Player Matchup

Cerberus
Cerberus
Ashranach
Cerberus
Level 122
God Stats
6W - 8L
1,472 SR
Queue Stats
96W - 218L
1,277 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
GdSlayer247
Morgan Le Fay
Level 85
God Stats
0W - 4L
1,276 SR
Queue Stats
2W - 11L
1,164 Elo+
Party 2
Ullr
Ullr
威武不能屈
Ullr
Level 122
God Stats
0W - 2L
1,509 SR
Queue Stats
85W - 107L
1,436 Elo+
Solo
Team Averages
Level 110
1,419 SR
1,292 Elo+

VS

Team Averages
Level 63
1,312 SR
1,512 Elo+
Sol
Sol
 
Sol
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
DaltonNotlad
Yu Huang
Level 60
God Stats
2W - 5L
1,304 SR
Queue Stats
40W - 34L
1,526 Elo+
Party 1
Lancelot
Lancelot
duckbread
Lancelot
Level 61
God Stats
9W - 12L
1,131 SR
Queue Stats
40W - 35L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Ashranach
Cerberus
16
2 / 4 / 3
11,865
698
6,995
22,421
23,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Morgan Le Fay
GdSlayer247
Morgan Le Fay
18
6 / 7 / 2
13,194
776
15,701
21,836
9,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
0 / 9 / 6
11,008
648
6,964
22,876
9,168
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
2 / 2 / 11
12,116
713
13,622
17,717
7,826
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Yu Huang
DaltonNotlad
Yu Huang
19
5 / 1 / 12
12,948
762
24,326
11,374
4,925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lancelot
duckbread
Lancelot
19
13 / 5 / 4
14,262
839
24,557
18,119
12,004
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
47
8
Kills
20
20
Deaths
8
11
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
2
11
3.75
L
Cerberus
Ashranach
Cerberus
2
4
3
0.88
W
Yu Huang
DaltonNotlad
Yu Huang
5
1
12
11
L
Morgan Le Fay
GdSlayer247
Morgan Le Fay
6
7
2
1
W
Lancelot
duckbread
Lancelot
13
5
4
3
L
0
9
6
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,660
Damage
62,505
67,133
Taken
47,210
41,897
Mitigated
24,755
8,180
Healing
18,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
13,622
4,868
372
9,100
17,717
7,826
2,709
7,874
9,843
81,399
5,899
L
Cerberus
Ashranach
Cerberus
6,995
287
0
3,556
22,421
23,724
0
13,020
9,401
20,476
0
W
Yu Huang
DaltonNotlad
Yu Huang
24,326
1,320
0
2,384
11,374
4,925
377
6,754
4,620
48,179
0
L
Morgan Le Fay
GdSlayer247
Morgan Le Fay
15,701
1,610
208
2,644
21,836
9,005
189
11,247
10,589
56,636
0
W
Lancelot
duckbread
Lancelot
24,557
5,710
0
6,192
18,119
12,004
27
8,426
9,693
0
58,923
L
6,964
3,080
0
1,772
22,876
9,168
0
13,213
9,663
0
39,136

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,067
Gold Earned
39,326
168
Minions Killed
191
0
Camps Cleared
0
733,037
Distance Traveled
956,189
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,116
713
101
6
0
306,492
4
L
Cerberus
11,865
698
25
1
0
275,072
4
W
Yu Huang
12,948
762
47
3
0
312,870
0
L
Morgan Le Fay
13,194
776
74
4
0
238,683
0
W
Lancelot
14,262
839
43
3
0
336,827
1
L
Ullr
11,008
648
69
4
0
219,282
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role