Player Matchup

Ymir
Ymir
Alexander23yt23
Ymir
Level 105
God Stats
46W - 22L
1,649 SR
Queue Stats
145W - 144L
1,563 Elo+
Party 1
Hun Batz
Hun Batz
Atrak16
Hun Batz
Level 107
God Stats
3W - 4L
1,500 SR
Queue Stats
349W - 368L
1,534 Elo+
Party 2
Artemis
Artemis
ELECTRICBEAST45
Artemis
Level 104
God Stats
5W - 2L
1,585 SR
Queue Stats
101W - 125L
1,486 Elo+
Party 1
Mulan
Mulan
Emorrii
Mulan
Level 108
God Stats
5W - 2L
1,809 SR
Queue Stats
383W - 390L
1,535 Elo+
Party 2
Sol
Sol
isilent29
Sol
Level 108
God Stats
2W - 0L
1,548 SR
Queue Stats
123W - 128L
1,548 Elo+
Party 1
Team Averages
Level 106
1,618 SR
1,533 Elo+

VS

Team Averages
Level 102
1,529 SR
1,499 Elo+
Zhong Kui
Zhong Kui
CompactKFC
Zhong Kui
Level 105
God Stats
2W - 1L
1,719 SR
Queue Stats
581W - 532L
1,561 Elo+
Party 3
Apollo
Apollo
LtDownSyndrome0
Apollo
Level 78
God Stats
15W - 19L
1,489 SR
Queue Stats
250W - 303L
1,389 Elo+
Party 3
He Bo
He Bo
Mozesty
He Bo
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
515W - 477L
1,543 Elo+
Party 3
Thanatos
Thanatos
NullanCO
Thanatos
Level 118
God Stats
1W - 2L
1,357 SR
Queue Stats
94W - 72L
1,520 Elo+
Solo
Bacchus
Bacchus
Saul Perez2045
Bacchus
Level 104
God Stats
35W - 26L
1,579 SR
Queue Stats
509W - 539L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 9
8,338
463
9,068
22,293
20,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hun Batz
Atrak16
Hun Batz
14
5 / 5 / 3
9,012
501
6,141
14,903
6,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
4 / 5 / 3
8,631
480
15,840
18,338
8,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mulan
Emorrii
Mulan
17
4 / 1 / 3
10,390
577
15,792
12,395
10,062
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
4 / 3 / 1
9,678
538
8,215
15,549
7,315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
CompactKFC
Zhong Kui
15
6 / 5 / 2
9,426
524
13,478
13,503
10,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
3 / 5 / 1
8,245
458
5,623
14,416
5,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

He Bo
Mozesty
He Bo
17
7 / 1 / 4
10,424
579
17,468
12,428
4,786
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thanatos
NullanCO
Thanatos
13
0 / 4 / 3
7,943
441
6,167
14,628
5,674
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
2 / 3 / 3
8,601
478
10,909
23,247
20,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
31
18
Kills
18
18
Deaths
18
19
Assists
13
Player
Kills
Deaths
Assists
KDA
W
1
4
9
1.38
W
Hun Batz
Atrak16
Hun Batz
5
5
3
1.3
L
Zhong Kui
CompactKFC
Zhong Kui
6
5
2
1.4
W
4
5
3
1.1
W
Mulan
Emorrii
Mulan
4
1
3
5.5
L
3
5
1
0.7
L
He Bo
Mozesty
He Bo
7
1
4
9
L
Thanatos
NullanCO
Thanatos
0
4
3
0.38
L
2
3
3
1.17
W
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,056
Damage
53,645
83,478
Taken
78,222
51,853
Mitigated
46,706
33,151
Healing
32,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,068
2,379
885
3,724
22,293
20,232
0
11,263
11,030
34,532
2,064
W
Hun Batz
Atrak16
Hun Batz
6,141
1,694
0
4,760
14,903
6,053
86
7,111
7,792
0
56,126
L
Zhong Kui
CompactKFC
Zhong Kui
13,478
2,941
0
2,587
13,503
10,552
0
6,352
7,095
63,906
0
W
15,840
9,433
0
7,829
18,338
8,191
146
10,194
8,144
0
63,347
W
Mulan
Emorrii
Mulan
15,792
2,381
0
6,894
12,395
10,062
839
3,352
9,043
0
84,522
L
5,623
4,239
0
5,002
14,416
5,289
599
4,249
10,111
0
46,954
L
He Bo
Mozesty
He Bo
17,468
883
100
5,566
12,428
4,786
0
2,684
9,639
98,132
0
L
Thanatos
NullanCO
Thanatos
6,167
1,336
0
10,016
14,628
5,674
0
351
13,456
0
48,170
L
10,909
1,471
0
9,157
23,247
20,405
232
3,030
20,217
39,279
2,361
W
8,215
3,889
0
9,059
15,549
7,315
1,399
9,135
6,414
85,776
7,578

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,049
Gold Earned
44,639
497
Minions Killed
434
0
Camps Cleared
0
1,572,706
Distance Traveled
1,607,147
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,338
463
54
3
0
300,157
0
W
Hun Batz
9,012
501
87
5
0
337,986
3
L
Zhong Kui
9,426
524
105
6
0
326,232
0
W
Artemis
8,631
480
71
4
0
287,335
2
W
Mulan
10,390
577
156
9
0
336,706
7
L
Apollo
8,245
458
77
4
0
297,992
1
L
He Bo
10,424
579
132
7
0
381,480
4
L
Thanatos
7,943
441
82
5
0
311,651
1
L
Bacchus
8,601
478
38
2
0
289,792
2
W
Sol
9,678
538
129
7
0
310,522
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role