Player Matchup

Tiamat
Tiamat
Ashranach
Tiamat
Level 122
God Stats
40W - 101L
1,307 SR
Queue Stats
96W - 218L
1,282 Elo+
Party 2
Charybdis
Charybdis
GdSlayer247
Charybdis
Level 85
God Stats
0W - 4L
1,500 SR
Queue Stats
2W - 11L
1,211 Elo+
Party 2
Gilgamesh
Gilgamesh
melonaids
Gilgamesh
Level 39
God Stats
3W - 4L
1,500 SR
Queue Stats
43W - 52L
1,481 Elo+
Solo
Team Averages
Level 82
1,436 SR
1,324 Elo+

VS

Team Averages
Level 79
1,587 SR
1,562 Elo+
Merlin
Merlin
Anguila12
Merlin
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 19L
1,222 Elo+
Solo
Lancelot
Lancelot
OnlyRouge
Lancelot
Level 128
God Stats
2W - 0L
1,486 SR
Queue Stats
535W - 445L
1,713 Elo+
Party 1
King Arthur
King Arthur
PurpleBuffOP
King Arthur
Level 25
God Stats
2W - 0L
1,775 SR
Queue Stats
25W - 8L
1,750 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Ashranach
Tiamat
16
2 / 6 / 8
11,896
626
7,044
16,774
10,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
GdSlayer247
Charybdis
18
7 / 8 / 8
14,147
745
22,166
26,247
11,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Gilgamesh
melonaids
Gilgamesh
18
8 / 4 / 7
14,638
770
13,427
20,501
25,571
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Anguila12
Merlin
20
3 / 3 / 13
14,461
761
13,750
13,567
6,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Lancelot
OnlyRouge
Lancelot
20
9 / 7 / 8
15,105
795
22,530
20,378
11,886
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

King Arthur
PurpleBuffOP
King Arthur
19
6 / 7 / 10
14,592
768
19,351
25,884
34,609
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
49
17
Kills
18
18
Deaths
17
23
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Merlin
Anguila12
Merlin
3
3
13
3.17
L
Tiamat
Ashranach
Tiamat
2
6
8
1
L
Charybdis
GdSlayer247
Charybdis
7
8
8
1.38
W
Lancelot
OnlyRouge
Lancelot
9
7
8
1.86
W
King Arthur
PurpleBuffOP
King Arthur
6
7
10
1.57
L
Gilgamesh
melonaids
Gilgamesh
8
4
7
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,637
Damage
55,631
63,522
Taken
59,829
46,829
Mitigated
52,712
14,072
Healing
8,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Anguila12
Merlin
13,750
417
193
2,460
13,567
6,217
412
1,332
11,949
74,654
0
L
Tiamat
Ashranach
Tiamat
7,044
190
0
3,917
16,774
10,012
294
4,289
12,485
20,077
0
L
Charybdis
GdSlayer247
Charybdis
22,166
15,690
0
9,210
26,247
11,246
2,786
4,680
21,567
0
66,717
W
Lancelot
OnlyRouge
Lancelot
22,530
3,974
0
2,180
20,378
11,886
2,744
3,019
17,071
0
72,701
W
King Arthur
PurpleBuffOP
King Arthur
19,351
1,128
431
2,848
25,884
34,609
0
1,982
23,689
400
69,319
L
Gilgamesh
melonaids
Gilgamesh
13,427
3,591
0
945
20,501
25,571
638
5,190
15,311
0
44,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,681
Gold Earned
44,158
177
Minions Killed
245
0
Camps Cleared
0
906,108
Distance Traveled
1,013,800
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
14,461
761
103
5
0
321,782
0
L
Tiamat
11,896
626
36
2
0
323,743
6
L
Charybdis
14,147
745
94
5
0
260,106
5
W
Lancelot
15,105
795
77
4
0
380,714
2
W
King Arthur
14,592
768
65
3
0
311,304
0
L
Gilgamesh
14,638
770
47
2
0
322,259
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role