Player Matchup

He Bo
He Bo
Dla
He Bo
Level 137
God Stats
9W - 23L
1,279 SR
Queue Stats
941W - 1,043L
1,400 Elo+
Solo
Bacchus
Bacchus
divinewavy
Bacchus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,247 Elo+
Party 1
Jing Wei
Jing Wei
mArVeLoUs26-_-
Jing Wei
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,247 Elo+
Party 1
Set
Set
psyko757
Set
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,247 Elo+
Party 1
Bellona
Bellona
victormanking
Bellona
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,247 Elo+
Party 1
Team Averages
Level 46
1,456 SR
1,278 Elo+

VS

Team Averages
Level 66
1,644 SR
1,404 Elo+
Jormungandr
Jormungandr
JacobDicky
Jormungandr
Level 27
God Stats
1W - 2L
1,663 SR
Queue Stats
15W - 15L
1,451 Elo+
Party 2
Izanami
Izanami
MrImpasaShot21
Izanami
Level 38
God Stats
2W - 1L
1,912 SR
Queue Stats
14W - 12L
1,359 Elo+
Party 3
Chiron
Chiron
aL Nacho
Chiron
Level 103
God Stats
7W - 5L
1,497 SR
Queue Stats
76W - 76L
1,403 Elo+
Party 2
Scylla
Scylla
remitzoo
Scylla
Level 68
God Stats
2W - 1L
1,428 SR
Queue Stats
29W - 22L
1,403 Elo+
Party 3
Arachne
Arachne
shortsOP_
Arachne
Level 96
God Stats
2W - 0L
1,721 SR
Queue Stats
38W - 33L
1,402 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Dla
He Bo
9
0 / 1 / 0
6,851
403
3,059
4,039
1,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
divinewavy
Bacchus
7
1 / 3 / 0
6,093
358
2,294
15,644
11,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jing Wei
9
1 / 8 / 1
6,859
403
4,795
13,544
3,500
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 8 / 1
6,701
394
2,328
14,973
5,170
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
13
0 / 3 / 0
7,573
445
7,531
13,399
13,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
JacobDicky
Jormungandr
14
1 / 0 / 2
8,884
523
4,667
7,722
5,586
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
8 / 0 / 5
9,238
543
14,554
9,708
3,767
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Chiron
aL Nacho
Chiron
17
3 / 0 / 2
10,064
592
5,857
10,517
4,761
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Scylla
remitzoo
Scylla
12
3 / 2 / 8
8,247
485
5,041
6,036
1,943
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
shortsOP_
Arachne
16
7 / 1 / 6
10,201
600
8,650
16,617
7,255
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
45
2
Kills
22
23
Deaths
3
2
Assists
23
Player
Kills
Deaths
Assists
KDA
L
He Bo
Dla
He Bo
0
1
0
0
W
Jormungandr
JacobDicky
Jormungandr
1
0
2
2
W
8
0
5
10.5
W
Chiron
aL Nacho
Chiron
3
0
2
4
L
Bacchus
divinewavy
Bacchus
1
3
0
0.33
L
Jing Wei
1
8
1
0.19
L
0
8
1
0.06
W
Scylla
remitzoo
Scylla
3
2
8
3.5
W
Arachne
shortsOP_
Arachne
7
1
6
10
L
Bellona
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,007
Damage
38,769
61,599
Taken
50,600
34,769
Mitigated
23,312
7,781
Healing
13,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
Dla
He Bo
3,059
237
0
1,375
4,039
1,197
0
0
4,039
37,274
0
W
Jormungandr
JacobDicky
Jormungandr
4,667
1,639
0
1,469
7,722
5,586
810
27
7,695
48,661
0
W
14,554
9,307
0
1,991
9,708
3,767
4,365
1,620
8,088
0
67,284
W
Chiron
aL Nacho
Chiron
5,857
1,196
367
5,453
10,517
4,761
3,282
2,224
8,293
0
95,101
L
Bacchus
divinewavy
Bacchus
2,294
454
0
788
15,644
11,877
0
1,195
14,312
13,943
0
L
Jing Wei
4,795
4,306
0
442
13,544
3,500
0
2,715
10,477
0
26,934
L
2,328
717
0
579
14,973
5,170
0
875
14,048
0
31,355
W
Scylla
remitzoo
Scylla
5,041
314
0
0
6,036
1,943
2,202
1,210
4,826
34,773
2,008
W
Arachne
shortsOP_
Arachne
8,650
6,507
0
3,768
16,617
7,255
1,169
694
15,923
0
88,958
L
Bellona
7,531
2,648
0
4,597
13,399
13,025
864
4,324
9,075
0
47,669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,077
Gold Earned
46,634
237
Minions Killed
475
0
Camps Cleared
0
1,539,483
Distance Traveled
1,589,958
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
6,851
403
66
4
0
323,231
2
W
Jormungandr
8,884
523
78
5
0
300,764
1
W
Izanami
9,238
543
83
5
0
320,050
0
W
Chiron
10,064
592
143
8
0
287,994
3
L
Bacchus
6,093
358
23
1
0
269,915
0
L
Jing Wei
6,859
403
31
2
0
327,662
0
L
Set
6,701
394
44
3
0
311,811
0
W
Scylla
8,247
485
58
3
0
320,283
0
W
Arachne
10,201
600
113
7
0
360,867
2
L
Bellona
7,573
445
73
4
0
306,864
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role