Player Matchup

Chronos
Chronos
 
Chronos
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
OpiumDrag0n
King Arthur
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ymir
Ymir
Paperchace
Ymir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,271 Elo+
Party 1
Team Averages
Level 59
1,500 SR
1,424 Elo+

VS

Team Averages
Level 100
1,510 SR
1,365 Elo+
King Arthur
King Arthur
 
King Arthur
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
OTGSplurge
Bacchus
Level 69
God Stats
24W - 20L
1,531 SR
Queue Stats
61W - 86L
1,337 Elo+
Solo
Olorun
Olorun
theloneonr
Olorun
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 39L
1,257 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
10
0 / 4 / 0
5,918
658
9,387
9,431
4,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
OpiumDrag0n
King Arthur
8
0 / 6 / 0
5,407
601
1,775
7,321
3,440
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

10
0 / 5 / 0
6,293
699
3,110
11,327
8,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
0 / 0 / 14
6,884
765
6,911
7,821
7,785
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bacchus
OTGSplurge
Bacchus
12
7 / 1 / 7
8,650
961
4,866
7,463
7,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Olorun
theloneonr
Olorun
13
8 / 0 / 6
8,304
923
10,965
6,450
3,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
42
0
Kills
15
15
Deaths
1
0
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
0
4
0
0
W
King Arthur
 
King Arthur
0
0
14
7
W
Bacchus
OTGSplurge
Bacchus
7
1
7
10.5
L
King Arthur
OpiumDrag0n
King Arthur
0
6
0
0
L
0
5
0
0
W
Olorun
theloneonr
Olorun
8
0
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,272
Damage
22,742
28,079
Taken
21,734
16,043
Mitigated
18,377
3,009
Healing
7,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
9,387
3,452
0
1,757
9,431
4,080
0
4,825
4,409
32,364
0
W
King Arthur
 
King Arthur
6,911
1,216
0
2,369
7,821
7,785
342
4,629
3,192
0
21,237
W
Bacchus
OTGSplurge
Bacchus
4,866
1,008
0
2,461
7,463
7,261
457
3,300
4,163
16,361
0
L
King Arthur
OpiumDrag0n
King Arthur
1,775
252
0
280
7,321
3,440
0
3,933
3,228
0
7,038
L
3,110
773
0
972
11,327
8,523
0
6,416
4,630
7,542
0
W
Olorun
theloneonr
Olorun
10,965
5,829
379
2,726
6,450
3,331
2,332
4,601
1,849
30,284
3,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,618
Gold Earned
23,838
73
Minions Killed
101
0
Camps Cleared
0
417,855
Distance Traveled
483,994
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
5,918
658
58
6
0
134,417
0
W
King Arthur
6,884
765
38
4
0
171,261
2
W
Bacchus
8,650
961
13
1
0
163,937
1
L
King Arthur
5,407
601
7
1
0
133,630
0
L
Ymir
6,293
699
8
1
0
149,808
0
W
Olorun
8,304
923
50
6
0
148,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role