Player Matchup

Bacchus
Bacchus
Matt924
Bacchus
Level 125
God Stats
7W - 3L
1,560 SR
Queue Stats
423W - 422L
1,517 Elo+
Solo
Jing Wei
Jing Wei
NotoriusBlu
Jing Wei
Level 117
God Stats
2W - 0L
1,808 SR
Queue Stats
43W - 48L
1,480 Elo+
Solo
Janus
Janus
daberdisaster69
Janus
Level 127
God Stats
9W - 1L
1,853 SR
Queue Stats
152W - 164L
1,387 Elo+
Party 2
Sol
Sol
darkjacobus
Sol
Level 101
God Stats
5W - 8L
1,491 SR
Queue Stats
65W - 63L
1,465 Elo+
Solo
Lancelot
Lancelot
mrSqeaks110420
Lancelot
Level 125
God Stats
15W - 8L
1,579 SR
Queue Stats
145W - 163L
1,428 Elo+
Party 2
Team Averages
Level 119
1,658 SR
1,455 Elo+

VS

Team Averages
Level 82
1,551 SR
1,426 Elo+
Neith
Neith
 
Neith
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Anti_Jume
Chaac
Level 57
God Stats
11W - 5L
1,925 SR
Queue Stats
96W - 97L
1,398 Elo+
Party 1
Arachne
Arachne
SlightBox
Arachne
Level 83
God Stats
4W - 6L
1,332 SR
Queue Stats
58W - 92L
1,389 Elo+
Solo
Horus
Horus
ThiccLil_G
Horus
Level 87
God Stats
33W - 35L
1,477 SR
Queue Stats
217W - 227L
1,405 Elo+
Party 1
Scylla
Scylla
exonine
Scylla
Level 60
God Stats
42W - 40L
1,519 SR
Queue Stats
65W - 62L
1,437 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Matt924
Bacchus
12
3 / 0 / 6
7,984
532
6,069
11,751
13,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
NotoriusBlu
Jing Wei
13
3 / 2 / 3
7,739
516
5,410
9,408
3,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 2 / 2
7,986
532
4,067
8,724
3,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
0 / 0 / 0
8,750
583
5,827
7,504
2,493
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Lancelot
15
4 / 1 / 6
8,810
587
11,061
11,002
5,414
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
1 / 2 / 1
6,849
457
5,713
8,652
3,918
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chaac
Anti_Jume
Chaac
14
0 / 0 / 2
8,157
544
5,789
10,761
10,022
Arachne
SlightBox
Arachne
10
2 / 5 / 0
6,613
441
3,320
11,157
3,995
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
9
0 / 2 / 3
6,449
430
5,702
12,691
8,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Scylla
exonine
Scylla
13
2 / 3 / 1
7,453
497
3,891
7,258
2,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
12
11
Kills
5
5
Deaths
12
17
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
2
1
0.75
L
Chaac
Anti_Jume
Chaac
0
0
2
1
W
Bacchus
Matt924
Bacchus
3
0
6
6
W
Jing Wei
NotoriusBlu
Jing Wei
3
2
3
2.25
L
Arachne
SlightBox
Arachne
2
5
0
0.4
L
Horus
0
2
3
0.75
W
1
2
2
1
W
0
0
0
0
L
Scylla
exonine
Scylla
2
3
1
0.83
W
Lancelot
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,434
Damage
24,415
48,389
Taken
50,519
28,049
Mitigated
28,309
22,069
Healing
15,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
5,713
2,311
144
2,799
8,652
3,918
0
2,673
5,979
0
58,846
L
Chaac
Anti_Jume
Chaac
5,789
461
0
3,915
10,761
10,022
0
6,498
4,263
0
68,472
W
Bacchus
Matt924
Bacchus
6,069
653
475
4,135
11,751
13,128
0
439
11,312
29,251
0
W
Jing Wei
NotoriusBlu
Jing Wei
5,410
4,003
344
3,444
9,408
3,468
0
456
8,952
0
55,475
L
Arachne
SlightBox
Arachne
3,320
2,036
0
1,582
11,157
3,995
0
1,982
9,175
0
39,972
L
Horus
5,702
2,437
2,137
4,227
12,691
8,019
0
3,435
9,256
0
19,813
W
4,067
211
222
1,576
8,724
3,546
0
2,687
6,037
63,871
0
W
5,827
2,464
0
6,461
7,504
2,493
3,870
0
7,504
70,878
0
L
Scylla
exonine
Scylla
3,891
453
0
400
7,258
2,355
0
1,375
5,883
47,095
0
W
Lancelot
11,061
1,582
0
5,412
11,002
5,414
0
309
10,693
0
75,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,269
Gold Earned
35,521
527
Minions Killed
420
0
Camps Cleared
0
1,500,616
Distance Traveled
1,426,608
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,849
457
99
7
0
248,958
0
L
Chaac
8,157
544
142
9
0
309,425
6
W
Bacchus
7,984
532
53
4
0
322,542
4
W
Jing Wei
7,739
516
84
6
0
259,084
6
L
Arachne
6,613
441
59
4
0
333,112
3
L
Horus
6,449
430
31
2
0
298,890
3
W
Janus
7,986
532
116
8
0
299,077
2
W
Sol
8,750
583
144
10
0
247,769
2
L
Scylla
7,453
497
89
6
0
236,223
2
W
Lancelot
8,810
587
130
9
0
372,144
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role