Player Matchup

Cthulhu
Cthulhu
ArcxisSage
Cthulhu
Level 59
God Stats
17W - 20L
1,440 SR
Queue Stats
62W - 76L
1,376 Elo+
Party 1
Olorun
Olorun
GrantJ
Olorun
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 97L
1,314 Elo+
Party 3
Thor
Thor
Neigh2Parfait
Thor
Level 60
God Stats
3W - 3L
1,355 SR
Queue Stats
50W - 69L
1,347 Elo+
Party 1
Osiris
Osiris
TheJosh0
Osiris
Level 58
God Stats
9W - 12L
1,314 SR
Queue Stats
112W - 147L
1,375 Elo+
Party 3
Artemis
Artemis
a John Wayne
Artemis
Level 80
God Stats
27W - 18L
1,542 SR
Queue Stats
143W - 164L
1,376 Elo+
Party 3
Team Averages
Level 59
1,430 SR
1,358 Elo+

VS

Team Averages
Level 76
1,422 SR
1,345 Elo+
Zeus
Zeus
MONEYMONEY100
Zeus
Level 69
God Stats
17W - 21L
1,460 SR
Queue Stats
54W - 64L
1,332 Elo+
Party 2
Arachne
Arachne
SeannPabloo17
Arachne
Level 38
God Stats
5W - 9L
1,319 SR
Queue Stats
7W - 14L
1,267 Elo+
Party 2
Ymir
Ymir
WetWilly253
Ymir
Level 65
God Stats
59W - 59L
1,491 SR
Queue Stats
60W - 66L
1,401 Elo+
Party 2
Danzaburou
Danzaburou
conner253
Danzaburou
Level 68
God Stats
17W - 26L
1,409 SR
Queue Stats
71W - 86L
1,331 Elo+
Party 2
Charybdis
Charybdis
naqdog
Charybdis
Level 142
God Stats
10W - 12L
1,430 SR
Queue Stats
124W - 131L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ArcxisSage
Cthulhu
13
0 / 2 / 6
8,685
457
8,956
11,421
12,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Olorun
GrantJ
Olorun
17
2 / 0 / 5
10,091
531
6,759
8,152
4,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

17
5 / 2 / 3
10,597
558
8,351
14,886
8,099
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Osiris
TheJosh0
Osiris
15
8 / 4 / 3
9,893
521
17,574
20,855
20,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artemis
a John Wayne
Artemis
15
2 / 3 / 7
9,078
478
10,461
15,999
6,971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 3 / 2
9,727
512
10,585
11,369
4,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
13
2 / 4 / 2
8,312
437
5,882
18,039
8,828
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
1 / 2 / 5
8,965
472
7,556
17,052
15,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
conner253
Danzaburou
14
1 / 2 / 4
8,829
465
5,342
12,499
5,568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charybdis
naqdog
Charybdis
15
3 / 7 / 2
9,654
508
9,830
18,646
7,052
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
26
17
Kills
11
11
Deaths
18
24
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
ArcxisSage
Cthulhu
0
2
6
1.5
W
Olorun
GrantJ
Olorun
2
0
5
4.5
L
4
3
2
1.67
W
5
2
3
3.25
L
Arachne
2
4
2
0.75
W
Osiris
TheJosh0
Osiris
8
4
3
2.38
L
1
2
5
1.75
W
Artemis
a John Wayne
Artemis
2
3
7
1.83
L
Danzaburou
conner253
Danzaburou
1
2
4
1.5
L
Charybdis
naqdog
Charybdis
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,101
Damage
39,195
71,313
Taken
77,605
51,717
Mitigated
41,119
25,852
Healing
23,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
ArcxisSage
Cthulhu
8,956
1,012
98
2,874
11,421
12,135
0
5,401
6,020
36,466
5,397
W
Olorun
GrantJ
Olorun
6,759
2,117
479
5,350
8,152
4,501
1,125
2,658
5,494
82,525
7,604
L
10,585
493
0
1,598
11,369
4,461
400
3,620
7,749
70,168
0
W
8,351
2,547
0
3,052
14,886
8,099
0
2,728
12,158
0
88,514
L
Arachne
5,882
4,313
0
6,865
18,039
8,828
0
1,132
16,907
0
39,613
W
Osiris
TheJosh0
Osiris
17,574
5,264
0
6,698
20,855
20,011
670
2,378
18,477
0
58,487
L
7,556
1,683
236
3,706
17,052
15,210
258
6,164
10,888
44,595
0
W
Artemis
a John Wayne
Artemis
10,461
4,702
0
7,301
15,999
6,971
2,009
6,035
9,964
0
55,322
L
Danzaburou
conner253
Danzaburou
5,342
2,336
0
5,285
12,499
5,568
2,000
3,086
9,413
0
60,585
L
Charybdis
naqdog
Charybdis
9,830
4,574
0
6,276
18,646
7,052
1,260
825
17,821
0
64,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,344
Gold Earned
45,487
509
Minions Killed
447
0
Camps Cleared
0
1,779,225
Distance Traveled
1,663,460
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,685
457
77
4
0
357,959
1
W
Olorun
10,091
531
140
7
0
374,199
3
L
Zeus
9,727
512
120
6
0
349,174
5
W
Thor
10,597
558
128
7
0
365,170
2
L
Arachne
8,312
437
58
3
0
380,209
3
W
Osiris
9,893
521
86
5
0
377,878
5
L
Ymir
8,965
472
63
3
0
351,022
6
W
Artemis
9,078
478
78
4
0
304,019
4
L
Danzaburou
8,829
465
97
5
0
289,359
4
L
Charybdis
9,654
508
109
6
0
293,696
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role