Player Matchup

Tyr
Tyr
DemonicHealer
Tyr
Level 160
God Stats
22W - 5L
1,740 SR
Queue Stats
641W - 272L
1,824 Elo+
Party 1
Nu Wa
Nu Wa
Faus7
Nu Wa
Level 69
God Stats
1W - 1L
1,140 SR
Queue Stats
24W - 41L
1,355 Elo+
Solo
Ne Zha
Ne Zha
Kowalski98
Ne Zha
Level 158
God Stats
3W - 1L
1,721 SR
Queue Stats
228W - 104L
1,755 Elo+
Party 1
Team Averages
Level 129
1,534 SR
1,645 Elo+

VS

Team Averages
Level 64
1,500 SR
1,500 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
DealerOfChill
Heimdallr
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Tiamat
Tiamat
Diogo66
Tiamat
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
10 / 1 / 11
9,710
883
13,907
12,051
11,308
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Nu Wa
Faus7
Nu Wa
14
4 / 0 / 17
9,378
853
10,768
5,414
2,023
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ne Zha
Kowalski98
Ne Zha
14
8 / 1 / 12
9,468
861
13,317
7,388
4,264
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
13
2 / 3 / 0
8,648
786
6,204
15,180
12,383
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heimdallr
DealerOfChill
Heimdallr
10
0 / 11 / 1
6,505
591
3,774
14,086
5,033
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
Diogo66
Tiamat
11
0 / 8 / 1
7,056
641
4,972
12,121
5,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
4
22
Kills
2
2
Deaths
22
40
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
2
3
0
0.67
L
Heimdallr
DealerOfChill
Heimdallr
0
11
1
0.05
W
10
1
11
15.5
L
Tiamat
Diogo66
Tiamat
0
8
1
0.06
W
Nu Wa
Faus7
Nu Wa
4
0
17
12.5
W
Ne Zha
Kowalski98
Ne Zha
8
1
12
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,992
Damage
14,950
24,853
Taken
41,387
17,595
Mitigated
22,993
11,420
Healing
7,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
6,204
192
126
6,312
15,180
12,383
0
4,716
9,839
29,078
0
L
Heimdallr
DealerOfChill
Heimdallr
3,774
1,929
0
294
14,086
5,033
0
3,380
9,962
0
12,716
W
13,907
1,454
0
6,022
12,051
11,308
401
3,349
8,702
454
35,960
L
Tiamat
Diogo66
Tiamat
4,972
977
0
1,112
12,121
5,577
0
3,165
8,380
22,101
0
W
Nu Wa
Faus7
Nu Wa
10,768
4,773
0
928
5,414
2,023
1,422
3,884
1,530
35,400
0
W
Ne Zha
Kowalski98
Ne Zha
13,317
3,974
0
4,470
7,388
4,264
573
4,007
3,381
0
40,620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,556
Gold Earned
22,209
151
Minions Killed
104
0
Camps Cleared
0
670,265
Distance Traveled
533,646
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
8,648
786
45
4
0
198,865
5
L
Heimdallr
6,505
591
15
1
0
160,327
3
W
Tyr
9,710
883
52
5
0
253,339
3
L
Tiamat
7,056
641
44
4
0
174,454
3
W
Nu Wa
9,378
853
55
5
0
189,744
5
W
Ne Zha
9,468
861
44
4
0
227,182
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role