Player Matchup

Awilix
Awilix
DoinItWrongx
Awilix
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,527 Elo+
Party 2
Atlas
Atlas
KrombopulosCaleb
Atlas
Level 112
God Stats
1W - 1L
1,571 SR
Queue Stats
22W - 17L
1,556 Elo+
Party 2
Ishtar
Ishtar
SpiicyAzn
Ishtar
Level 124
God Stats
2W - 2L
1,500 SR
Queue Stats
36W - 37L
1,443 Elo+
Party 2
Set
Set
iAmBloobyy
Set
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 21L
1,501 Elo+
Party 2
Hades
Hades
litexsurge
Hades
Level 143
God Stats
0W - 1L
1,483 SR
Queue Stats
31W - 29L
1,454 Elo+
Party 2
Team Averages
Level 121
1,511 SR
1,496 Elo+

VS

Team Averages
Level 115
1,586 SR
1,475 Elo+
Tyr
Tyr
Legin less
Tyr
Level 127
God Stats
1W - 0L
1,658 SR
Queue Stats
36W - 29L
1,487 Elo+
Party 1
Nike
Nike
Oneechan Fan
Nike
Level 143
God Stats
2W - 0L
1,715 SR
Queue Stats
47W - 39L
1,495 Elo+
Party 1
Kukulkan
Kukulkan
Pathogens11
Kukulkan
Level 98
God Stats
2W - 2L
1,617 SR
Queue Stats
113W - 125L
1,445 Elo+
Solo
Vamana
Vamana
TrapStrangler
Vamana
Level 147
God Stats
3W - 0L
1,534 SR
Queue Stats
59W - 57L
1,436 Elo+
Party 1
Scylla
Scylla
iP0lyn0mic0n
Scylla
Level 61
God Stats
7W - 6L
1,408 SR
Queue Stats
161W - 160L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
10
1 / 7 / 2
6,341
634
2,098
10,919
4,141
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

15
0 / 5 / 4
7,544
754
9,812
15,041
15,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ishtar
SpiicyAzn
Ishtar
14
3 / 5 / 2
7,669
767
8,983
11,143
5,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
1 / 6 / 3
7,296
730
5,127
12,446
10,938
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hades
12
3 / 7 / 1
7,568
757
11,904
14,193
7,124
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 4 / 16
9,217
922
7,570
15,001
14,395
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

17
10 / 1 / 16
9,882
988
14,748
10,239
12,075
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Kukulkan
Pathogens11
Kukulkan
16
9 / 2 / 17
10,273
1,027
15,264
7,624
3,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
4 / 1 / 20
9,803
980
9,770
17,220
16,056
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Scylla
15
1 / 0 / 23
8,930
893
12,249
6,219
2,882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
122
8
Kills
30
30
Deaths
8
12
Assists
92
Player
Kills
Deaths
Assists
KDA
L
Awilix
1
7
2
0.29
L
0
5
4
0.4
W
6
4
16
3.5
W
10
1
16
18
W
Kukulkan
Pathogens11
Kukulkan
9
2
17
8.75
L
Ishtar
SpiicyAzn
Ishtar
3
5
2
0.8
W
4
1
20
14
L
1
6
3
0.42
W
Scylla
1
0
23
12.5
L
Hades
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,924
Damage
59,601
63,742
Taken
56,303
43,397
Mitigated
49,270
9,609
Healing
24,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
2,098
798
425
671
10,919
4,141
0
3,936
6,702
0
3,422
L
9,812
4,175
180
835
15,041
15,441
0
5,918
8,325
21,175
0
W
7,570
1,265
97
1,444
15,001
14,395
194
4,513
10,488
0
15,339
W
14,748
855
1,878
2,271
10,239
12,075
1,375
3,300
6,939
0
18,680
W
Kukulkan
Pathogens11
Kukulkan
15,264
2,234
0
652
7,624
3,862
1,647
6,028
1,596
29,510
0
L
Ishtar
SpiicyAzn
Ishtar
8,983
4,250
705
1,740
11,143
5,753
0
3,930
7,067
0
14,946
W
9,770
5,294
3,373
8,818
17,220
16,056
2,138
4,044
13,176
0
20,783
L
5,127
2,637
874
940
12,446
10,938
0
5,054
6,958
60
8,712
W
Scylla
12,249
1,755
3,525
2,161
6,219
2,882
1,552
3,881
2,338
26,595
0
L
Hades
11,904
120
817
2,422
14,193
7,124
0
7,789
5,955
19,354
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,418
Gold Earned
48,105
55
Minions Killed
115
0
Camps Cleared
0
799,669
Distance Traveled
1,020,126
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
6,341
634
1
0
0
142,789
0
L
Atlas
7,544
754
16
2
0
190,047
0
W
Tyr
9,217
922
17
2
0
193,215
0
W
Nike
9,882
988
6
1
0
217,083
0
W
Kukulkan
10,273
1,027
36
4
0
186,638
0
L
Ishtar
7,669
767
13
1
0
174,635
1
W
Vamana
9,803
980
15
2
0
205,794
0
L
Set
7,296
730
12
1
0
160,751
0
W
Scylla
8,930
893
41
4
0
217,396
3
L
Hades
7,568
757
13
1
0
131,447
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role