Player Matchup

Jing Wei
Jing Wei
Krunkyy
Jing Wei
Level 17
God Stats
0W - 1L
1,316 SR
Queue Stats
0W - 4L
1,189 Elo+
Party 2
Yemoja
Yemoja
NatedoggGoRawdog
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Terres
Morgan Le Fay
Level 49
God Stats
0W - 1L
1,308 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 23
1,375 SR
1,396 Elo+

VS

Team Averages
Level 126
1,641 SR
1,545 Elo+
Sun Wukong
Sun Wukong
CapoKiller14
Sun Wukong
Level 147
God Stats
9W - 4L
1,890 SR
Queue Stats
30W - 21L
1,590 Elo+
Party 1
Serqet
Serqet
Katilizt
Serqet
Level 152
God Stats
1W - 0L
1,356 SR
Queue Stats
61W - 76L
1,395 Elo+
Solo
Merlin
Merlin
LechitaYT
Merlin
Level 79
God Stats
4W - 1L
1,676 SR
Queue Stats
15W - 9L
1,649 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Krunkyy
Jing Wei
13
0 / 6 / 3
8,450
563
3,863
14,212
5,733
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
0 / 4 / 2
8,789
586
3,100
16,765
16,148
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Morgan Le Fay
Terres
Morgan Le Fay
15
2 / 2 / 1
9,269
618
11,215
10,133
4,795
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CapoKiller14
Sun Wukong
16
4 / 0 / 5
10,706
714
8,924
13,436
8,635
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Serqet
Katilizt
Serqet
15
5 / 3 / 5
10,876
725
10,886
11,692
6,555
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
LechitaYT
Merlin
17
3 / 0 / 7
10,969
731
13,551
5,298
2,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
29
2
Kills
12
12
Deaths
3
6
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
CapoKiller14
Sun Wukong
4
0
5
6.5
W
Serqet
Katilizt
Serqet
5
3
5
2.5
L
Jing Wei
Krunkyy
Jing Wei
0
6
3
0.25
W
Merlin
LechitaYT
Merlin
3
0
7
6.5
L
0
4
2
0.25
L
Morgan Le Fay
Terres
Morgan Le Fay
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,178
Damage
33,361
41,110
Taken
30,426
26,676
Mitigated
17,614
5,378
Healing
8,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
CapoKiller14
Sun Wukong
8,924
1,977
0
6,073
13,436
8,635
781
5,543
7,893
0
43,091
W
Serqet
Katilizt
Serqet
10,886
1,140
0
2,364
11,692
6,555
0
6,063
5,629
0
47,315
L
Jing Wei
Krunkyy
Jing Wei
3,863
2,278
0
2,318
14,212
5,733
0
3,789
9,951
0
24,122
W
Merlin
LechitaYT
Merlin
13,551
575
0
488
5,298
2,424
965
2,808
2,490
52,614
0
L
3,100
1,502
369
1,715
16,765
16,148
0
7,621
8,514
12,961
0
L
Morgan Le Fay
Terres
Morgan Le Fay
11,215
852
0
976
10,133
4,795
0
2,198
7,447
41,980
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,508
Gold Earned
32,551
126
Minions Killed
203
0
Camps Cleared
0
729,465
Distance Traveled
901,292
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,706
714
49
3
0
316,912
6
W
Serqet
10,876
725
64
4
0
309,478
1
L
Jing Wei
8,450
563
49
3
0
248,465
0
W
Merlin
10,969
731
90
6
0
274,902
2
L
Yemoja
8,789
586
18
1
0
214,033
0
L
Morgan Le Fay
9,269
618
59
4
0
266,967
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role