Player Matchup

Fafnir
Fafnir
KILL7RIKE
Fafnir
Level 109
God Stats
0W - 1L
1,303 SR
Queue Stats
12W - 27L
1,239 Elo+
Party 2
Tyr
Tyr
Locustgh99
Tyr
Level 17
God Stats
2W - 5L
1,136 SR
Queue Stats
3W - 5L
1,065 Elo+
Party 2
He Bo
He Bo
ObviouslySatire
He Bo
Level 49
God Stats
0W - 2L
1,256 SR
Queue Stats
10W - 14L
1,234 Elo+
Party 2
Arachne
Arachne
ShekleHekler
Arachne
Level 104
God Stats
1W - 1L
1,457 SR
Queue Stats
63W - 64L
1,438 Elo+
Party 2
Ishtar
Ishtar
lI WEEB Il
Ishtar
Level 39
God Stats
7W - 11L
1,086 SR
Queue Stats
20W - 25L
1,257 Elo+
Party 2
Team Averages
Level 64
1,248 SR
1,247 Elo+

VS

Team Averages
Level 96
1,456 SR
1,400 Elo+
Lancelot
Lancelot
Fionliss4174
Lancelot
Level 145
God Stats
64W - 60L
1,409 SR
Queue Stats
313W - 394L
1,364 Elo+
Party 3
Tiamat
Tiamat
KnDG0B
Tiamat
Level 81
God Stats
5W - 5L
1,379 SR
Queue Stats
157W - 193L
1,323 Elo+
Party 3
Baba Yaga
Baba Yaga
RaginKJin
Baba Yaga
Level 159
God Stats
2W - 1L
1,659 SR
Queue Stats
200W - 200L
1,524 Elo+
Party 1
Medusa
Medusa
Ratatoker420
Medusa
Level 66
God Stats
4W - 2L
1,331 SR
Queue Stats
53W - 51L
1,477 Elo+
Party 1
Terra
Terra
thisiswestyn
Terra
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 18L
1,313 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
KILL7RIKE
Fafnir
15
3 / 2 / 6
9,679
421
8,865
19,585
21,518
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
1 / 3 / 5
9,423
410
13,083
24,880
25,640
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
2 / 7 / 5
9,277
403
9,162
18,008
6,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
ShekleHekler
Arachne
17
6 / 6 / 6
10,689
465
11,996
24,940
12,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ishtar
lI WEEB Il
Ishtar
17
2 / 2 / 3
10,619
462
12,405
18,236
8,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Fionliss4174
Lancelot
17
3 / 4 / 7
11,160
485
16,371
19,673
10,553
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
KnDG0B
Tiamat
17
2 / 1 / 7
11,597
504
11,721
13,961
12,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Baba Yaga
RaginKJin
Baba Yaga
20
10 / 2 / 3
13,092
569
24,612
15,062
8,673
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
19
4 / 3 / 1
12,295
535
13,454
18,322
8,610
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
1 / 4 / 9
11,024
479
7,713
25,884
26,867
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
47
14
Kills
20
20
Deaths
14
25
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Lancelot
Fionliss4174
Lancelot
3
4
7
1.63
L
Fafnir
KILL7RIKE
Fafnir
3
2
6
3
W
Tiamat
KnDG0B
Tiamat
2
1
7
5.5
L
1
3
5
1.17
L
2
7
5
0.64
W
Baba Yaga
RaginKJin
Baba Yaga
10
2
3
5.75
W
Medusa
4
3
1
1.5
L
Arachne
ShekleHekler
Arachne
6
6
6
1.5
L
Ishtar
lI WEEB Il
Ishtar
2
2
3
1.75
W
1
4
9
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,511
Damage
73,871
105,649
Taken
92,902
74,830
Mitigated
67,090
32,687
Healing
27,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
Fionliss4174
Lancelot
16,371
2,826
0
4,328
19,673
10,553
180
2,334
17,339
20
83,332
L
Fafnir
KILL7RIKE
Fafnir
8,865
1,370
0
3,965
19,585
21,518
147
8,548
10,927
47,997
0
W
Tiamat
KnDG0B
Tiamat
11,721
1,423
212
5,435
13,961
12,387
1,113
1,401
12,560
62,011
0
L
13,083
1,582
0
9,262
24,880
25,640
184
11,648
12,342
0
58,639
L
9,162
178
0
580
18,008
6,618
0
11,300
6,603
52,801
0
W
Baba Yaga
RaginKJin
Baba Yaga
24,612
873
0
4,163
15,062
8,673
2,838
4,452
10,610
124,222
0
W
Medusa
13,454
5,620
0
2,258
18,322
8,610
4,919
3,523
14,799
0
108,088
L
Arachne
ShekleHekler
Arachne
11,996
5,886
0
10,057
24,940
12,417
0
7,829
17,005
0
79,115
L
Ishtar
lI WEEB Il
Ishtar
12,405
9,794
0
8,823
18,236
8,637
294
2,529
15,707
0
97,740
W
7,713
863
4,169
6,580
25,884
26,867
264
6,317
19,567
35,680
3,585

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,687
Gold Earned
59,168
466
Minions Killed
687
0
Camps Cleared
0
2,113,435
Distance Traveled
2,142,744
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
11,160
485
128
6
0
494,678
1
L
Fafnir
9,679
421
65
3
0
426,420
2
W
Tiamat
11,597
504
122
5
0
393,704
1
L
Tyr
9,423
410
75
3
0
464,543
2
L
He Bo
9,277
403
77
3
0
399,610
0
W
Baba Yaga
13,092
569
188
8
0
450,472
2
W
Medusa
12,295
535
196
9
0
384,036
2
L
Arachne
10,689
465
103
4
0
430,348
3
L
Ishtar
10,619
462
146
6
0
392,514
8
W
Terra
11,024
479
53
2
0
419,854
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role