Player Matchup

Sol
Sol
Headpat
Sol
Level 155
God Stats
1W - 0L
1,137 SR
Queue Stats
32W - 20L
1,565 Elo+
Solo
Bacchus
Bacchus
Jackdolph
Bacchus
Level 128
God Stats
52W - 47L
1,558 SR
Queue Stats
294W - 313L
1,447 Elo+
Party 1
Apollo
Apollo
hawaiian_boy666
Apollo
Level 147
God Stats
20W - 14L
1,602 SR
Queue Stats
573W - 558L
1,568 Elo+
Solo
Ravana
Ravana
iNSIGTHIRD
Ravana
Level 109
God Stats
2W - 2L
1,648 SR
Queue Stats
30W - 28L
1,550 Elo+
Solo
Tyr
Tyr
whatthefeezy
Tyr
Level 124
God Stats
1W - 1L
1,618 SR
Queue Stats
66W - 59L
1,454 Elo+
Party 1
Team Averages
Level 133
1,513 SR
1,517 Elo+

VS

Team Averages
Level 134
1,535 SR
1,476 Elo+
Chaac
Chaac
Cat MD3434
Chaac
Level 87
God Stats
2W - 2L
1,678 SR
Queue Stats
136W - 146L
1,450 Elo+
Solo
Jormungandr
Jormungandr
IamTripZ
Jormungandr
Level 131
God Stats
6W - 10L
1,403 SR
Queue Stats
108W - 138L
1,447 Elo+
Solo
Nu Wa
Nu Wa
PureBloodE3
Nu Wa
Level 147
God Stats
22W - 19L
1,561 SR
Queue Stats
45W - 53L
1,449 Elo+
Solo
Hercules
Hercules
RealChrisM17
Hercules
Level 159
God Stats
109W - 82L
1,593 SR
Queue Stats
412W - 385L
1,501 Elo+
Solo
Medusa
Medusa
VANTASY 691
Medusa
Level 146
God Stats
2W - 5L
1,440 SR
Queue Stats
479W - 515L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
17
6 / 0 / 2
11,840
1,184
13,138
10,831
5,134
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
Jackdolph
Bacchus
16
0 / 0 / 6
9,799
980
8,398
16,208
25,446
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
2 / 1 / 4
10,262
1,026
8,242
9,542
5,154
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

Ravana
iNSIGTHIRD
Ravana
16
1 / 0 / 8
10,413
1,041
11,591
12,130
14,306
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
0 / 0 / 5
9,937
994
6,683
14,111
20,798
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Team 1 Tickets

276

VS

Team 2 Tickets

213

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
15
0 / 4 / 1
9,806
981
16,863
20,586
32,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jormungandr
IamTripZ
Jormungandr
14
0 / 0 / 0
8,672
867
0
0
0
15
0 / 3 / 1
9,988
999
12,988
6,911
3,185
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
RealChrisM17
Hercules
14
0 / 1 / 1
9,206
921
11,506
13,916
12,838
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
15
1 / 1 / 0
10,031
1,003
14,994
9,521
4,913
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
4
9
Kills
1
1
Deaths
9
25
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Chaac
0
4
1
0.13
W
Sol
6
0
2
7
L
Jormungandr
IamTripZ
Jormungandr
0
0
0
0
W
Bacchus
Jackdolph
Bacchus
0
0
6
3
L
0
3
1
0.17
L
Hercules
RealChrisM17
Hercules
0
1
1
0.5
L
Medusa
1
1
0
1
W
2
1
4
4
W
Ravana
iNSIGTHIRD
Ravana
1
0
8
5
W
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,052
Damage
56,351
62,822
Taken
50,934
70,838
Mitigated
53,477
12,162
Healing
8,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
16,863
1,733
0
3,430
20,586
32,541
0
7,965
12,621
185
35,943
W
Sol
13,138
7,084
0
4,997
10,831
5,134
0
2,327
8,059
56,952
0
L
Jormungandr
IamTripZ
Jormungandr
0
0
0
0
0
0
0
0
0
0
0
W
Bacchus
Jackdolph
Bacchus
8,398
1,095
0
342
16,208
25,446
0
3,686
12,022
16,827
0
L
12,988
4,117
134
758
6,911
3,185
0
3,014
3,897
44,043
0
L
Hercules
RealChrisM17
Hercules
11,506
4,139
0
3,630
13,916
12,838
0
4,776
9,140
0
15,134
L
Medusa
14,994
5,456
27
573
9,521
4,913
0
5,781
3,740
0
38,095
W
8,242
5,514
203
1,358
9,542
5,154
0
1,729
7,558
0
39,951
W
Ravana
iNSIGTHIRD
Ravana
11,591
2,027
0
4,024
12,130
14,306
0
1,842
9,606
0
29,760
W
6,683
1,091
0
1,238
14,111
20,798
0
3,589
9,177
0
22,004

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,251
Gold Earned
47,703
267
Minions Killed
198
14
Camps Cleared
2
1,099,266
Distance Traveled
770,831
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,806
981
50
5
0
211,601
1
W
Sol
11,840
1,184
93
9
9
184,945
0
L
Jormungandr
8,672
867
0
0
0
0
0
W
Bacchus
9,799
980
18
2
0
230,770
0
L
Nu Wa
9,988
999
87
9
1
177,267
1
L
Hercules
9,206
921
9
1
0
205,008
0
L
Medusa
10,031
1,003
52
5
1
176,955
0
W
Apollo
10,262
1,026
85
9
2
200,784
1
W
Ravana
10,413
1,041
40
4
0
237,420
3
W
Tyr
9,937
994
31
3
3
245,347
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role