Player Matchup

Kuzenbo
Kuzenbo
DeaD-Sc0rp1uS_88
Kuzenbo
Level 20
God Stats
2W - 4L
1,413 SR
Queue Stats
46W - 38L
1,517 Elo+
Party 2
Danzaburou
Danzaburou
Deamons45452
Danzaburou
Level 108
God Stats
3W - 3L
1,617 SR
Queue Stats
103W - 144L
1,504 Elo+
Party 2
Olorun
Olorun
MRjoker-_-04
Olorun
Level 87
God Stats
2W - 3L
1,518 SR
Queue Stats
107W - 113L
1,481 Elo+
Party 2
Team Averages
Level 72
1,516 SR
1,501 Elo+

VS

Team Averages
Level 88
1,452 SR
1,535 Elo+
Charybdis
Charybdis
AwashMouse28272
Charybdis
Level 114
God Stats
1W - 2L
1,224 SR
Queue Stats
64W - 49L
1,558 Elo+
Party 1
Sun Wukong
Sun Wukong
SavetheBees4344
Sun Wukong
Level 4
God Stats
6W - 2L
1,658 SR
Queue Stats
6W - 2L
1,582 Elo+
Party 1
Nu Wa
Nu Wa
xxKASNAYxx
Nu Wa
Level 146
God Stats
5W - 6L
1,473 SR
Queue Stats
269W - 291L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 1
11,559
680
12,945
30,050
50,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Danzaburou
Deamons45452
Danzaburou
15
1 / 8 / 0
10,521
619
12,359
19,820
9,006
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Olorun
16
0 / 5 / 2
10,220
601
12,154
18,997
9,680
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AwashMouse28272
Charybdis
19
8 / 1 / 6
12,611
742
21,578
16,336
8,590
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sun Wukong
SavetheBees4344
Sun Wukong
19
6 / 0 / 9
12,702
747
21,733
20,570
21,614
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nu Wa
17
2 / 2 / 8
12,169
716
18,875
11,335
5,639
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
39
3
Kills
16
16
Deaths
3
3
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Charybdis
AwashMouse28272
Charybdis
8
1
6
11
L
2
3
1
0.83
L
Danzaburou
Deamons45452
Danzaburou
1
8
0
0.13
L
Olorun
0
5
2
0.2
W
Sun Wukong
SavetheBees4344
Sun Wukong
6
0
9
10.5
W
Nu Wa
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,458
Damage
62,186
68,867
Taken
48,241
68,702
Mitigated
35,843
17,903
Healing
18,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
AwashMouse28272
Charybdis
21,578
11,668
0
11,004
16,336
8,590
1,335
9,045
7,291
0
60,042
L
12,945
3,031
0
2,035
30,050
50,016
0
9,775
19,683
36,875
0
L
Danzaburou
Deamons45452
Danzaburou
12,359
4,020
0
4,388
19,820
9,006
0
3,246
16,352
0
48,199
L
Olorun
12,154
6,011
4,416
7,064
18,997
9,680
0
4,719
13,888
66,068
0
W
Sun Wukong
SavetheBees4344
Sun Wukong
21,733
2,660
0
7,010
20,570
21,614
108
9,140
11,430
0
72,445
W
Nu Wa
18,875
5,382
0
500
11,335
5,639
1,608
7,091
4,244
65,687
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,300
Gold Earned
37,482
214
Minions Killed
274
0
Camps Cleared
0
847,840
Distance Traveled
920,338
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
12,611
742
86
5
0
278,270
1
L
Kuzenbo
11,559
680
35
2
0
332,964
6
L
Danzaburou
10,521
619
76
4
0
256,122
0
L
Olorun
10,220
601
103
6
0
258,754
1
W
Sun Wukong
12,702
747
77
5
0
350,728
5
W
Nu Wa
12,169
716
111
7
0
291,340
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role