / 7
9,926
451
3,812
15,685
7,360
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Vamana
Gohhanchin
Vamana
18
2 / 3 / 5
11,497
523
17,713
21,101
15,002
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
Kunx
Merlin
20
12 / 0 / 5
13,986
636
18,721
9,699
5,544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cabrakan
xfabrigamerx
Cabrakan
15
1 / 1 / 13
11,184
508
6,610
15,754
26,527
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
55
10
Kills
21
21
Deaths
10
8
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Anhur
5
2
4
3.5
W
Fenrir
1
4
7
1.13
W
Vamana
Gohhanchin
Vamana
2
3
5
1.5
L
Thanatos
Grob22
Thanatos
2
6
3
0.58
W
Merlin
Kunx
Merlin
12
0
5
14.5
L
King Arthur
Metranca
King Arthur
5
4
0
1.25
L
2
0
1
2.5
L
1
4
3
0.63
L
Baron Samedi
WaterishLotus63
Baron Samedi
0
7
1
0.07
W
Cabrakan
xfabrigamerx
Cabrakan
1
1
13
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,314
Damage
58,426
90,287
Taken
80,975
59,114
Mitigated
63,330
27,983
Healing
24,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
11,570
6,703
0
8,958
18,736
8,897
678
753
17,734
0
104,931
W
Fenrir
3,812
1,058
0
2,867
15,685
7,360
741
690
14,950
0
70,338
W
Vamana
Gohhanchin
Vamana
17,713
8,478
0
5,313
21,101
15,002
744
392
20,571
84
91,108
L
Thanatos
Grob22
Thanatos
5,306
969
0
9,284
22,459
9,877
0
5,306
17,153
0
55,070
W
Merlin
Kunx
Merlin
18,721
1,570
176
3,758
9,699
5,544
1,907
1,389
8,271
155,320
0
L
King Arthur
Metranca
King Arthur
14,069
2,512
0
7,553
23,329
21,014
114
3,932
19,397
0
93,376
L
12,925
3,493
0
1,269
11,764
4,793
0
1,961
9,803
0
101,826
L
11,008
556
320
6,479
17,560
16,264
0
4,774
12,786
0
52,593
L
Baron Samedi
WaterishLotus63
Baron Samedi
4,006
115
558
2,520
15,175
7,166
0
9,674
5,501
85,964
0
W
Cabrakan
xfabrigamerx
Cabrakan
6,610
687
0
3,008
15,754
26,527
31
1,450
13,592
31,728
3,390

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,687
Gold Earned
58,339
654
Minions Killed
711
0
Camps Cleared
0
2,080,564
Distance Traveled
2,236,543
15
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
11,746
534
182
8
0
395,684
3
W
Fenrir
9,926
451
99
5
0
468,118
0
W
Vamana
11,497
523
144
7
0
476,166
5
L
Thanatos
8,765
398
72
3
0
411,635
5
W
Merlin
13,986
636
252
11
0
440,918
7
L
King Arthur
11,470
521
166
8
0
442,106
5
L
Ullr
10,430
474
165
8
0
401,108
2
L
Mulan
8,861
403
86
4
0
431,739
2
L
Baron Samedi
10,161
462
165
8
0
393,976
1
W
Cabrakan
11,184
508
34
2
0
455,657
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role