Player Matchup

Yemoja
Yemoja
ActiveAssault
Yemoja
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 6L
1,830 Elo+
Party 2
Da Ji
Da Ji
CoMHeAdSHOT
Da Ji
Level 100
God Stats
0W - 1L
1,178 SR
Queue Stats
110W - 83L
1,564 Elo+
Party 2
Fenrir
Fenrir
ItsRuiin
Fenrir
Level 75
God Stats
0W - 2L
1,271 SR
Queue Stats
58W - 43L
1,569 Elo+
Party 2
Hachiman
Hachiman
SlippyTippy
Hachiman
Level 84
God Stats
1W - 1L
1,721 SR
Queue Stats
104W - 93L
1,503 Elo+
Party 2
Lancelot
Lancelot
lilpedrito
Lancelot
Level 147
God Stats
1W - 1L
1,489 SR
Queue Stats
351W - 349L
1,445 Elo+
Solo
Team Averages
Level 85
1,432 SR
1,582 Elo+

VS

Team Averages
Level 105
1,585 SR
1,533 Elo+
Medusa
Medusa
Abraxamy
Medusa
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
CROW1123
Scylla
Level 80
God Stats
4W - 2L
1,506 SR
Queue Stats
120W - 134L
1,439 Elo+
Solo
Atlas
Atlas
Joltaire
Atlas
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
Phoebe
Yemoja
Level 128
God Stats
1W - 0L
1,917 SR
Queue Stats
3W - 0L
1,726 Elo+
Party 1
Zeus
Zeus
Shezyy
Zeus
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 6 / 9
10,433
652
6,346
22,533
30,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magic Focus

Magic Focus

+20
Magical Power

19
9 / 11 / 3
12,721
795
21,142
21,680
11,649
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Fenrir
ItsRuiin
Fenrir
15
2 / 10 / 0
9,596
600
6,614
17,007
9,207
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hachiman
SlippyTippy
Hachiman
19
2 / 5 / 7
10,644
665
16,974
18,319
8,624
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Lancelot
lilpedrito
Lancelot
16
1 / 10 / 4
9,205
575
7,891
22,385
23,357
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Abraxamy
Medusa
20
22 / 3 / 12
14,166
885
42,844
17,160
10,706
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Scylla
CROW1123
Scylla
18
4 / 2 / 18
11,528
721
8,278
9,975
4,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Atlas
Joltaire
Atlas
19
2 / 3 / 33
11,730
733
9,599
19,296
32,578
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Yemoja
Phoebe
Yemoja
19
5 / 3 / 28
12,861
804
6,751
19,948
19,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Zeus
Shezyy
Zeus
20
9 / 4 / 22
12,872
805
24,313
17,661
8,431
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
155
14
Kills
42
42
Deaths
15
23
Assists
113
Player
Kills
Deaths
Assists
KDA
W
Medusa
Abraxamy
Medusa
22
3
12
9.33
L
0
6
9
0.75
W
Scylla
CROW1123
Scylla
4
2
18
6.5
L
9
11
3
0.95
L
Fenrir
ItsRuiin
Fenrir
2
10
0
0.2
W
Atlas
Joltaire
Atlas
2
3
33
6.17
W
Yemoja
Phoebe
Yemoja
5
3
28
6.33
W
Zeus
Shezyy
Zeus
9
4
22
5
L
Hachiman
SlippyTippy
Hachiman
2
5
7
1.1
L
Lancelot
lilpedrito
Lancelot
1
10
4
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,967
Damage
91,785
101,924
Taken
84,040
82,962
Mitigated
76,130
17,310
Healing
31,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Abraxamy
Medusa
42,844
26,710
2,278
4,743
17,160
10,706
3,733
902
16,258
0
70,590
L
6,346
1,324
3,431
1,875
22,533
30,125
0
11,545
10,988
19,559
0
W
Scylla
CROW1123
Scylla
8,278
304
1,721
2,040
9,975
4,574
586
452
9,523
32,808
0
L
21,142
4,522
393
1,159
21,680
11,649
0
10,464
11,216
0
26,692
L
Fenrir
ItsRuiin
Fenrir
6,614
1,246
656
477
17,007
9,207
0
6,718
10,289
0
12,885
W
Atlas
Joltaire
Atlas
9,599
3,639
777
658
19,296
32,578
1,108
2,279
17,017
20,067
0
W
Yemoja
Phoebe
Yemoja
6,751
2,142
9,563
4,304
19,948
19,841
1,426
1,431
18,517
13,241
0
W
Zeus
Shezyy
Zeus
24,313
1,621
919
4,680
17,661
8,431
288
1,282
16,379
36,880
0
L
Hachiman
SlippyTippy
Hachiman
16,974
8,914
1,791
5,952
18,319
8,624
0
13,256
5,063
0
48,510
L
Lancelot
lilpedrito
Lancelot
7,891
727
425
1,151
22,385
23,357
0
6,958
15,427
0
16,385

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,599
Gold Earned
63,157
124
Minions Killed
172
0
Camps Cleared
0
1,127,685
Distance Traveled
1,444,660
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
14,166
885
50
3
0
308,139
1
L
Yemoja
10,433
652
23
1
0
213,991
0
W
Scylla
11,528
721
55
3
0
278,525
2
L
Da Ji
12,721
795
13
1
0
231,966
4
L
Fenrir
9,596
600
11
1
0
153,423
0
W
Atlas
11,730
733
18
1
0
289,075
0
W
Yemoja
12,861
804
11
1
0
278,198
1
W
Zeus
12,872
805
38
2
0
290,723
0
L
Hachiman
10,644
665
72
5
0
273,599
0
L
Lancelot
9,205
575
5
0
0
254,706
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role