Player Matchup

Maui
Maui
FacemIblis
Maui
Level 86
God Stats
2W - 1L
1,500 SR
Queue Stats
84W - 96L
1,383 Elo+
Party 2
Sol
Sol
Lifeguard15
Sol
Level 101
God Stats
3W - 5L
1,685 SR
Queue Stats
152W - 177L
1,290 Elo+
Party 2
Horus
Horus
RemoteGoblin
Horus
Level 29
God Stats
3W - 3L
1,372 SR
Queue Stats
47W - 62L
1,261 Elo+
Party 2
Set
Set
jjthenerd
Set
Level 56
God Stats
6W - 7L
1,326 SR
Queue Stats
47W - 59L
1,338 Elo+
Party 1
Ra
Ra
ziqp
Ra
Level 107
God Stats
2W - 1L
1,500 SR
Queue Stats
47W - 48L
1,448 Elo+
Party 1
Team Averages
Level 76
1,477 SR
1,344 Elo+

VS

Team Averages
Level 110
1,486 SR
1,352 Elo+
Fafnir
Fafnir
Ninamaru
Fafnir
Level 68
God Stats
2W - 2L
1,504 SR
Queue Stats
5W - 11L
1,250 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Tsalim
Ah Muzen Cab
Level 72
God Stats
7W - 12L
1,409 SR
Queue Stats
62W - 64L
1,414 Elo+
Solo
King Arthur
King Arthur
Vault319
King Arthur
Level 124
God Stats
3W - 2L
1,698 SR
Queue Stats
63W - 86L
1,421 Elo+
Solo
Baron Samedi
Baron Samedi
jeepenstein
Baron Samedi
Level 139
God Stats
4W - 7L
1,529 SR
Queue Stats
63W - 81L
1,325 Elo+
Party 3
Nu Wa
Nu Wa
secular
Nu Wa
Level 147
God Stats
3W - 9L
1,289 SR
Queue Stats
180W - 214L
1,351 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 2
8,081
539
5,222
12,130
9,704
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

11
2 / 0 / 2
6,988
466
10,528
11,118
5,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
0 / 0 / 4
7,346
490
3,413
11,818
10,583
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

11
2 / 2 / 4
6,937
462
6,844
10,920
4,738
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ra
ziqp
Ra
13
3 / 0 / 2
7,700
513
6,985
8,574
4,067
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Ninamaru
Fafnir
9
0 / 3 / 1
6,570
438
3,905
12,501
11,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ah Muzen Cab
Tsalim
Ah Muzen Cab
10
0 / 0 / 1
6,274
418
9,765
10,375
3,660
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
Vault319
King Arthur
9
0 / 3 / 0
6,050
403
4,271
14,348
6,011
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Baron Samedi
jeepenstein
Baron Samedi
12
1 / 2 / 0
7,084
472
7,330
7,737
3,888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nu Wa
secular
Nu Wa
12
1 / 2 / 0
7,077
472
10,146
6,198
2,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
4
10
Kills
2
2
Deaths
10
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
3
0
2
4
W
2
0
2
3
L
Fafnir
Ninamaru
Fafnir
0
3
1
0.17
W
0
0
4
2
L
Ah Muzen Cab
Tsalim
Ah Muzen Cab
0
0
1
0.5
L
King Arthur
Vault319
King Arthur
0
3
0
0
L
Baron Samedi
jeepenstein
Baron Samedi
1
2
0
0.5
W
2
2
4
2
L
Nu Wa
secular
Nu Wa
1
2
0
0.5
W
Ra
ziqp
Ra
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,992
Damage
35,417
54,560
Taken
51,159
34,153
Mitigated
27,273
29,237
Healing
14,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,222
1,036
0
3,651
12,130
9,704
0
7,062
4,423
46,458
9,744
W
10,528
5,277
0
6,870
11,118
5,061
378
3,334
7,784
66,103
11,060
L
Fafnir
Ninamaru
Fafnir
3,905
1,023
0
2,608
12,501
11,371
0
5,893
6,608
15,304
0
W
3,413
1,924
1,585
5,769
11,818
10,583
38
3,926
7,892
0
11,257
L
Ah Muzen Cab
Tsalim
Ah Muzen Cab
9,765
3,592
0
5,723
10,375
3,660
0
5,771
4,604
0
49,978
L
King Arthur
Vault319
King Arthur
4,271
728
0
1,673
14,348
6,011
0
4,340
10,008
0
38,535
L
Baron Samedi
jeepenstein
Baron Samedi
7,330
966
0
2,695
7,737
3,888
942
2,832
4,905
42,991
0
W
6,844
2,307
0
3,749
10,920
4,738
588
3,553
7,296
0
44,389
L
Nu Wa
secular
Nu Wa
10,146
1,417
0
1,492
6,198
2,343
50
2,823
3,375
59,325
0
W
Ra
ziqp
Ra
6,985
593
2,414
5,199
8,574
4,067
562
2,790
5,784
55,913
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,052
Gold Earned
33,055
443
Minions Killed
333
0
Camps Cleared
0
1,433,340
Distance Traveled
1,346,750
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
8,081
539
108
7
0
283,468
4
W
Sol
6,988
466
143
10
0
257,365
0
L
Fafnir
6,570
438
21
1
0
287,058
0
W
Horus
7,346
490
15
1
0
285,744
5
L
Ah Muzen Cab
6,274
418
83
6
0
287,605
2
L
King Arthur
6,050
403
58
4
0
272,413
0
L
Baron Samedi
7,084
472
89
6
0
224,107
6
W
Set
6,937
462
73
5
0
301,471
2
L
Nu Wa
7,077
472
82
5
0
275,567
4
W
Ra
7,700
513
104
7
0
305,292
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role