Player Matchup

Lancelot
Lancelot
Admiredassassin1
Lancelot
Level 101
God Stats
11W - 11L
1,519 SR
Queue Stats
194W - 170L
1,535 Elo+
Party 3
Kukulkan
Kukulkan
CatalysticBeast
Kukulkan
Level 113
God Stats
6W - 7L
1,623 SR
Queue Stats
138W - 123L
1,543 Elo+
Party 3
Nox
Nox
THESANDMAN863
Nox
Level 160
God Stats
1W - 1L
1,942 SR
Queue Stats
154W - 60L
1,770 Elo+
Party 4
Izanami
Izanami
WhyNotSmurrfff
Izanami
Level 21
God Stats
6W - 1L
1,999 SR
Queue Stats
16W - 7L
1,724 Elo+
Party 4
Horus
Horus
xHOLYJESUSFISHx
Horus
Level 89
God Stats
27W - 6L
1,932 SR
Queue Stats
204W - 121L
1,672 Elo+
Party 4
Team Averages
Level 97
1,803 SR
1,649 Elo+

VS

Team Averages
Level 85
1,569 SR
1,678 Elo+
Terra
Terra
JSLoony
Terra
Level 14
God Stats
2W - 1L
1,500 SR
Queue Stats
49W - 12L
1,719 Elo+
Party 1
Pele
Pele
LittleSwervy
Pele
Level 116
God Stats
6W - 1L
1,882 SR
Queue Stats
163W - 57L
1,742 Elo+
Party 1
Thoth
Thoth
MonsieurrPsycho
Thoth
Level 124
God Stats
30W - 12L
1,670 SR
Queue Stats
234W - 105L
1,698 Elo+
Party 1
Charybdis
Charybdis
UnityStax
Charybdis
Level 155
God Stats
1W - 1L
1,294 SR
Queue Stats
151W - 91L
1,591 Elo+
Party 2
Atlas
Atlas
UrfykinMad
Atlas
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 9L
1,641 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 2
6,455
461
3,739
12,149
4,650
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kukulkan
12
0 / 4 / 0
6,873
491
1,155
7,189
2,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

7
1 / 4 / 1
5,381
384
2,532
8,789
4,852
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
3 / 3 / 1
8,133
581
9,165
12,888
4,319
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

12
1 / 4 / 0
7,074
505
7,349
12,231
8,408
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
JSLoony
Terra
12
3 / 3 / 8
7,734
552
5,252
10,971
4,331
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

14
5 / 0 / 6
8,676
620
6,357
10,438
3,718
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

13
5 / 1 / 8
8,337
596
12,555
6,687
2,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
UnityStax
Charybdis
13
1 / 2 / 3
7,504
536
7,595
13,278
4,019
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Atlas
14
3 / 0 / 2
8,515
608
5,761
7,829
5,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
44
6
Kills
17
17
Deaths
6
4
Assists
27
Player
Kills
Deaths
Assists
KDA
L
1
2
2
1
L
Kukulkan
0
4
0
0
W
Terra
JSLoony
Terra
3
3
8
2.33
W
5
0
6
8
W
5
1
8
9
L
1
4
1
0.38
W
Charybdis
UnityStax
Charybdis
1
2
3
1.25
W
Atlas
3
0
2
4
L
3
3
1
1.17
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,940
Damage
37,520
53,246
Taken
49,203
25,161
Mitigated
19,886
14,340
Healing
15,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,739
221
0
4,824
12,149
4,650
0
4,954
7,095
0
40,977
L
Kukulkan
1,155
201
0
488
7,189
2,932
0
5,259
1,930
50,464
0
W
Terra
JSLoony
Terra
5,252
1,130
2,624
3,249
10,971
4,331
252
1,217
9,754
22,749
848
W
6,357
2,227
0
1,277
10,438
3,718
58
180
10,258
0
72,961
W
12,555
244
0
906
6,687
2,194
756
929
5,758
58,462
0
L
2,532
756
119
1,315
8,789
4,852
0
4,279
4,504
10,164
0
W
Charybdis
UnityStax
Charybdis
7,595
3,801
0
6,038
13,278
4,019
0
1,361
11,917
0
58,827
W
Atlas
5,761
2,076
0
975
7,829
5,624
0
0
7,829
49,470
0
L
9,165
7,116
0
4,424
12,888
4,319
906
1,671
11,217
0
76,905
L
7,349
2,963
120
3,050
12,231
8,408
0
6,693
5,137
0
48,407

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,916
Gold Earned
40,766
384
Minions Killed
432
0
Camps Cleared
0
1,219,206
Distance Traveled
1,405,728
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,455
461
78
6
0
293,510
6
L
Kukulkan
6,873
491
99
7
0
248,464
0
W
Terra
7,734
552
37
3
0
294,109
2
W
Pele
8,676
620
114
8
0
333,737
5
W
Thoth
8,337
596
94
7
0
263,081
4
L
Nox
5,381
384
10
1
0
190,992
0
W
Charybdis
7,504
536
87
6
0
236,470
2
W
Atlas
8,515
608
100
7
0
278,331
4
L
Izanami
8,133
581
124
9
0
233,261
2
L
Horus
7,074
505
73
5
0
252,979
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role