Player Matchup

Ne Zha
Ne Zha
Gold IV
 
Ne Zha
Gold IV
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Platinum V
Berayozbek
Janus
Platinum V
Level 126
God Stats
1W - 1L
1,808 SR
Queue Stats
30W - 35L
1,641 MMR
Solo
Ganesha
Ganesha
Platinum III
Dracodine
Ganesha
Platinum III
Level 159
God Stats
32W - 36L
1,642 SR
Queue Stats
203W - 198L
1,874 MMR
Party 1
Rama
Rama
Diamond V
JungleAndTroll
Rama
Diamond V
Level 65
God Stats
6W - 3L
2,081 SR
Queue Stats
67W - 54L
2,078 MMR
Party 1
Athena
Athena
Gold IV
LaStep
Athena
Gold IV
Level 158
God Stats
88W - 88L
1,500 SR
Queue Stats
339W - 375L
1,292 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 127
1,706 SR
1,677 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 108
1,551 SR
1,542 MMR
Ao Kuang
Ao Kuang
Diamond IV
 
Ao Kuang
Diamond IV
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chernobog
Chernobog
Gold III
 
Chernobog
Gold III
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Diamond V
 
Agni
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Platinum I
Hiiitsu
Sol
Platinum I
Level 65
God Stats
22W - 19L
1,654 SR
Queue Stats
72W - 62L
1,955 MMR
Solo
Horus
Horus
Silver I
Szocihopata
Horus
Silver I
Level 90
God Stats
1W - 0L
1,602 SR
Queue Stats
103W - 111L
1,257 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
8
0 / 3 / 0
4,629
463
3,240
9,703
3,920
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Janus
9
1 / 4 / 1
5,420
542
3,277
6,710
2,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
Dracodine
Ganesha
8
0 / 4 / 1
4,831
483
2,902
8,913
4,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

8
0 / 3 / 0
4,785
479
2,900
8,510
2,274
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Athena
LaStep
Athena
9
2 / 0 / 0
5,410
541
2,009
5,718
2,966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
GebScyllaKhepri

VS

Bans
ThorYu HuangHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
12
5 / 0 / 1
6,898
690
5,364
5,163
1,978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chernobog
 
Chernobog
11
3 / 0 / 4
6,476
648
5,504
5,118
1,728
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Agni
 
Agni
10
2 / 3 / 2
6,138
614
3,027
7,328
2,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sol
11
4 / 0 / 0
6,674
667
8,322
7,837
2,210
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 0 / 7
5,894
589
3,759
6,653
3,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
28
3
Kills
14
14
Deaths
3
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
3
0
0
W
Ao Kuang
 
Ao Kuang
5
0
1
5.5
W
Chernobog
 
Chernobog
3
0
4
5
W
Agni
 
Agni
2
3
2
1
L
Janus
1
4
1
0.38
L
Ganesha
Dracodine
Ganesha
0
4
1
0.13
W
Sol
4
0
0
4
L
0
3
0
0
L
Athena
LaStep
Athena
2
0
0
2
W
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,328
Damage
25,976
39,554
Taken
32,099
16,187
Mitigated
12,258
10,318
Healing
17,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
3,240
1,057
0
3,284
9,703
3,920
0
6,515
3,188
0
27,405
W
Ao Kuang
 
Ao Kuang
5,364
1,437
0
4,292
5,163
1,978
0
718
4,445
46,359
3,594
W
Chernobog
 
Chernobog
5,504
3,632
0
3,362
5,118
1,728
201
688
4,430
0
51,376
W
Agni
 
Agni
3,027
654
0
595
7,328
2,949
0
4,709
2,619
44,630
0
L
Janus
3,277
419
0
1,250
6,710
2,783
0
4,187
2,523
36,429
0
L
Ganesha
Dracodine
Ganesha
2,902
421
0
1,490
8,913
4,244
0
2,810
6,103
10,555
0
W
Sol
8,322
2,632
0
6,454
7,837
2,210
648
517
7,320
53,649
0
L
2,900
2,565
0
2,783
8,510
2,274
0
1,723
6,787
0
34,171
L
Athena
LaStep
Athena
2,009
976
0
1,511
5,718
2,966
0
1,344
4,374
19,171
5,864
W
3,759
1,971
387
2,891
6,653
3,393
0
1,418
4,242
0
20,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,075
Gold Earned
32,080
267
Minions Killed
397
0
Camps Cleared
0
1,020,664
Distance Traveled
1,055,847
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
4,629
463
50
5
0
218,561
6
W
Ao Kuang
6,898
690
89
9
0
243,268
0
W
Chernobog
6,476
648
89
9
0
198,724
1
W
Agni
6,138
614
86
9
0
196,471
4
L
Janus
5,420
542
69
7
0
192,511
4
L
Ganesha
4,831
483
7
1
0
203,591
5
W
Sol
6,674
667
94
9
0
189,054
4
L
Rama
4,785
479
84
8
0
170,158
1
L
Athena
5,410
541
57
6
0
235,843
3
W
Horus
5,894
589
39
4
0
228,330
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role