Player Matchup

Sol
Sol
Bronze III
 
Sol
Bronze III
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Pele
Pele
Bronze III
ElDarkest
Pele
Bronze III
Level 61
God Stats
1W - 0L
1,508 SR
Queue Stats
1W - 6L
1,290 MMR
Party 1
Kuzenbo
Kuzenbo
Silver III
Ilovejoust
Kuzenbo
Silver III
Level 148
God Stats
3W - 0L
1,312 SR
Queue Stats
26W - 28L
1,322 MMR
Solo
Amaterasu
Amaterasu
Gold IV
Nuclear
Amaterasu
Gold IV
Level 149
God Stats
3W - 3L
1,590 SR
Queue Stats
200W - 193L
1,385 MMR
Solo
Cernunnos
Cernunnos
Silver IV
OPDmilitia63
Cernunnos
Silver IV
Level 83
God Stats
1W - 0L
1,221 SR
Queue Stats
29W - 26L
1,308 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 97
1,426 SR
1,361 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 108
1,473 SR
1,327 MMR
Horus
Horus
Silver V
Elasaire
Horus
Silver V
Level 108
God Stats
3W - 1L
1,471 SR
Queue Stats
17W - 24L
1,263 MMR
Party 2
Thanatos
Thanatos
Silver I
FadeLeech
Thanatos
Silver I
Level 87
God Stats
11W - 7L
1,590 SR
Queue Stats
344W - 358L
1,274 MMR
Solo
Merlin
Merlin
Silver III
Razer2121
Merlin
Silver III
Level 65
God Stats
0W - 1L
1,499 SR
Queue Stats
10W - 13L
1,263 MMR
Party 2
Ullr
Ullr
Gold II
TheEdwinKiller
Ullr
Gold II
Level 157
God Stats
1W - 5L
1,303 SR
Queue Stats
406W - 420L
1,418 MMR
Solo
Sobek
Sobek
Bronze V
kira2442
Sobek
Bronze V
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,416 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
1 / 4 / 7
10,511
526
9,681
13,870
5,450
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Pele
18
6 / 5 / 4
11,696
585
12,776
21,988
8,033
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Kuzenbo
Ilovejoust
Kuzenbo
14
4 / 5 / 6
10,788
539
13,674
25,322
34,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Amaterasu
Nuclear
Amaterasu
18
10 / 4 / 1
12,965
648
11,985
21,806
17,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Cernunnos
OPDmilitia63
Cernunnos
19
7 / 2 / 8
13,162
658
19,918
21,257
9,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
ApolloVulcanCabrakanBellona

VS

Bans
TerraIshtarThorJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Elasaire
Horus
15
3 / 7 / 7
9,967
498
14,559
20,930
18,617
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Thanatos
FadeLeech
Thanatos
19
14 / 5 / 4
12,779
639
24,541
21,697
12,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
Razer2121
Merlin
15
0 / 7 / 5
9,376
469
14,798
15,704
6,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

8
0 / 3 / 1
7,061
353
3,316
6,440
2,066
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sobek
kira2442
Sobek
15
3 / 6 / 9
9,818
491
8,976
23,904
31,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
46
28
Kills
20
20
Deaths
28
26
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
4
7
1.13
W
Pele
6
5
4
1.6
L
Horus
Elasaire
Horus
3
7
7
0.93
L
Thanatos
FadeLeech
Thanatos
14
5
4
3.2
W
Kuzenbo
Ilovejoust
Kuzenbo
4
5
6
1.4
W
Amaterasu
Nuclear
Amaterasu
10
4
1
2.63
W
Cernunnos
OPDmilitia63
Cernunnos
7
2
8
5.5
L
Merlin
Razer2121
Merlin
0
7
5
0.36
L
0
3
1
0.17
L
Sobek
kira2442
Sobek
3
6
9
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,034
Damage
66,190
104,243
Taken
88,675
74,963
Mitigated
71,313
40,317
Healing
29,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
9,681
3,470
0
6,060
13,870
5,450
2,695
6,683
7,187
47,254
4,902
W
Pele
12,776
2,799
0
5,340
21,988
8,033
0
5,608
16,380
0
102,551
L
Horus
Elasaire
Horus
14,559
6,932
611
2,578
20,930
18,617
564
5,085
15,845
247
73,102
L
Thanatos
FadeLeech
Thanatos
24,541
9,282
0
18,653
21,697
12,219
0
3,088
18,609
0
91,581
W
Kuzenbo
Ilovejoust
Kuzenbo
13,674
3,406
154
4,897
25,322
34,760
838
5,964
19,358
41,860
0
W
Amaterasu
Nuclear
Amaterasu
11,985
5,289
0
11,331
21,806
17,118
0
2,313
19,493
0
85,300
W
Cernunnos
OPDmilitia63
Cernunnos
19,918
10,554
0
12,535
21,257
9,602
6,001
4,024
17,233
0
127,166
L
Merlin
Razer2121
Merlin
14,798
1,154
137
1,435
15,704
6,538
0
5,871
9,833
78,261
0
L
3,316
1,834
0
1,452
6,440
2,066
0
1,691
4,749
0
34,104
L
Sobek
kira2442
Sobek
8,976
581
0
4,777
23,904
31,873
0
7,151
16,753
28,257
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,122
Gold Earned
49,001
593
Minions Killed
477
0
Camps Cleared
0
2,005,217
Distance Traveled
1,686,951
15
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,511
526
87
4
0
376,584
3
W
Pele
11,696
585
120
6
0
463,709
1
L
Horus
9,967
498
116
6
0
352,612
2
L
Thanatos
12,779
639
123
6
0
407,113
2
W
Kuzenbo
10,788
539
50
3
0
376,911
4
W
Amaterasu
12,965
648
145
7
0
415,309
7
W
Cernunnos
13,162
658
191
10
0
372,704
0
L
Merlin
9,376
469
147
7
0
359,682
5
L
Ullr
7,061
353
54
3
0
176,395
0
L
Sobek
9,818
491
37
2
0
391,149
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role