Player Matchup

Neith
Neith
 
Neith
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
 
Mercury
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
ImAF0X-_
Horus
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 26L
1,658 Elo+
Solo
Freya
Freya
Mrbonejangles
Freya
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 1L
1,619 Elo+
Party 1
Baron Samedi
Baron Samedi
Träg
Baron Samedi
Level 64
God Stats
1W - 0L
2,061 SR
Queue Stats
98W - 27L
1,735 Elo+
Party 1
Team Averages
Level 123
1,612 SR
1,602 Elo+

VS

Team Averages
Level 140
1,613 SR
1,563 Elo+
Horus
Horus
 
Horus
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fafnir
Fafnir
Homiemax97
Fafnir
Level 147
God Stats
3W - 5L
1,621 SR
Queue Stats
779W - 504L
1,622 Elo+
Party 2
Artemis
Artemis
M00KII
Artemis
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,596 Elo+
Party 2
Fenrir
Fenrir
PowerGGs
Fenrir
Level 157
God Stats
0W - 2L
1,640 SR
Queue Stats
40W - 35L
1,510 Elo+
Party 2
Anubis
Anubis
iviolateponies
Anubis
Level 158
God Stats
7W - 5L
1,805 SR
Queue Stats
415W - 367L
1,587 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
7 / 3 / 2
8,956
689
8,625
8,120
3,734
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
 
Mercury
13
3 / 1 / 13
7,995
615
8,611
10,977
3,731
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Horus
ImAF0X-_
Horus
13
1 / 0 / 3
7,761
597
5,370
6,155
3,977
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

12
7 / 2 / 11
7,945
611
14,175
8,471
3,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Baron Samedi
Träg
Baron Samedi
12
4 / 1 / 10
7,654
589
5,297
11,355
5,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
1 / 2 / 3
6,180
475
3,657
11,694
9,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fafnir
Homiemax97
Fafnir
9
0 / 2 / 0
5,952
458
5,077
9,119
6,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
M00KII
Artemis
10
1 / 6 / 2
5,961
459
3,215
8,991
2,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fenrir
PowerGGs
Fenrir
10
2 / 4 / 4
6,464
497
5,636
11,464
4,678
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
3 / 8 / 1
6,456
497
8,297
13,162
6,745
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
17
22
Kills
7
7
Deaths
22
39
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
7
3
2
2.67
W
Mercury
 
Mercury
3
1
13
9.5
L
Horus
 
Horus
1
2
3
1.25
L
Fafnir
Homiemax97
Fafnir
0
2
0
0
W
Horus
ImAF0X-_
Horus
1
0
3
2.5
L
Artemis
M00KII
Artemis
1
6
2
0.33
W
7
2
11
6.25
L
Fenrir
PowerGGs
Fenrir
2
4
4
1
W
Baron Samedi
Träg
Baron Samedi
4
1
10
9
L
3
8
1
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,078
Damage
25,882
45,078
Taken
54,430
20,485
Mitigated
29,472
17,832
Healing
13,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
8,625
3,976
0
3,068
8,120
3,734
71
89
8,031
0
79,816
W
Mercury
 
Mercury
8,611
5,303
0
2,268
10,977
3,731
0
3,806
7,093
0
67,548
L
Horus
 
Horus
3,657
1,363
770
4,057
11,694
9,089
0
4,742
6,634
69
16,987
L
Fafnir
Homiemax97
Fafnir
5,077
1,330
0
2,170
9,119
6,253
0
1,896
6,797
27,588
0
W
Horus
ImAF0X-_
Horus
5,370
2,455
662
2,306
6,155
3,977
359
953
5,060
0
56,002
L
Artemis
M00KII
Artemis
3,215
1,291
0
1,336
8,991
2,707
0
1,233
7,718
0
33,039
W
14,175
4,336
0
3,693
8,471
3,044
271
5,269
3,064
36,921
0
L
Fenrir
PowerGGs
Fenrir
5,636
1,336
0
1,096
11,464
4,678
0
3,437
7,822
0
40,685
W
Baron Samedi
Träg
Baron Samedi
5,297
1,123
1,543
4,292
11,355
5,999
0
2,922
8,387
21,891
0
L
8,297
446
0
4,029
13,162
6,745
0
7,444
5,421
50,324
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,311
Gold Earned
31,013
430
Minions Killed
294
0
Camps Cleared
0
1,371,654
Distance Traveled
1,219,582
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,956
689
130
10
0
252,716
2
W
Mercury
7,995
615
94
7
0
325,274
3
L
Horus
6,180
475
27
2
0
266,712
0
L
Fafnir
5,952
458
62
5
0
253,098
0
W
Horus
7,761
597
109
8
0
277,682
0
L
Artemis
5,961
459
56
4
0
212,187
1
W
Freya
7,945
611
66
5
0
256,000
2
L
Fenrir
6,464
497
71
5
0
279,319
5
W
Baron Samedi
7,654
589
31
2
0
259,982
3
L
Anubis
6,456
497
78
6
0
208,266
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role