Player Matchup

Fenrir
Fenrir
Gold V
 
Fenrir
Gold V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Bronze V
Páwör
Atlas
Bronze V
Level 65
God Stats
0W - 1L
1,674 SR
Queue Stats
2W - 9L
1,175 MMR
Party 1
Hades
Hades
Bronze III
SzökeCigány
Hades
Bronze III
Level 59
God Stats
0W - 1L
1,387 SR
Queue Stats
0W - 3L
1,500 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 91
1,520 SR
1,392 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 114
1,474 SR
1,522 MMR
Ares
Ares
Gold V
 
Ares
Gold V
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Anubis
Anubis
Gold V
 
Anubis
Gold V
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Gold III
DoUneedSALT
Danzaburou
Gold III
Level 83
God Stats
1W - 0L
1,423 SR
Queue Stats
61W - 79L
1,566 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
3 / 4 / 3
9,001
750
7,849
15,214
10,867
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Atlas
Páwör
Atlas
12
2 / 3 / 5
8,830
736
6,818
12,145
11,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

13
2 / 6 / 5
8,712
726
10,334
13,796
6,666
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
IshtarBaron SamediThothAchillesGilgamesh

VS

Bans
Ah Muzen CabMorgan Le FayAo KuangPersephoneVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
15
3 / 1 / 10
10,693
891
9,157
11,173
12,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anubis
 
Anubis
16
4 / 2 / 7
10,048
837
10,111
6,710
4,385
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
DoUneedSALT
Danzaburou
16
6 / 4 / 6
10,816
901
14,316
14,170
7,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
36
7
Kills
13
13
Deaths
7
13
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
4
3
1.13
W
Ares
 
Ares
3
1
10
8
W
Anubis
 
Anubis
4
2
7
3.75
W
Danzaburou
DoUneedSALT
Danzaburou
6
4
6
2.25
L
Atlas
Páwör
Atlas
2
3
5
1.5
L
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,001
Damage
33,584
41,155
Taken
32,053
29,083
Mitigated
24,756
7,638
Healing
13,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
7,849
2,098
0
1,339
15,214
10,867
0
6,499
8,715
0
23,232
W
Ares
 
Ares
9,157
1,232
0
3,133
11,173
12,793
670
7,123
3,909
17,913
0
W
Anubis
 
Anubis
10,111
523
0
3,249
6,710
4,385
475
3,059
3,443
42,440
0
W
Danzaburou
DoUneedSALT
Danzaburou
14,316
7,606
0
7,080
14,170
7,578
2,136
7,319
6,725
0
62,644
L
Atlas
Páwör
Atlas
6,818
3,364
0
1,754
12,145
11,550
0
5,363
6,782
16,761
0
L
10,334
1,265
432
4,113
13,796
6,666
0
7,471
6,325
37,359
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,543
Gold Earned
31,557
124
Minions Killed
162
0
Camps Cleared
0
598,553
Distance Traveled
654,900
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,001
750
46
4
0
244,749
5
W
Ares
10,693
891
14
1
0
260,775
2
W
Anubis
10,048
837
66
6
0
181,145
3
W
Danzaburou
10,816
901
82
7
0
212,980
1
L
Atlas
8,830
736
14
1
0
174,477
2
L
Hades
8,712
726
64
5
0
179,327
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role