Player Matchup

Xing Tian
Xing Tian
D11TROOP
Xing Tian
Level 45
God Stats
1W - 1L
1,269 SR
Queue Stats
32W - 29L
1,540 Elo+
Party 2
King Arthur
King Arthur
Herba Mane
King Arthur
Level 41
God Stats
12W - 7L
1,581 SR
Queue Stats
36W - 37L
1,471 Elo+
Solo
Bastet
Bastet
Smitten_Kitten0
Bastet
Level 58
God Stats
7W - 3L
1,704 SR
Queue Stats
70W - 68L
1,486 Elo+
Party 2
Mercury
Mercury
UnityStax
Mercury
Level 155
God Stats
10W - 3L
1,805 SR
Queue Stats
151W - 91L
1,616 Elo+
Party 3
He Bo
He Bo
UrfykinMad
He Bo
Level 17
God Stats
1W - 1L
1,292 SR
Queue Stats
21W - 9L
1,676 Elo+
Party 3
Team Averages
Level 63
1,530 SR
1,558 Elo+

VS

Team Averages
Level 78
1,683 SR
1,719 Elo+
Hercules
Hercules
BobbyGotThatTool
Hercules
Level 158
God Stats
6W - 1L
1,946 SR
Queue Stats
227W - 91L
1,680 Elo+
Party 1
Ymir
Ymir
FeedingGuppy
Ymir
Level 25
God Stats
4W - 1L
1,822 SR
Queue Stats
50W - 12L
1,796 Elo+
Party 1
Raijin
Raijin
Mr79th
Raijin
Level 29
God Stats
0W - 4L
1,128 SR
Queue Stats
99W - 59L
1,636 Elo+
Party 1
Ishtar
Ishtar
Slasher6655
Ishtar
Level 146
God Stats
24W - 8L
1,765 SR
Queue Stats
115W - 32L
1,751 Elo+
Party 1
Nike
Nike
StaarPrince
Nike
Level 31
God Stats
1W - 1L
1,756 SR
Queue Stats
8W - 17L
1,731 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
D11TROOP
Xing Tian
14
1 / 6 / 12
9,692
485
7,126
30,259
34,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

King Arthur
Herba Mane
King Arthur
18
1 / 0 / 3
11,391
570
13,374
11,366
10,312
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
2 / 8 / 5
9,701
485
5,924
14,889
5,310
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mercury
UnityStax
Mercury
20
14 / 3 / 4
13,816
691
17,254
17,044
8,120
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

He Bo
20
9 / 3 / 10
13,007
650
22,316
12,529
5,376
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 5 / 5
9,899
495
9,981
22,255
13,506
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

13
3 / 6 / 8
8,855
443
11,641
18,569
16,542
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Raijin
Mr79th
Raijin
14
2 / 10 / 2
9,396
470
5,807
16,687
7,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ishtar
18
12 / 4 / 3
12,301
615
18,420
19,158
8,664
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
1 / 3 / 0
9,874
494
6,287
19,815
16,264
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
38
27
Kills
20
20
Deaths
28
34
Assists
18
Player
Kills
Deaths
Assists
KDA
L
2
5
5
0.9
W
Xing Tian
D11TROOP
Xing Tian
1
6
12
1.17
L
3
6
8
1.17
W
King Arthur
Herba Mane
King Arthur
1
0
3
2.5
L
Raijin
Mr79th
Raijin
2
10
2
0.3
L
Ishtar
12
4
3
3.38
W
2
8
5
0.56
L
1
3
0
0.33
W
Mercury
UnityStax
Mercury
14
3
4
5.33
W
He Bo
9
3
10
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,994
Damage
52,136
86,087
Taken
96,484
63,940
Mitigated
62,143
22,046
Healing
20,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,981
4,807
0
6,464
22,255
13,506
0
5,460
16,795
0
86,521
W
Xing Tian
D11TROOP
Xing Tian
7,126
1,182
253
5,718
30,259
34,822
181
5,466
24,793
23,998
0
L
11,641
5,370
0
270
18,569
16,542
328
7,644
10,925
36,929
735
W
King Arthur
Herba Mane
King Arthur
13,374
625
0
5,090
11,366
10,312
846
499
10,867
0
94,160
L
Raijin
Mr79th
Raijin
5,807
937
136
1,620
16,687
7,167
0
10,472
6,215
61,314
0
L
Ishtar
18,420
12,885
0
9,669
19,158
8,664
1,121
5,123
14,035
0
111,557
W
5,924
1,107
0
5,157
14,889
5,310
906
2,631
12,258
0
60,034
L
6,287
869
0
2,717
19,815
16,264
0
1,580
18,235
0
65,973
W
Mercury
UnityStax
Mercury
17,254
11,921
0
825
17,044
8,120
1,850
4,002
13,042
0
130,426
W
He Bo
22,316
1,598
0
5,003
12,529
5,376
940
4,734
7,795
137,018
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,607
Gold Earned
50,325
653
Minions Killed
597
0
Camps Cleared
0
1,992,417
Distance Traveled
1,806,388
24
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,899
495
117
6
0
421,975
2
W
Xing Tian
9,692
485
20
1
0
347,056
1
L
Ymir
8,855
443
48
2
0
375,486
3
W
King Arthur
11,391
570
155
8
0
349,168
6
L
Raijin
9,396
470
104
5
0
341,130
1
L
Ishtar
12,301
615
177
9
0
353,570
2
W
Bastet
9,701
485
104
5
0
366,591
1
L
Nike
9,874
494
151
8
0
314,227
6
W
Mercury
13,816
691
170
9
0
496,122
9
W
He Bo
13,007
650
204
10
0
433,480
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role