Player Matchup

Cliodhna
Cliodhna
 
Cliodhna
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Draco-Demonheart
Hera
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 30L
1,399 Elo+
Party 2
Eset
Eset
Elkasoraus
Eset
Level 89
God Stats
22W - 19L
1,592 SR
Queue Stats
477W - 418L
1,485 Elo+
Party 3
Heimdallr
Heimdallr
FaceLessGamer
Heimdallr
Level 105
God Stats
0W - 1L
1,572 SR
Queue Stats
36W - 33L
1,522 Elo+
Party 2
Achilles
Achilles
yahboigeo
Achilles
Level 87
God Stats
8W - 9L
1,365 SR
Queue Stats
322W - 319L
1,453 Elo+
Party 3
Team Averages
Level 113
1,506 SR
1,472 Elo+

VS

Team Averages
Level 120
1,453 SR
1,515 Elo+
Vulcan
Vulcan
AnAngryPanda114
Vulcan
Level 104
God Stats
2W - 0L
1,740 SR
Queue Stats
60W - 54L
1,527 Elo+
Solo
Bellona
Bellona
DamianIronscale
Bellona
Level 127
God Stats
1W - 2L
1,193 SR
Queue Stats
292W - 301L
1,444 Elo+
Solo
Rama
Rama
HornHero
Rama
Level 160
God Stats
5W - 6L
1,586 SR
Queue Stats
173W - 168L
1,562 Elo+
Party 1
Sylvanus
Sylvanus
SkelletonQueenX
Sylvanus
Level 125
God Stats
3W - 2L
1,579 SR
Queue Stats
23W - 21L
1,566 Elo+
Party 1
Thor
Thor
iAm4r
Thor
Level 82
God Stats
1W - 5L
1,167 SR
Queue Stats
101W - 111L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
12
5 / 4 / 1
8,309
519
9,049
13,618
5,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 4 / 2
6,701
419
4,153
12,320
9,019
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
1 / 2 / 1
7,478
467
6,367
8,348
3,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
FaceLessGamer
Heimdallr
11
0 / 5 / 1
6,654
416
8,105
9,864
3,500
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
yahboigeo
Achilles
13
2 / 4 / 2
7,623
476
7,838
12,083
11,545
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 3
8,280
518
7,507
8,031
3,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
2 / 3 / 4
9,206
575
9,168
14,248
13,096
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Rama
16
8 / 2 / 4
10,552
660
12,740
15,408
6,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
11
0 / 1 / 9
8,021
501
3,371
12,408
9,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Thor
iAm4r
Thor
14
6 / 1 / 1
8,994
562
6,074
10,946
4,113
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
40
8
Kills
19
19
Deaths
9
7
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
 
Cliodhna
5
4
1
1.38
W
3
2
3
2.25
W
2
3
4
1.33
L
0
4
2
0.25
L
1
2
1
0.75
L
Heimdallr
FaceLessGamer
Heimdallr
0
5
1
0.1
W
Rama
8
2
4
5
W
Sylvanus
0
1
9
4.5
W
Thor
iAm4r
Thor
6
1
1
6.5
L
Achilles
yahboigeo
Achilles
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,512
Damage
38,860
56,233
Taken
61,041
32,753
Mitigated
35,773
13,757
Healing
26,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
 
Cliodhna
9,049
2,040
0
5,658
13,618
5,363
0
4,029
9,589
0
39,495
W
7,507
1,819
0
1,207
8,031
3,259
0
2,192
5,791
64,341
0
W
9,168
2,916
0
7,314
14,248
13,096
0
904
12,492
0
59,738
L
4,153
1,537
0
1,933
12,320
9,019
0
3,097
9,223
20,483
0
L
6,367
570
616
2,133
8,348
3,326
0
2,006
6,342
65,199
0
L
Heimdallr
FaceLessGamer
Heimdallr
8,105
4,635
0
575
9,864
3,500
0
492
9,372
0
47,310
W
Rama
12,740
10,310
0
7,579
15,408
6,180
4,233
2,463
12,849
0
91,242
W
Sylvanus
3,371
1,602
2,174
3,689
12,408
9,125
81
3,713
8,695
19,243
0
W
Thor
iAm4r
Thor
6,074
962
0
4,046
10,946
4,113
0
1,596
9,350
0
51,181
L
Achilles
yahboigeo
Achilles
7,838
2,094
0
2,842
12,083
11,545
0
1,263
10,820
0
49,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,765
Gold Earned
45,053
345
Minions Killed
472
0
Camps Cleared
0
1,423,533
Distance Traveled
1,647,489
11
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
8,309
519
59
4
0
320,291
3
W
Vulcan
8,280
518
93
6
0
320,351
9
W
Bellona
9,206
575
117
7
0
362,925
6
L
Hera
6,701
419
28
2
0
276,991
1
L
Eset
7,478
467
111
7
0
278,439
2
L
Heimdallr
6,654
416
76
5
0
245,449
1
W
Rama
10,552
660
139
9
0
278,164
1
W
Sylvanus
8,021
501
41
3
0
307,603
4
W
Thor
8,994
562
82
5
0
378,446
6
L
Achilles
7,623
476
71
4
0
302,363
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role