Player Matchup

Skadi
Skadi
Gursh
Skadi
Level 120
God Stats
17W - 7L
1,784 SR
Queue Stats
167W - 69L
1,676 Elo+
Party 1
Ganesha
Ganesha
INeverWinSolo
Ganesha
Level 55
God Stats
13W - 8L
1,580 SR
Queue Stats
160W - 72L
1,651 Elo+
Party 1
Tiamat
Tiamat
Kilikuh
Tiamat
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
205W - 96L
1,635 Elo+
Party 1
Set
Set
Zeiyeon
Set
Level 65
God Stats
2W - 2L
1,865 SR
Queue Stats
203W - 91L
1,618 Elo+
Party 1
Guan Yu
Guan Yu
hxrmen
Guan Yu
Level 128
God Stats
3W - 1L
1,500 SR
Queue Stats
179W - 87L
1,632 Elo+
Party 1
Team Averages
Level 95
1,646 SR
1,642 Elo+

VS

Team Averages
Level 124
1,603 SR
1,541 Elo+
Ares
Ares
 
Ares
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
HydroDub
Danzaburou
Level 128
God Stats
18W - 13L
1,621 SR
Queue Stats
148W - 155L
1,501 Elo+
Solo
Awilix
Awilix
Josemiux
Awilix
Level 107
God Stats
1W - 3L
1,644 SR
Queue Stats
108W - 101L
1,539 Elo+
Solo
Scylla
Scylla
KING_Fireball_1
Scylla
Level 110
God Stats
22W - 22L
1,531 SR
Queue Stats
154W - 155L
1,563 Elo+
Solo
King Arthur
King Arthur
xDBDx HAWK
King Arthur
Level 129
God Stats
14W - 7L
1,717 SR
Queue Stats
25W - 20L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Gursh
Skadi
20
4 / 3 / 9
12,823
534
24,964
14,985
7,080
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ganesha
16
0 / 0 / 14
11,709
488
4,979
18,618
24,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tiamat
Kilikuh
Tiamat
18
5 / 4 / 7
12,443
518
11,339
14,291
8,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Set
19
5 / 5 / 7
12,428
518
17,082
22,543
11,319
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Guan Yu
hxrmen
Guan Yu
19
5 / 5 / 9
13,031
543
13,659
26,842
40,662
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
14
1 / 5 / 8
10,126
422
11,633
25,532
35,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
HydroDub
Danzaburou
18
0 / 3 / 3
12,006
500
9,165
16,236
7,046
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Awilix
Josemiux
Awilix
20
6 / 3 / 4
12,761
532
12,123
21,085
10,349
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
5 / 3 / 5
12,051
502
16,372
13,849
5,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
xDBDx HAWK
King Arthur
19
5 / 5 / 5
13,101
546
20,400
27,947
34,633
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
42
19
Kills
17
17
Deaths
19
46
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
1
5
8
1
W
Skadi
Gursh
Skadi
4
3
9
2.83
L
Danzaburou
HydroDub
Danzaburou
0
3
3
0.5
W
Ganesha
0
0
14
7
L
Awilix
Josemiux
Awilix
6
3
4
2.67
L
5
3
5
2.5
W
Tiamat
Kilikuh
Tiamat
5
4
7
2.13
W
Set
5
5
7
1.7
W
Guan Yu
hxrmen
Guan Yu
5
5
9
1.9
L
King Arthur
xDBDx HAWK
King Arthur
5
5
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,023
Damage
69,693
97,279
Taken
104,649
91,534
Mitigated
92,704
21,105
Healing
17,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
11,633
925
424
5,159
25,532
35,071
727
5,280
19,989
34,195
2,400
W
Skadi
Gursh
Skadi
24,964
11,269
0
480
14,985
7,080
5,725
4,170
10,815
0
147,673
L
Danzaburou
HydroDub
Danzaburou
9,165
2,690
0
4,677
16,236
7,046
3,792
1,323
14,857
0
108,788
W
Ganesha
4,979
557
0
2,803
18,618
24,125
380
7,604
11,014
31,391
0
L
Awilix
Josemiux
Awilix
12,123
3,785
0
1,431
21,085
10,349
1,142
4,703
16,087
0
123,651
L
16,372
120
0
3,047
13,849
5,605
1,420
2,160
11,555
95,175
0
W
Tiamat
Kilikuh
Tiamat
11,339
1,703
151
4,041
14,291
8,348
1,593
7,970
6,321
71,508
0
W
Set
17,082
8,116
0
2,610
22,543
11,319
472
5,557
16,986
0
96,200
W
Guan Yu
hxrmen
Guan Yu
13,659
1,542
1,019
10,001
26,842
40,662
0
3,247
23,595
0
80,474
L
King Arthur
xDBDx HAWK
King Arthur
20,400
2,804
0
3,013
27,947
34,633
465
2,852
23,961
279
90,218

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,434
Gold Earned
60,045
639
Minions Killed
663
0
Camps Cleared
0
2,249,309
Distance Traveled
2,140,338
28
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
10,126
422
34
1
0
370,046
2
W
Skadi
12,823
534
196
8
0
426,556
5
L
Danzaburou
12,006
500
186
8
0
396,203
8
W
Ganesha
11,709
488
9
0
0
485,443
5
L
Awilix
12,761
532
159
7
0
501,340
2
L
Scylla
12,051
502
156
7
0
443,692
7
W
Tiamat
12,443
518
167
7
0
424,061
4
W
Set
12,428
518
126
5
0
481,840
9
W
Guan Yu
13,031
543
141
6
0
431,409
5
L
King Arthur
13,101
546
128
5
0
429,057
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role