Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
Coolice2002
King Arthur
Level 49
God Stats
1W - 6L
1,322 SR
Queue Stats
128W - 118L
1,443 Elo+
Party 2
Bakasura
Bakasura
Dripxzyy
Bakasura
Level 29
God Stats
40W - 38L
1,509 SR
Queue Stats
57W - 74L
1,372 Elo+
Party 1
Chang'e
Chang'e
micheal_RIP
Chang'e
Level 89
God Stats
7W - 4L
1,331 SR
Queue Stats
217W - 210L
1,432 Elo+
Party 2
Maui
Maui
vAquaxLOPie
Maui
Level 99
God Stats
3W - 3L
1,425 SR
Queue Stats
312W - 344L
1,422 Elo+
Party 1
Team Averages
Level 58
1,417 SR
1,434 Elo+

VS

Team Averages
Level 70
1,467 SR
1,391 Elo+
Baron Samedi
Baron Samedi
Attackthesparks
Baron Samedi
Level 101
God Stats
34W - 45L
1,445 SR
Queue Stats
210W - 235L
1,487 Elo+
Party 3
Mercury
Mercury
Aura of Lucario
Mercury
Level 108
God Stats
1W - 2L
1,403 SR
Queue Stats
39W - 45L
1,443 Elo+
Party 3
Danzaburou
Danzaburou
DrewDude
Danzaburou
Level 44
God Stats
1W - 1L
1,394 SR
Queue Stats
18W - 29L
1,291 Elo+
Party 3
Ares
Ares
JarbisGay
Ares
Level 28
God Stats
5W - 3L
1,627 SR
Queue Stats
55W - 68L
1,383 Elo+
Party 3
Hercules
Hercules
Junior6x_
Hercules
Level 69
God Stats
2W - 4L
1,466 SR
Queue Stats
221W - 273L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
17
11 / 1 / 4
11,151
587
19,706
10,086
4,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

King Arthur
Coolice2002
King Arthur
18
3 / 2 / 1
10,949
576
14,606
19,686
22,457
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bakasura
Dripxzyy
Bakasura
16
3 / 4 / 3
10,138
534
6,270
21,127
10,193
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chang'e
micheal_RIP
Chang'e
17
4 / 1 / 0
10,348
545
10,679
13,895
7,128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

15
0 / 1 / 12
8,906
469
9,998
18,987
20,062
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Attackthesparks
Baron Samedi
15
2 / 3 / 1
9,178
483
11,332
12,441
7,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
5 / 3 / 2
9,369
493
7,597
20,173
8,765
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Danzaburou
DrewDude
Danzaburou
12
0 / 7 / 1
7,573
399
6,627
16,187
6,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ares
11
0 / 5 / 1
7,384
389
4,154
17,389
17,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hercules
Junior6x_
Hercules
15
2 / 4 / 1
9,601
505
14,860
18,431
17,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
15
21
Kills
9
9
Deaths
22
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
11
1
4
13
L
Baron Samedi
Attackthesparks
Baron Samedi
2
3
1
0.83
L
5
3
2
2
W
King Arthur
Coolice2002
King Arthur
3
2
1
1.75
L
Danzaburou
DrewDude
Danzaburou
0
7
1
0.07
W
Bakasura
Dripxzyy
Bakasura
3
4
3
1.13
L
Ares
0
5
1
0.1
L
Hercules
Junior6x_
Hercules
2
4
1
0.63
W
Chang'e
micheal_RIP
Chang'e
4
1
0
4
W
0
1
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,259
Damage
44,570
83,781
Taken
84,621
64,687
Mitigated
57,697
28,077
Healing
26,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
19,706
7,464
0
4,845
10,086
4,847
3,552
1,228
8,858
44
73,716
L
Baron Samedi
Attackthesparks
Baron Samedi
11,332
438
375
3,766
12,441
7,365
0
7,292
4,556
73,726
0
L
7,597
3,825
0
7,444
20,173
8,765
249
3,896
15,966
0
69,067
W
King Arthur
Coolice2002
King Arthur
14,606
1,969
0
4,303
19,686
22,457
0
0
18,278
190
89,955
L
Danzaburou
DrewDude
Danzaburou
6,627
3,109
0
3,859
16,187
6,412
0
2,587
13,545
0
54,905
W
Bakasura
Dripxzyy
Bakasura
6,270
3,701
167
7,279
21,127
10,193
540
1,582
19,411
0
64,736
L
Ares
4,154
283
0
2,694
17,389
17,408
0
3,808
13,120
22,919
0
L
Hercules
Junior6x_
Hercules
14,860
5,958
0
7,954
18,431
17,747
0
477
17,629
0
76,278
W
Chang'e
micheal_RIP
Chang'e
10,679
118
859
6,727
13,895
7,128
1,092
9,075
4,820
73,075
0
W
9,998
2,177
372
3,525
18,987
20,062
924
3,601
15,284
38,647
23,178

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,492
Gold Earned
43,105
578
Minions Killed
513
0
Camps Cleared
0
1,796,464
Distance Traveled
1,719,912
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,151
587
83
4
0
342,188
0
L
Baron Samedi
9,178
483
132
7
0
347,316
2
L
Mercury
9,369
493
113
6
0
410,333
1
W
King Arthur
10,949
576
153
8
0
372,776
5
L
Danzaburou
7,573
399
85
4
0
300,659
2
W
Bakasura
10,138
534
121
6
0
386,419
0
L
Ares
7,384
389
36
2
0
315,681
1
L
Hercules
9,601
505
147
8
0
345,923
0
W
Chang'e
10,348
545
128
7
0
371,560
6
W
Maui
8,906
469
93
5
0
323,521
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role