Player Matchup

Neith
Neith
AMOSPORPUTAS
Neith
Level 97
God Stats
8W - 7L
1,585 SR
Queue Stats
219W - 217L
1,480 Elo+
Party 3
Vamana
Vamana
Capo_Jaylittle
Vamana
Level 37
God Stats
1W - 0L
1,752 SR
Queue Stats
21W - 29L
1,388 Elo+
Party 2
Bacchus
Bacchus
Tioleonidas8
Bacchus
Level 68
God Stats
24W - 17L
1,565 SR
Queue Stats
182W - 181L
1,476 Elo+
Party 3
Susano
Susano
XxLoony2xX
Susano
Level 67
God Stats
11W - 7L
1,611 SR
Queue Stats
75W - 86L
1,438 Elo+
Party 2
Baron Samedi
Baron Samedi
linkin426
Baron Samedi
Level 37
God Stats
34W - 28L
1,549 SR
Queue Stats
71W - 58L
1,450 Elo+
Party 3
Team Averages
Level 61
1,612 SR
1,446 Elo+

VS

Team Averages
Level 94
1,505 SR
1,376 Elo+
Odin
Odin
CaptainAfrica94
Odin
Level 86
God Stats
0W - 2L
1,460 SR
Queue Stats
65W - 64L
1,418 Elo+
Party 1
Maui
Maui
Ghoulkd
Maui
Level 123
God Stats
0W - 2L
1,302 SR
Queue Stats
26W - 38L
1,368 Elo+
Party 1
Awilix
Awilix
KingKilly21
Awilix
Level 85
God Stats
2W - 1L
1,761 SR
Queue Stats
318W - 388L
1,336 Elo+
Solo
Heimdallr
Heimdallr
TheF0X6154
Heimdallr
Level 49
God Stats
2W - 4L
1,405 SR
Queue Stats
26W - 34L
1,373 Elo+
Party 1
Sol
Sol
TheMuff1nM4n56
Sol
Level 129
God Stats
1W - 1L
1,595 SR
Queue Stats
82W - 106L
1,386 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 0 / 8
10,183
566
18,184
12,124
6,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 2 / 5
8,702
483
6,727
18,322
8,900
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bacchus
Tioleonidas8
Bacchus
14
7 / 1 / 9
9,936
552
10,958
16,735
20,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Susano
XxLoony2xX
Susano
17
6 / 1 / 1
10,485
583
13,845
13,989
10,890
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
linkin426
Baron Samedi
14
0 / 4 / 2
8,191
455
2,016
8,965
4,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 0
8,667
482
6,047
13,930
15,353
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Maui
Ghoulkd
Maui
11
0 / 8 / 4
6,874
382
4,643
14,287
11,985
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Awilix
11
1 / 5 / 1
7,435
413
5,028
15,475
6,220
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heimdallr
TheF0X6154
Heimdallr
11
2 / 10 / 0
7,139
397
8,716
18,853
7,817
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
4 / 0 / 2
9,561
531
17,297
12,776
6,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
15
25
Kills
8
8
Deaths
26
25
Assists
7
Player
Kills
Deaths
Assists
KDA
W
10
0
8
14
W
2
2
5
2.25
L
1
3
0
0.33
L
Maui
Ghoulkd
Maui
0
8
4
0.25
L
Awilix
1
5
1
0.3
L
Heimdallr
TheF0X6154
Heimdallr
2
10
0
0.2
L
4
0
2
5
W
Bacchus
Tioleonidas8
Bacchus
7
1
9
11.5
W
Susano
XxLoony2xX
Susano
6
1
1
6.5
W
Baron Samedi
linkin426
Baron Samedi
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,730
Damage
41,731
70,135
Taken
75,321
51,948
Mitigated
47,692
26,790
Healing
13,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,184
7,800
0
5,377
12,124
6,585
1,459
3,771
8,353
0
95,699
W
6,727
2,348
0
7,700
18,322
8,900
233
7,729
10,593
0
58,840
L
6,047
1,510
0
1,100
13,930
15,353
0
667
13,263
0
48,703
L
Maui
Ghoulkd
Maui
4,643
1,155
0
0
14,287
11,985
0
2,547
11,740
19,188
0
L
Awilix
5,028
2,670
0
1,050
15,475
6,220
0
1,795
13,680
0
51,005
L
Heimdallr
TheF0X6154
Heimdallr
8,716
4,811
0
1,984
18,853
7,817
0
5,010
13,843
0
40,559
L
17,297
7,451
0
9,452
12,776
6,317
608
1,681
11,095
81,702
8,959
W
Bacchus
Tioleonidas8
Bacchus
10,958
1,213
0
4,019
16,735
20,577
90
2,146
14,589
30,973
11,533
W
Susano
XxLoony2xX
Susano
13,845
3,301
0
7,242
13,989
10,890
49
2,973
11,016
172
68,540
W
Baron Samedi
linkin426
Baron Samedi
2,016
264
0
2,452
8,965
4,996
1,026
4,333
4,632
46,524
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,497
Gold Earned
39,676
459
Minions Killed
374
0
Camps Cleared
0
1,855,036
Distance Traveled
1,620,595
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,183
566
139
8
0
363,677
3
W
Vamana
8,702
483
81
5
0
440,472
2
L
Odin
8,667
482
86
5
0
307,702
6
L
Maui
6,874
382
26
1
0
327,739
1
L
Awilix
7,435
413
83
5
0
325,202
0
L
Heimdallr
7,139
397
41
2
0
307,096
0
L
Sol
9,561
531
138
8
0
352,856
5
W
Bacchus
9,936
552
54
3
0
434,931
1
W
Susano
10,485
583
106
6
0
374,255
4
W
Baron Samedi
8,191
455
79
4
0
241,701
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role