Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Maui
Maui
 
Maui
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Lancelot
Lancelot
Frostylight777
Lancelot
Level 98
God Stats
1W - 1L
1,304 SR
Queue Stats
12W - 15L
1,322 Elo+
Party 1
Merlin
Merlin
IlCrowBlacklI
Merlin
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 35L
1,430 Elo+
Party 1
Fenrir
Fenrir
Tasty
Fenrir
Level 94
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 35L
1,507 Elo+
Party 1
Team Averages
Level 110
1,461 SR
1,452 Elo+

VS

Team Averages
Level 122
1,389 SR
1,432 Elo+
Janus
Janus
 
Janus
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
 
Ishtar
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Vulcan
Vulcan
BigWhiteBoy
Vulcan
Level 157
God Stats
0W - 1L
1,289 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 3
Ganesha
Ganesha
BigWhlteBoy
Ganesha
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Izanami
Izanami
BootySlayer999
Izanami
Level 86
God Stats
3W - 3L
1,157 SR
Queue Stats
12W - 19L
1,161 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
9
4 / 0 / 0
5,376
672
5,588
5,476
1,801
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Maui
 
Maui
7
0 / 0 / 4
4,975
622
1,697
4,516
3,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lancelot
8
3 / 0 / 3
5,345
668
1,218
5,393
1,744
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
1 / 2 / 1
4,900
613
1,786
3,261
901
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Fenrir
Tasty
Fenrir
8
2 / 1 / 2
4,954
619
4,086
4,816
1,963
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
5
0 / 3 / 0
4,024
503
384
2,995
714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ishtar
 
Ishtar
7
0 / 3 / 0
4,008
501
2,060
5,740
1,674
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Vulcan
8
1 / 2 / 1
4,647
581
3,310
3,265
1,114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ganesha
BigWhlteBoy
Ganesha
7
0 / 1 / 0
4,488
561
1,390
4,525
1,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
1 / 1 / 0
4,424
553
1,861
4,621
1,243

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
10
Kills
2
3
Deaths
10
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
4
0
0
4
W
Maui
 
Maui
0
0
4
2
L
Janus
 
Janus
0
3
0
0
L
Ishtar
 
Ishtar
0
3
0
0
L
Vulcan
1
2
1
0.75
L
Ganesha
BigWhlteBoy
Ganesha
0
1
0
0
L
1
1
0
1
W
Lancelot
3
0
3
4.5
W
1
2
1
0.75
W
Fenrir
Tasty
Fenrir
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,375
Damage
9,005
23,462
Taken
21,146
9,438
Mitigated
6,627
9,350
Healing
3,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
5,588
3,258
0
4,543
5,476
1,801
806
271
5,205
0
39,422
W
Maui
 
Maui
1,697
267
0
2,252
4,516
3,029
0
1,532
2,922
11,309
1,582
L
Janus
 
Janus
384
30
0
205
2,995
714
0
0
2,783
12,726
0
L
Ishtar
 
Ishtar
2,060
1,601
0
1,035
5,740
1,674
0
198
5,542
0
24,337
L
Vulcan
3,310
1,081
0
627
3,265
1,114
0
1,486
1,589
27,094
0
L
Ganesha
BigWhlteBoy
Ganesha
1,390
380
0
1,370
4,525
1,882
0
1,156
3,254
11,064
0
L
1,861
1,035
0
268
4,621
1,243
0
82
4,386
0
20,495
W
Lancelot
1,218
200
0
750
5,393
1,744
0
1,039
4,284
0
25,527
W
1,786
89
0
250
3,261
901
0
1,317
1,862
28,038
0
W
Fenrir
Tasty
Fenrir
4,086
992
0
1,555
4,816
1,963
0
663
4,105
0
19,136

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,550
Gold Earned
21,591
252
Minions Killed
197
0
Camps Cleared
0
868,934
Distance Traveled
762,035
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
5,376
672
72
9
0
153,177
2
W
Maui
4,975
622
12
2
0
168,906
3
L
Janus
4,024
503
38
5
0
96,878
1
L
Ishtar
4,008
501
52
7
0
145,111
0
L
Vulcan
4,647
581
53
7
0
174,267
5
L
Ganesha
4,488
561
5
1
0
167,316
2
L
Izanami
4,424
553
49
6
0
178,463
1
W
Lancelot
5,345
668
64
8
0
199,007
1
W
Merlin
4,900
613
62
8
0
164,132
0
W
Fenrir
4,954
619
42
5
0
183,712
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role