Player Matchup

Fenrir
Fenrir
Gold IV
PD_Atric
Fenrir
Gold IV
Level 67
God Stats
53W - 43L
1,580 SR
Queue Stats
165W - 158L
1,155 MMR
Party 1
Tyr
Tyr
Gold IV
codmather115
Tyr
Gold IV
Level 67
God Stats
19W - 11L
1,568 SR
Queue Stats
175W - 166L
1,155 MMR
Party 1
Sol
Sol
Gold IV
siegewt
Sol
Gold IV
Level 65
God Stats
86W - 71L
1,529 SR
Queue Stats
175W - 166L
1,155 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 66
1,559 SR
1,155 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 110
1,496 SR
855 MMR
Izanami
Izanami
Bronze I
ShaWooM
Izanami
Bronze I
Level 158
God Stats
1W - 2L
1,615 SR
Queue Stats
10W - 30L
760 MMR
Solo
Ymir
Ymir
Silver IV
ThatGuy96431
Ymir
Silver IV
Level 106
God Stats
124W - 152L
1,408 SR
Queue Stats
199W - 249L
840 MMR
Solo
Zeus
Zeus
Silver III
deadline B
Zeus
Silver III
Level 67
God Stats
1W - 2L
1,464 SR
Queue Stats
85W - 114L
966 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
PD_Atric
Fenrir
14
5 / 0 / 6
9,588
738
7,839
12,465
11,429
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
4 / 0 / 6
9,406
724
5,548
11,290
9,488
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sol
15
2 / 1 / 6
9,041
695
10,690
7,186
3,430
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
KukulkanShivaCabrakanBaron SamediBacchus

VS

Bans
Ah Muzen CabAchillesCupidKuzenboDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ShaWooM
Izanami
12
1 / 3 / 0
7,679
591
5,574
8,787
4,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
0 / 1 / 1
7,923
609
7,372
8,566
8,779
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
0 / 7 / 1
7,350
565
5,091
10,715
4,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
3
11
Kills
1
1
Deaths
11
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
PD_Atric
Fenrir
5
0
6
8
L
Izanami
ShaWooM
Izanami
1
3
0
0.33
L
0
1
1
0.5
W
4
0
6
7
L
0
7
1
0.07
W
Sol
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,077
Damage
18,037
30,941
Taken
28,068
24,347
Mitigated
16,909
7,964
Healing
4,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
PD_Atric
Fenrir
7,839
1,573
0
2,124
12,465
11,429
44
3,884
8,581
0
28,548
L
Izanami
ShaWooM
Izanami
5,574
3,204
237
2,479
8,787
4,075
0
3,028
5,759
0
22,056
L
7,372
1,341
72
162
8,566
8,779
0
4,199
4,367
27,771
0
W
5,548
796
88
2,878
11,290
9,488
104
5,362
5,928
0
30,086
L
5,091
601
0
1,330
10,715
4,055
0
3,221
7,494
16,479
0
W
Sol
10,690
2,583
0
2,874
7,186
3,430
746
3,422
3,764
36,448
2,721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,035
Gold Earned
22,952
145
Minions Killed
107
0
Camps Cleared
0
734,240
Distance Traveled
629,154
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,588
738
28
2
0
248,782
3
L
Izanami
7,679
591
41
3
0
186,853
0
L
Ymir
7,923
609
36
3
0
243,735
1
W
Tyr
9,406
724
48
4
0
269,393
1
L
Zeus
7,350
565
30
2
0
198,566
6
W
Sol
9,041
695
69
5
0
216,065
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role