Player Matchup

Susano
Susano
 
Susano
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
ERSS HyDrAZz
Medusa
Level 26
God Stats
13W - 25L
1,302 SR
Queue Stats
30W - 58L
1,253 Elo+
Party 1
Arachne
Arachne
HX_3U
Arachne
Level 99
God Stats
0W - 2L
1,299 SR
Queue Stats
122W - 111L
1,500 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
TangoZow
Morgan Le Fay
Level 83
God Stats
31W - 31L
1,497 SR
Queue Stats
233W - 286L
1,334 Elo+
Party 1
Cthulhu
Cthulhu
raed_zxx
Cthulhu
Level 49
God Stats
9W - 6L
1,571 SR
Queue Stats
57W - 59L
1,471 Elo+
Party 3
Team Averages
Level 69
1,434 SR
1,412 Elo+

VS

Team Averages
Level 110
1,377 SR
1,430 Elo+
Hera
Hera
 
Hera
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Decraftt
Sol
Level 121
God Stats
1W - 3L
1,124 SR
Queue Stats
251W - 293L
1,444 Elo+
Solo
Neith
Neith
Milzha
Neith
Level 157
God Stats
1W - 1L
1,553 SR
Queue Stats
208W - 202L
1,520 Elo+
Solo
Geb
Geb
OniJiko21
Geb
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 73L
1,334 Elo+
Party 2
Thanatos
Thanatos
busywhiterabbit
Thanatos
Level 86
God Stats
2W - 2L
1,209 SR
Queue Stats
197W - 221L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
8
0 / 2 / 0
6,511
383
1,198
7,200
2,372
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
14
2 / 1 / 1
8,572
504
5,470
10,490
4,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
HX_3U
Arachne
13
4 / 1 / 2
8,601
506
6,656
19,702
7,683
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morgan Le Fay
TangoZow
Morgan Le Fay
14
2 / 5 / 7
9,002
530
14,161
15,603
7,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cthulhu
raed_zxx
Cthulhu
13
4 / 2 / 1
8,460
498
8,868
16,673
19,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
14
5 / 6 / 2
9,494
558
11,724
12,108
5,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
2 / 3 / 4
9,339
549
7,259
13,142
6,131
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Neith
Milzha
Neith
18
2 / 0 / 2
10,971
645
7,936
4,642
2,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

12
0 / 2 / 6
8,155
480
6,571
15,606
14,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
13
2 / 2 / 4
8,537
502
6,694
13,367
6,696
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
29
12
Kills
11
11
Deaths
13
11
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Susano
 
Susano
0
2
0
0
W
Hera
 
Hera
5
6
2
1
W
2
3
4
1.33
L
Medusa
2
1
1
2.5
L
Arachne
HX_3U
Arachne
4
1
2
5
W
Neith
Milzha
Neith
2
0
2
3
W
0
2
6
1.5
L
Morgan Le Fay
TangoZow
Morgan Le Fay
2
5
7
1.1
W
Thanatos
2
2
4
2
L
Cthulhu
raed_zxx
Cthulhu
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,353
Damage
40,184
69,668
Taken
58,865
41,051
Mitigated
34,227
21,863
Healing
22,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
 
Susano
1,198
194
0
1,773
7,200
2,372
0
0
7,200
0
26,388
W
Hera
 
Hera
11,724
2,240
0
781
12,108
5,021
153
7,635
3,960
62,679
0
W
7,259
3,227
0
5,729
13,142
6,131
2,057
2,996
10,146
62,022
10,756
L
Medusa
5,470
2,323
0
4,448
10,490
4,296
812
4,673
5,817
0
56,726
L
Arachne
HX_3U
Arachne
6,656
3,572
0
6,002
19,702
7,683
77
4,212
15,490
0
85,230
W
Neith
Milzha
Neith
7,936
2,679
0
2,801
4,642
2,334
931
480
4,160
0
96,447
W
6,571
750
246
2,233
15,606
14,045
15
8,370
6,831
21,965
0
L
Morgan Le Fay
TangoZow
Morgan Le Fay
14,161
1,313
0
3,910
15,603
7,569
429
6,125
9,478
66,148
0
W
Thanatos
6,694
1,264
0
10,881
13,367
6,696
0
3,663
9,634
0
55,931
L
Cthulhu
raed_zxx
Cthulhu
8,868
358
587
5,143
16,673
19,131
209
9,768
6,905
32,866
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,146
Gold Earned
46,496
418
Minions Killed
510
0
Camps Cleared
0
1,492,102
Distance Traveled
1,591,782
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
6,511
383
47
3
0
188,294
4
W
Hera
9,494
558
106
6
0
309,682
4
W
Sol
9,339
549
127
7
0
275,651
2
L
Medusa
8,572
504
106
6
0
286,069
3
L
Arachne
8,601
506
112
7
0
382,724
4
W
Neith
10,971
645
166
10
0
344,987
0
W
Geb
8,155
480
28
2
0
333,569
4
L
Morgan Le Fay
9,002
530
105
6
0
284,231
2
W
Thanatos
8,537
502
83
5
0
327,893
0
L
Cthulhu
8,460
498
48
3
0
350,784
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role